X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ec5d77998a16fbdf328ec689a48449c84f0d4336..b1d66b5415f7befb45e050d7097571642b8bfa56:/include/wx/gdicmn.h diff --git a/include/wx/gdicmn.h b/include/wx/gdicmn.h index 5cc489ac20..c09a1808f2 100644 --- a/include/wx/gdicmn.h +++ b/include/wx/gdicmn.h @@ -152,9 +152,15 @@ enum wxStockCursor #elif defined(__WXPM__) // Load from a resource #define wxICON(X) wxIcon("" #X "") +#elif defined(__WXMGL__) + // Initialize from an included XPM + #define wxICON(X) wxIcon( (const char**) X##_xpm ) #elif defined(__WXGTK__) // Initialize from an included XPM #define wxICON(X) wxIcon( (const char**) X##_xpm ) +#elif defined(__WXMAC__) + // Initialize from an included XPM + #define wxICON(X) wxIcon( (const char**) X##_xpm ) #elif defined(__WXMOTIF__) // Initialize from an included XPM #define wxICON(X) wxIcon( X##_xpm ) @@ -169,7 +175,7 @@ enum wxStockCursor #if defined(__WXMSW__) || defined(__WXPM__) #define wxBITMAP(name) wxBitmap(#name, wxBITMAP_TYPE_RESOURCE) -#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) +#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) // Initialize from an included XPM #define wxBITMAP(name) wxBitmap( (const char**) name##_xpm ) #else // other platforms @@ -183,6 +189,7 @@ enum wxStockCursor // --------------------------------------------------------------------------- // wxSize // --------------------------------------------------------------------------- + class WXDLLEXPORT wxSize { public: @@ -196,7 +203,9 @@ public: wxSize(int xx, int yy) { Set(xx, yy); } // no copy ctor or assignment operator - the defaults are ok + bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; } + bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; } // FIXME are these really useful? If they're, we should have += &c as well wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); } @@ -301,23 +310,49 @@ public: void SetTop(int top) { y = top; } void SetBottom(int bottom) { height = bottom - y + 1; } - void Inflate(wxCoord dx, wxCoord dy) + // operations with rect + wxRect& Inflate(wxCoord dx, wxCoord dy); + wxRect& Inflate(wxCoord d) { return Inflate(d, d); } + wxRect Inflate(wxCoord dx, wxCoord dy) const + { + wxRect r = *this; + r.Inflate(dx, dy); + return r; + } + + wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); } + wxRect& Deflate(wxCoord d) { return Inflate(-d); } + wxRect Deflate(wxCoord dx, wxCoord dy) const { - x -= dx; - y -= dy; - width += 2*dx; - height += 2*dy; + wxRect r = *this; + r.Deflate(dx, dy); + return r; } - void Inflate(wxCoord d) { Inflate(d, d); } + void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; } + void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); } + wxRect& Intersect(const wxRect& rect); + wxRect Intersect(const wxRect& rect) const + { + wxRect r = *this; + r.Intersect(rect); + return r; + } + + wxRect operator+(const wxRect& rect) const; + wxRect& operator+=(const wxRect& rect); + + // compare rectangles bool operator==(const wxRect& rect) const; bool operator!=(const wxRect& rect) const { return !(*this == rect); } - bool Inside(int cx, int cy) const; + // return TRUE if the point is (not strcitly) inside the rect + bool Inside(int x, int y) const; bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); } - wxRect operator+(const wxRect& rect) const; - wxRect& operator+=(const wxRect& rect); + + // return TRUE if the rectangles have a non empty intersection + bool Intersects(const wxRect& rect) const; public: int x, y, width, height;