X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ef0e92205a01c7d0ca6f381cc690cb5d4fa595c9..f5fac4471b361f54ae6a09f6047ae4dbe30fcb86:/include/wx/osx/sound.h?ds=inline diff --git a/include/wx/osx/sound.h b/include/wx/osx/sound.h index 9288010a41..fd3978f616 100644 --- a/include/wx/osx/sound.h +++ b/include/wx/osx/sound.h @@ -1,5 +1,84 @@ -#ifdef __WXMAC_CLASSIC__ -#include "wx/osx/classic/sound.h" -#else -#include "wx/osx/carbon/sound.h" +///////////////////////////////////////////////////////////////////////////// +// Name: wx/osx/sound.h +// Purpose: wxSound class (loads and plays short Windows .wav files). +// Optional on non-Windows platforms. +// Author: Ryan Norton, Stefan Csomor +// Modified by: +// Created: 1998-01-01 +// RCS-ID: $Id$ +// Copyright: (c) Ryan Norton, Stefan Csomor +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + +#ifndef _WX_SOUND_H_ +#define _WX_SOUND_H_ + +#if wxUSE_SOUND + +#include "wx/object.h" + +class WXDLLIMPEXP_FWD_ADV wxSoundTimer; + +class WXDLLIMPEXP_ADV wxSoundData +{ +public : + wxSoundData(); + virtual ~wxSoundData(); + + virtual bool Play(unsigned int flags) = 0; + // stops the sound and deletes the optional timer + virtual void Stop(); + // can be called by a timer for repeated tasks during playback + virtual void SoundTask(); + // mark this to be deleted + virtual void MarkForDeletion(); + virtual bool IsMarkedForDeletion() const { return m_markedForDeletion; } + + // does the true work of stopping and cleaning up + virtual void DoStop() = 0; +protected : + void CreateAndStartTimer(); + + unsigned int m_flags; + wxSoundTimer* m_pTimer; + bool m_markedForDeletion; +} ; + +class WXDLLIMPEXP_ADV wxSound : public wxSoundBase +{ +public: + wxSound(); + wxSound(const wxString& fileName, bool isResource = false); + wxSound(size_t size, const void* data); + virtual ~wxSound(); + + // Create from resource or file + bool Create(const wxString& fileName, bool isResource = false); + // Create from data + bool Create(size_t size, const void* data); + + bool IsOk() const { return m_data != NULL; } + + // Stop playing any sound + static void Stop(); + + // Returns true if a sound is being played + static bool IsPlaying(); + + // Notification when a sound has stopped + static void SoundStopped(const wxSoundData* data); + +protected: + bool DoPlay(unsigned flags) const; + void Init(); + +private: + // data of this object + class wxSoundData *m_data; + + wxDECLARE_NO_COPY_CLASS(wxSound); +}; + #endif +#endif + // _WX_SOUND_H_