X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ec5f0c24123fe801fb82b69771c171c0b9d064fc..9c72cf7619064969b5c7f59cece74013789db4cf:/docs/latex/wx/wxmsw.tex diff --git a/docs/latex/wx/wxmsw.tex b/docs/latex/wx/wxmsw.tex index d936a5733e..e01af3ad6e 100644 --- a/docs/latex/wx/wxmsw.tex +++ b/docs/latex/wx/wxmsw.tex @@ -1,3 +1,14 @@ +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% Name: wxmsw.tex +%% Purpose: wxMSW and wxWinCE platform specific informations +%% Author: wxWidgets Team +%% Modified by: +%% Created: +%% RCS-ID: $Id$ +%% Copyright: (c) wxWidgets Team +%% License: wxWindows license +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + \section{wxMSW port}\label{wxmswport} wxMSW is a port of wxWidgets for the Windows platforms @@ -20,8 +31,9 @@ most of wxMSW is common to Win32 and Windows CE but there are some simplifications, enhancements, and differences in behaviour. -For installation instructions, see docs/msw/wince in the -distribution. The rest of this section documents issues you +For building instructions, see docs/msw/wince in the +distribution, also the section about Visual Studio 2005 project +files below. The rest of this section documents issues you need to be aware of when programming for Windows CE devices. \subsubsection{General issues for wxWinCE programming} @@ -64,6 +76,13 @@ style of device. See the "Life!" example (demos/life) for an example of an application that has been tailored for PocketPC and Smartphone use. +{\bf Note:} don't forget to have this line in your .rc file, as for +desktop Windows applications: + +\begin{verbatim} +#include "wx/msw/wx.rc" +\end{verbatim} + \subsubsection{Testing for WinCE SDKs} Use these preprocessor symbols to test for the different types of device or SDK: @@ -89,18 +108,14 @@ wxGetOsVersion will return these values: \subsubsection{Window sizing in wxWinCE} -When creating frames and dialogs, create them with wxDefaultPosition and -wxDefaultSize, which will tell WinCE to create them full-screen. - -Don't call Fit() and Centre(), so the content sizes to -the window rather than fitting the window to the content. (We really need a single API call -that will do the right thing on each platform.) +Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top +level windows but instead will scale window content. If the screen orientation changes, the windows will automatically be resized so no further action needs to be taken (unless you want to change the layout according to the orientation, which you could detect in idle time, for example). -However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will -be implemented soon. +When input panel (SIP) is shown, top level windows (frames and dialogs) resize +accordingly (see \helpref{wxTopLevelWindow::HandleSettingChange}{wxtoplevelwindowhandlesettingchange}). \subsubsection{Closing top-level windows in wxWinCE} @@ -127,7 +142,7 @@ and unregister the button when you're done with it. For example: win->UnregisterHotKey(0); \end{verbatim} -You may have to register the buttons in a wxEVT_ACTIVATE event handler +You may have to register the buttons in a wxEVT\_ACTIVATE event handler since other applications will grab the buttons. There is currently no method of finding out the names of the special @@ -139,13 +154,13 @@ PocketPC dialogs have an OK button on the caption, and so you should generally not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs simply don't offer you the choice (the guidelines recommend you offer an Undo facility to make up for it). When the user clicks on the OK button, your dialog will receive -a wxID\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId -with the required identifier to be used. Or, override wxDialog::DoOK (return false to +a wxID\_OK event by default. If you wish to change this, call \helpref{wxDialog::SetAffirmativeId}{wxdialogsetaffirmativeid} +with the required identifier to be used. Or, override \helpref{wxDialog::DoOK}{wxdialogdook} (return false to have wxWidgets simply call Close to dismiss the dialog). Smartphone dialogs do {\it not} have an OK button on the caption, and are closed -using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu -and wxTopLevelWindow::SetRightMenu, for example: +using one of the two menu buttons. You need to assign these using \helpref{wxTopLevelWindow::SetLeftMenu}{wxtoplevelwindowsetleftmenu} +and \helpref{wxTopLevelWindow::SetRightMenu}{wxtoplevelwindowsetrightmenu}, for example: \begin{verbatim} #ifdef __SMARTPHONE__ @@ -158,7 +173,7 @@ and wxTopLevelWindow::SetRightMenu, for example: #endif \end{verbatim} -For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM +For implementing property sheets (flat tabs), use a wxNotebook with wxNB\_FLAT|wxNB\_BOTTOM and have the notebook left, top and right sides overlap the dialog by about 3 pixels to eliminate spurious borders. You can do this by using a negative spacing in your sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is @@ -192,10 +207,12 @@ using the wxToolBar class as usual, for example to implement an optional formatting toolbar above the menubar as Pocket Word does. But don't assign a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar for the main frame toolbar. -\item Deleting and adding tools to wxToolMenuBar is not supported. +\item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported. \item For speed, colours are not remapped to the system colours as they are in wxMSW. Provide the tool bitmaps either with the correct system button background, or with transparency (for example, using XPMs). +\item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports +controls. \end{itemize} Unlike in all other ports, a wxDialog has a wxToolBar, automatically created @@ -219,17 +236,42 @@ the Ctrl+Q accelerator can be used to quit the application, so wxWidgets defines this accelerator by default and if your application handles wxID\_EXIT, it will do the right thing. +\subsubsection{Context menus in wxWinCE} + +To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu, +a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will +never be sent. This API is subject to change. + +Context menus are not supported in Smartphone. + \subsubsection{Control differences on wxWinCE} +These controls and styles are specific to wxWinCE: + +\itemsep=0pt +\begin{itemize} +\item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to +be created, which capitalizes the first letter. +\end{itemize} + These controls are missing from wxWinCE: \itemsep=0pt \begin{itemize} -\item {\bf wxCheckListBox} This can be implemented using a wxListCtrl in report mode -with checked/unchecked images. +\item {\bf MDI classes} MDI is not supported under Windows CE. +\item {\bf wxMiniFrame} Not supported under Windows CE. \end{itemize} -This section is currently incomplete. +Tooltips are not currently supported for controls, since on PocketPC controls with +tooltips are distinct controls, and it will be hard to add dynamic +tooltip support. + +Control borders on PocketPC and Smartphone should normally be specified with +wxSIMPLE\_BORDER instead of wxSUNKEN\_BORDER. Controls will usually adapt +appropriately by virtue of their GetDefaultBorder() function, but if you +wish to specify a style explicitly you can use wxDEFAULT\_CONTROL\_BORDER +which will give a simple border on PocketPC and Smartphone, and the sunken border on +other platforms. \subsubsection{Online help in wxWinCE} @@ -260,8 +302,67 @@ Here are some links that may help. \item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}. \item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}. \item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}. +\item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007} \end{itemize} +You may also check out {\tt demos/life/setup/wince} which contains +scripts to create a PocketPC installation for ARM-based +devices. In particular, {\tt build.bat} builds the distribution and +copies it to a directory called {\tt Deliver}. + +\subsubsection{wxFileDialog in PocketPC} + +Allowing the user to access files on memory cards, or on arbitrary +parts of the filesystem, is a pain; the standard file dialog only +shows folders under My Documents or folders on memory cards +(not the system or card root directory, for example). This is +a known problem for PocketPC developers. + +If you need a file dialog that allows access to all folders, +you can use wxGenericFileDialog instead. You will need to include +{\tt wx/generic/filedlgg.h}. + +\subsubsection{Embedded Visual C++ Issues} + +\wxheading{Run-time type information} + +If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download +an extra library, {\tt ccrtrtti.lib}, and link with it. At the time of +writing you can get it from here: + +\begin{verbatim} +http://support.microsoft.com/kb/830482/en-us +\end{verbatim} + +Otherwise you will get linker errors similar to this: + +\begin{verbatim} +wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@) +\end{verbatim} + +\wxheading{Windows Mobile 5.0 emulator} + +Note that there is no separate emulator configuration for Windows Mobile 5.0: the +emulator runs the ARM code directly. + +\wxheading{Visual Studio 2005 project files} + +Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications, +doesn't do a perfect job of converting the project files from eVC++ format. + +When you have converted the wxWidgets workspace, edit the configuration properties +for each configuration and in the Librarian, add a relative path ..$\backslash$..$\backslash$lib to +each library path. For example: {\tt ..$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)$\backslash$wx\_mono.lib}. + +Then, for a sample you want to compile, edit the configuration properties +and make sure {\tt ..$\backslash$..$\backslash$lib$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)} is in the Linker/General/Additional +Library Directories property. Also change the Linker/Input/Additional Dependencies +property to something like {\tt coredll.lib wx\_mono.lib wx\_wxjpeg.lib wx\_wxpng.lib wx\_wxzlib.lib wx\_wxexpat.lib commctrl.lib winsock.lib wininet.lib}\rtfsp +(since the library names in the wxWidgets workspace were changed by VS 2005). + +Alternately, you could could edit all the names to be identical to the original eVC++ +names, but this will probably be more fiddly. + \subsubsection{Remaining issues} These are some of the remaining problems to be sorted out, and features @@ -269,8 +370,11 @@ to be supported. \itemsep=0pt \begin{itemize} -\item {\bf Font dialog.} The generic font dialog is currently used, which -needs to be simplified (and speeded up). +\item {\bf Windows Mobile 5 issues.} It is not possible to get the HMENU for +the command bar on Mobile 5, so the menubar functions need to be rewritten +to get the individual menus without use of a menubar handle. Also the +new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be +considered. \item {\bf Sizer speed.} Particularly for dialogs containing notebooks, layout seems slow. Some analysis is required. \item {\bf Notification boxes.} The balloon-like notification messages, and their @@ -280,21 +384,30 @@ and the remaining area, by calling SHSipInfo. We also may need to be able to sho the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in the {\it Programming Windows CE} guide for more on this, and how to have dialogs show the SIP automatically using the WC\_SIPREF control. -\item {\bf Drawing.} The "Life!" demo shows some droppings being left on the window, -indicating that drawing works a bit differently between desktop and mobile versions of -Win32. \item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is the correct size on the emulator, but too small on a VGA Pocket Loox device. \item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that missing styles are implemented with WM\_PAINT. -\item {\bf wxCheckListBox.} This class needs to be implemented in terms of a wxListCtrl -in report mode, using icons for checkbox states. This is necessary because owner-draw listboxes -are not supported on Windows CE. +\item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing +local pages or navigating the web. We should create a version of wxHtmlWindow that uses this +control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow. +\item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding +tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip. +(Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may +be required.) +\item {\bf Focus.} In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate +between controls. The focus handling in wxWidgets needs investigation. See in particular src/common/containr.cpp, +and note that the default OnActivate handler in src/msw/toplevel.cpp sets the focus to the first child of the dialog. \item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps by using wxCLOSE\_BOX to indicate when the OK button should be displayed. \item {\bf Dynamic adaptation.} We should probably be using run-time tests more than preprocessor tests, so that the same WinCE application can run on different versions of the operating system. +\item {\bf Modeless dialogs.} When a modeless dialog is hidden with the OK button, it doesn't restore the +frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored +if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are +not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar +on deactivation and activation. \item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration). Although we can't use wxWidgets to create the plugin (too large), we could perhaps write @@ -303,5 +416,7 @@ options to display information in a particular way using icons and text from a specified location. \item {\bf Further abstraction.} We should be able to abstract away more of the differences between desktop and mobile applications, in particular for sizer layout. +\item {\bf Dialog captions.} The blue, bold captions on dialogs - with optional help button - +should be catered for, either by hard-wiring the capability into all dialogs and panels, +or by providing a standard component and sizer. \end{itemize} -