X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ec873c943d71f0d5f13e3398557071448cda6c23..a4027e74873007e3430af3bd77019bcab76f6c04:/wxPython/wx/lib/imageutils.py?ds=inline diff --git a/wxPython/wx/lib/imageutils.py b/wxPython/wx/lib/imageutils.py deleted file mode 100644 index e894feb6aa..0000000000 --- a/wxPython/wx/lib/imageutils.py +++ /dev/null @@ -1,91 +0,0 @@ -#---------------------------------------------------------------------- -# Name: wxPython.lib.imageutils -# Purpose: A collection of functions for simple image manipulations -# -# Author: Robb Shecter -# -# Created: 7-Nov-2002 -# RCS-ID: $Id$ -# Copyright: (c) 2002 by -# Licence: wxWindows license -#---------------------------------------------------------------------- - -import wx - -def grayOut(anImage): - """ - Convert the given image (in place) to a grayed-out - version, appropriate for a 'disabled' appearance. - """ - factor = 0.7 # 0 < f < 1. Higher is grayer. - if anImage.HasMask(): - maskColor = (anImage.GetMaskRed(), anImage.GetMaskGreen(), anImage.GetMaskBlue()) - else: - maskColor = None - data = map(ord, list(anImage.GetData())) - - for i in range(0, len(data), 3): - pixel = (data[i], data[i+1], data[i+2]) - pixel = makeGray(pixel, factor, maskColor) - for x in range(3): - data[i+x] = pixel[x] - anImage.SetData(''.join(map(chr, data))) - - -def makeGray((r,g,b), factor, maskColor): - """ - Make a pixel grayed-out. If the pixel - matches the maskColor, it won't be - changed. - """ - if (r,g,b) != maskColor: - return map(lambda x: int((230 - x) * factor) + x, (r,g,b)) - else: - return (r,g,b) - - - -def stepColour(c, step): - """ - stepColour is a utility function that simply darkens or lightens a - color, based on the specified step value. A step of 0 is - completely black and a step of 200 is totally white, and 100 - results in the same color as was passed in. - """ - def _blendColour(fg, bg, dstep): - result = bg + (dstep * (fg - bg)) - if result < 0: - result = 0 - if result > 255: - result = 255 - return result - - if step == 100: - return c - - r = c.Red() - g = c.Green() - b = c.Blue() - - # step is 0..200 where 0 is completely black - # and 200 is completely white and 100 is the same - # convert that to a range of -1.0 .. 1.0 - step = min(step, 200) - step = max(step, 0) - dstep = (step - 100.0)/100.0 - - if step > 100: - # blend with white - bg = 255.0 - dstep = 1.0 - dstep # 0 = transparent fg; 1 = opaque fg - else: - # blend with black - bg = 0.0 - dstep = 1.0 + dstep; # 0 = transparent fg; 1 = opaque fg - - r = _blendColour(r, bg, dstep) - g = _blendColour(g, bg, dstep) - b = _blendColour(b, bg, dstep) - - return wx.Colour(int(r), int(g), int(b)) -