X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ed72fbf723697143940bc927b1a6d6fee35beb3f..86948c99a6f0fd177b09b3db0ef702739ec62a27:/src/common/toplvcmn.cpp diff --git a/src/common/toplvcmn.cpp b/src/common/toplvcmn.cpp index 0e21ec247b..d99000e5e2 100644 --- a/src/common/toplvcmn.cpp +++ b/src/common/toplvcmn.cpp @@ -1,10 +1,10 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: common/toplvcmn.cpp +// Name: src/common/toplvcmn.cpp // Purpose: common (for all platforms) wxTopLevelWindow functions // Author: Julian Smart, Vadim Zeitlin // Created: 01/02/97 // Id: $Id$ -// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem +// Copyright: (c) 1998 Robert Roebling and Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -16,10 +16,6 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "toplevelbase.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -30,8 +26,11 @@ #ifndef WX_PRECOMP #include "wx/toplevel.h" #include "wx/dcclient.h" + #include "wx/app.h" #endif // WX_PRECOMP +#include "wx/display.h" + // ---------------------------------------------------------------------------- // event table // ---------------------------------------------------------------------------- @@ -45,10 +44,7 @@ END_EVENT_TABLE() // implementation // ============================================================================ -// FIXME: some platforms don't have wxTopLevelWindow yet -#ifdef wxTopLevelWindowNative - IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow) -#endif +IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow) // ---------------------------------------------------------------------------- // construction/destruction @@ -56,11 +52,25 @@ END_EVENT_TABLE() wxTopLevelWindowBase::wxTopLevelWindowBase() { + // Unlike windows, top level windows are created hidden by default. + m_isShown = false; } wxTopLevelWindowBase::~wxTopLevelWindowBase() { - // this destructor is required for Darwin + // don't let wxTheApp keep any stale pointers to us + if ( wxTheApp && wxTheApp->GetTopWindow() == this ) + wxTheApp->SetTopWindow(NULL); + + bool shouldExit = IsLastBeforeExit(); + + wxTopLevelWindows.DeleteObject(this); + + if ( shouldExit ) + { + // then do it + wxTheApp->ExitMainLoop(); + } } bool wxTopLevelWindowBase::Destroy() @@ -70,7 +80,149 @@ bool wxTopLevelWindowBase::Destroy() if ( !wxPendingDelete.Member(this) ) wxPendingDelete.Append(this); - return TRUE; + if (wxTopLevelWindows.GetCount() > 1) + { + // Hide it immediately. This should + // not be done if this TLW is the + // only one left since we then would + // risk not to get any idle events + // at all anymore during which we + // could delete any pending events. + Hide(); + } + + return true; +} + +bool wxTopLevelWindowBase::IsLastBeforeExit() const +{ + // we exit the application if there are no more top level windows left + // normally but wxApp can prevent this from happening + return wxTopLevelWindows.GetCount() == 1 && + wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this && + wxTheApp && wxTheApp->GetExitOnFrameDelete(); +} + +// ---------------------------------------------------------------------------- +// wxTopLevelWindow geometry +// ---------------------------------------------------------------------------- + +void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h) +{ + GetPosition(x,y); + GetSize(w,h); +} + +wxSize wxTopLevelWindowBase::GetMaxSize() const +{ + wxSize size( GetMaxWidth(), GetMaxHeight() ); + int w, h; + + wxClientDisplayRect( 0, 0, &w, &h ); + + if( size.GetWidth() == wxDefaultCoord ) + size.SetWidth( w ); + + if( size.GetHeight() == wxDefaultCoord ) + size.SetHeight( h ); + + return size; +} + +/* static */ +wxSize wxTopLevelWindowBase::GetDefaultSize() +{ + wxSize size = wxGetClientDisplayRect().GetSize(); + + // create proportionally bigger windows on small screens + if ( size.x >= 1024 ) + size.x = 400; + else if ( size.x >= 800 ) + size.x = 300; + else if ( size.x >= 320 ) + size.x = 240; + + if ( size.y >= 768 ) + size.y = 250; + else if ( size.y > 200 ) + { + size.y *= 2; + size.y /= 3; + } + + return size; +} + +void wxTopLevelWindowBase::DoCentre(int dir) +{ + // we need the display rect anyhow so store it first + int nDisplay = wxDisplay::GetFromWindow(this); + wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay); + const wxRect rectDisplay(dpy.GetClientArea()); + + // what should we centre this window on? + wxRect rectParent; + if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() ) + { + // centre on parent window: notice that we need screen coordinates for + // positioning this TLW + rectParent = GetParent()->GetScreenRect(); + + // if the parent is entirely off screen (happens at least with MDI + // parent frame under Mac but could happen elsewhere too if the frame + // was hidden/moved away for some reason), don't use it as otherwise + // this window wouldn't be visible at all + if ( !rectDisplay.Inside(rectParent.GetTopLeft()) && + !rectParent.Inside(rectParent.GetBottomRight()) ) + { + // this is enough to make IsEmpty() test below pass + rectParent.width = 0; + } + } + + if ( rectParent.IsEmpty() ) + { + // we were explicitely asked to centre this window on the entire screen + // or if we have no parent anyhow and so can't centre on it + rectParent = rectDisplay; + } + + // centering maximized window on screen is no-op + if((rectParent == rectDisplay) && IsMaximized()) + return; + + // the new window rect candidate + wxRect rect = GetRect().CentreIn(rectParent, dir); + + // we don't want to place the window off screen if Centre() is called as + // this is (almost?) never wanted and it would be very difficult to prevent + // it from happening from the user code if we didn't check for it here + if ( rectDisplay.Inside(rect.GetTopLeft()) ) + { + if ( !rectDisplay.Inside(rect.GetBottomRight()) ) + { + // check if we can move the window so that the bottom right corner + // is visible without hiding the top left one + int dx = rectDisplay.GetRight() - rect.GetRight(); + int dy = rectDisplay.GetBottom() - rect.GetBottom(); + rect.Offset(dx, dy); + } + //else: the window top left and bottom right corner are both visible, + // although the window might still be not entirely on screen (with + // 2 staggered displays for example) we wouldn't be able to + // improve the layout much in such case, so just leave it as is + } + else // make top left corner visible + { + if ( rect.x < rectDisplay.x ) + rect.x = rectDisplay.x; + + if ( rect.y < rectDisplay.y ) + rect.y = rectDisplay.y; + } + + // -1 could be valid coordinate here if there are several displays + SetSize(rect, wxSIZE_ALLOW_MINUS_ONE); } // ---------------------------------------------------------------------------- @@ -111,20 +263,18 @@ void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const // default resizing behaviour - if only ONE subwindow, resize to fill the // whole client area -void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event)) +void wxTopLevelWindowBase::DoLayout() { - // if we're using constraints - do use them -#if wxUSE_CONSTRAINTS + // if we're using constraints or sizers - do use them if ( GetAutoLayout() ) { Layout(); } else -#endif // wxUSE_CONSTRAINTS { // do we have _exactly_ one child? wxWindow *child = (wxWindow *)NULL; - for ( wxWindowList::Node *node = GetChildren().GetFirst(); + for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst(); node; node = node->GetNext() ) { @@ -137,9 +287,6 @@ void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event)) { if ( child ) { -#ifdef __WXPM__ - AlterChildPos(); -#endif return; // it's our second subwindow - nothing to do } @@ -163,9 +310,6 @@ void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event)) #endif child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs); -#ifdef __WXPM__ - UpdateInternalSize(child, clientH); -#endif } } } @@ -183,3 +327,25 @@ bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized) return GetEventHandler()->ProcessEvent(event); } + +// do the window-specific processing after processing the update event +void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event) +{ + // call inherited, but skip the wxControl's version, and call directly the + // wxWindow's one instead, because the only reason why we are overriding this + // function is that we want to use SetTitle() instead of wxControl::SetLabel() + wxWindowBase::DoUpdateWindowUI(event); + + // update title + if ( event.GetSetText() ) + { + if ( event.GetText() != GetTitle() ) + SetTitle(event.GetText()); + } +} + +void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags)) +{ + // it's probably better than do nothing, isn't it? + Raise(); +}