X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ef0e92205a01c7d0ca6f381cc690cb5d4fa595c9..61fac071c3f807e6cc7ba9dcf7f94d891c6b41db:/include/wx/osx/bitmap.h diff --git a/include/wx/osx/bitmap.h b/include/wx/osx/bitmap.h index 8f27f20128..61420faaec 100644 --- a/include/wx/osx/bitmap.h +++ b/include/wx/osx/bitmap.h @@ -1,5 +1,193 @@ -#ifdef __WXMAC_CLASSIC__ -#include "wx/osx/classic/bitmap.h" -#else -#include "wx/osx/carbon/bitmap.h" +///////////////////////////////////////////////////////////////////////////// +// Name: bitmap.h +// Purpose: wxBitmap class +// Author: Stefan Csomor +// Modified by: +// Created: 1998-01-01 +// RCS-ID: $Id$ +// Copyright: (c) Stefan Csomor +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + +#ifndef _WX_BITMAP_H_ +#define _WX_BITMAP_H_ + +#include "wx/palette.h" + +// Bitmap +class WXDLLIMPEXP_FWD_CORE wxBitmap; +class wxBitmapRefData ; +class WXDLLIMPEXP_FWD_CORE wxBitmapHandler; +class WXDLLIMPEXP_FWD_CORE wxControl; +class WXDLLIMPEXP_FWD_CORE wxCursor; +class WXDLLIMPEXP_FWD_CORE wxDC; +class WXDLLIMPEXP_FWD_CORE wxIcon; +class WXDLLIMPEXP_FWD_CORE wxImage; +class WXDLLIMPEXP_FWD_CORE wxPixelDataBase; + +// A mask is a bitmap used for drawing bitmaps +// Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn +// 255 = white means the source will not be drawn, no other values will be present +// 8 bit is chosen only for performance reasons, note also that this is the inverse value range +// from alpha, where 0 = invisible , 255 = fully drawn + +class WXDLLIMPEXP_CORE wxMask: public wxObject +{ + DECLARE_DYNAMIC_CLASS(wxMask) + +public: + wxMask(); + + // Copy constructor + wxMask(const wxMask& mask); + + // Construct a mask from a bitmap and a colour indicating + // the transparent area + wxMask(const wxBitmap& bitmap, const wxColour& colour); + + // Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent) + wxMask(const wxBitmap& bitmap); + + // implementation helper only : construct a mask from a 32 bit memory buffer + wxMask(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ; + + virtual ~wxMask(); + + bool Create(const wxBitmap& bitmap, const wxColour& colour); + bool Create(const wxBitmap& bitmap); + bool Create(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ; + + // Implementation below + + void Init() ; + + // a 8 bit depth mask + void* GetRawAccess() const; + int GetBytesPerRow() const { return m_bytesPerRow ; } + // renders/updates native representation when necessary + void RealizeNative() ; + + WXHBITMAP GetHBITMAP() const ; + + +private: + wxMemoryBuffer m_memBuf ; + int m_bytesPerRow ; + int m_width ; + int m_height ; + + WXHBITMAP m_maskBitmap ; + +}; + +class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase +{ + DECLARE_DYNAMIC_CLASS(wxBitmap) + + friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler; + +public: + wxBitmap() {} // Platform-specific + + // Initialize with raw data. + wxBitmap(const char bits[], int width, int height, int depth = 1); + + // Initialize with XPM data + wxBitmap(const char* const* bits); + + // Load a file or resource + wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE); + + // Constructor for generalised creation from data + wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1); + + // If depth is omitted, will create a bitmap compatible with the display + wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); } + wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); } + + // Convert from wxImage: + wxBitmap(const wxImage& image, int depth = -1); + + // Convert from wxIcon + wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); } + + virtual ~wxBitmap() {} + + wxImage ConvertToImage() const; + + // get the given part of bitmap + wxBitmap GetSubBitmap( const wxRect& rect ) const; + + virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH); + virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) + { return Create(sz.GetWidth(), sz.GetHeight(), depth); } + + virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1); + // virtual bool Create( WXHICON icon) ; + virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE); + virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const; + + wxBitmapRefData *GetBitmapData() const + { return (wxBitmapRefData *)m_refData; } + + // copies the contents and mask of the given (colour) icon to the bitmap + virtual bool CopyFromIcon(const wxIcon& icon); + + int GetWidth() const; + int GetHeight() const; + int GetDepth() const; + void SetWidth(int w); + void SetHeight(int h); + void SetDepth(int d); + void SetOk(bool isOk); + +#if wxUSE_PALETTE + wxPalette* GetPalette() const; + void SetPalette(const wxPalette& palette); +#endif // wxUSE_PALETTE + + wxMask *GetMask() const; + void SetMask(wxMask *mask) ; + + static void InitStandardHandlers(); + + // raw bitmap access support functions, for internal use only + void *GetRawData(wxPixelDataBase& data, int bpp); + void UngetRawData(wxPixelDataBase& data); + + // these functions are internal and shouldn't be used, they risk to + // disappear in the future + bool HasAlpha() const; + void UseAlpha(); + + // returns the 'native' implementation, a GWorldPtr for the content and one for the mask + WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const; + + // returns a CGImageRef which must released after usage with CGImageRelease + CGImageRef CreateCGImage() const ; + +#if wxOSX_USE_COCOA + // returns an autoreleased version of the image + WX_NSImage GetNSImage() const; #endif +#if wxOSX_USE_IPHONE + // returns an autoreleased version of the image + WX_UIImage GetUIImage() const; +#endif + // returns a IconRef which must be retained before and released after usage + IconRef GetIconRef() const; + // returns a IconRef which must be released after usage + IconRef CreateIconRef() const; + // get read only access to the underlying buffer + void *GetRawAccess() const ; + // brackets to the underlying OS structure for read/write access + // makes sure that no cached images will be constructed until terminated + void *BeginRawAccess() ; + void EndRawAccess() ; + +protected: + virtual wxGDIRefData *CreateGDIRefData() const; + virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const; +}; + +#endif // _WX_BITMAP_H_