X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ec5d77998a16fbdf328ec689a48449c84f0d4336..99ab3e3f56ab43fe1127eb565cad1a619cad0499:/include/wx/gdicmn.h diff --git a/include/wx/gdicmn.h b/include/wx/gdicmn.h index 5cc489ac20..3cd8a18402 100644 --- a/include/wx/gdicmn.h +++ b/include/wx/gdicmn.h @@ -16,7 +16,7 @@ // headers // --------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "gdicmn.h" #endif @@ -78,6 +78,8 @@ enum wxBitmapType wxBITMAP_TYPE_PICT_RESOURCE, wxBITMAP_TYPE_ICON, wxBITMAP_TYPE_ICON_RESOURCE, + wxBITMAP_TYPE_ANI, + wxBITMAP_TYPE_IFF, wxBITMAP_TYPE_MACCURSOR, wxBITMAP_TYPE_MACCURSOR_RESOURCE, wxBITMAP_TYPE_ANY = 50 @@ -88,6 +90,7 @@ enum wxStockCursor { wxCURSOR_NONE, // should be 0 wxCURSOR_ARROW, + wxCURSOR_RIGHT_ARROW, wxCURSOR_BULLSEYE, wxCURSOR_CHAR, wxCURSOR_CROSS, @@ -148,19 +151,28 @@ enum wxStockCursor #ifdef __WXMSW__ // Load from a resource - #define wxICON(X) wxIcon("" #X "") + #define wxICON(X) wxIcon(wxT(#X)) #elif defined(__WXPM__) // Load from a resource - #define wxICON(X) wxIcon("" #X "") + #define wxICON(X) wxIcon(wxT(#X)) +#elif defined(__WXMGL__) + // Initialize from an included XPM + #define wxICON(X) wxIcon( (const char**) X##_xpm ) #elif defined(__WXGTK__) // Initialize from an included XPM #define wxICON(X) wxIcon( (const char**) X##_xpm ) +#elif defined(__WXMAC__) + // Initialize from an included XPM + #define wxICON(X) wxIcon( (const char**) X##_xpm ) #elif defined(__WXMOTIF__) // Initialize from an included XPM #define wxICON(X) wxIcon( X##_xpm ) +#elif defined(__WXX11__) + // Initialize from an included XPM + #define wxICON(X) wxIcon( X##_xpm ) #else // This will usually mean something on any platform - #define wxICON(X) wxIcon("" #X "") + #define wxICON(X) wxIcon(wxT(#X)) #endif // platform /* Another macro: this one is for portable creation of bitmaps. We assume that @@ -168,8 +180,8 @@ enum wxStockCursor */ #if defined(__WXMSW__) || defined(__WXPM__) - #define wxBITMAP(name) wxBitmap(#name, wxBITMAP_TYPE_RESOURCE) -#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) + #define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE) +#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__) // Initialize from an included XPM #define wxBITMAP(name) wxBitmap( (const char**) name##_xpm ) #else // other platforms @@ -183,6 +195,7 @@ enum wxStockCursor // --------------------------------------------------------------------------- // wxSize // --------------------------------------------------------------------------- + class WXDLLEXPORT wxSize { public: @@ -192,11 +205,13 @@ public: int x, y; // constructors - wxSize() { x = y = 0; } - wxSize(int xx, int yy) { Set(xx, yy); } + wxSize() : x(0), y(0) { } + wxSize(int xx, int yy) : x(xx), y(yy) { } // no copy ctor or assignment operator - the defaults are ok + bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; } + bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; } // FIXME are these really useful? If they're, we should have += &c as well wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); } @@ -225,13 +240,14 @@ public: double x; double y; - wxRealPoint() { x = y = 0.0; }; - wxRealPoint(double xx, double yy) { x = xx; y = yy; }; + wxRealPoint() : x(0.0), y(0.0) { } + wxRealPoint(double xx, double yy) : x(xx), y(yy) { } wxRealPoint operator+(const wxRealPoint& pt) const { return wxRealPoint(x + pt.x, y + pt.y); } wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); } bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; } + bool operator!=(const wxRealPoint& pt) const { return x != pt.x || y != pt.y; } }; class WXDLLEXPORT wxPoint @@ -239,8 +255,8 @@ class WXDLLEXPORT wxPoint public: int x, y; - wxPoint() { x = y = 0; }; - wxPoint(int xx, int yy) { x = xx; y = yy; }; + wxPoint() : x(0), y(0) { } + wxPoint(int xx, int yy) : x(xx), y(yy) { } // no copy ctor or assignment operator - the defaults are ok @@ -268,9 +284,12 @@ public: class WXDLLEXPORT wxRect { public: - wxRect() { x = y = width = height = 0; } + wxRect() + : x(0), y(0), width(0), height(0) + { } wxRect(int xx, int yy, int ww, int hh) - { x = xx; y = yy; width = ww; height = hh; } + : x(xx), y(yy), width(ww), height(hh) + { } wxRect(const wxPoint& topLeft, const wxPoint& bottomRight); wxRect(const wxPoint& pos, const wxSize& size); @@ -289,7 +308,10 @@ public: void SetHeight(int h) { height = h; } wxPoint GetPosition() const { return wxPoint(x, y); } + void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; } + wxSize GetSize() const { return wxSize(width, height); } + void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); } int GetLeft() const { return x; } int GetTop() const { return y; } @@ -301,23 +323,49 @@ public: void SetTop(int top) { y = top; } void SetBottom(int bottom) { height = bottom - y + 1; } - void Inflate(wxCoord dx, wxCoord dy) + // operations with rect + wxRect& Inflate(wxCoord dx, wxCoord dy); + wxRect& Inflate(wxCoord d) { return Inflate(d, d); } + wxRect Inflate(wxCoord dx, wxCoord dy) const { - x -= dx; - y -= dy; - width += 2*dx; - height += 2*dy; + wxRect r = *this; + r.Inflate(dx, dy); + return r; } - void Inflate(wxCoord d) { Inflate(d, d); } + wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); } + wxRect& Deflate(wxCoord d) { return Inflate(-d); } + wxRect Deflate(wxCoord dx, wxCoord dy) const + { + wxRect r = *this; + r.Deflate(dx, dy); + return r; + } + void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; } + void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); } + + wxRect& Intersect(const wxRect& rect); + wxRect Intersect(const wxRect& rect) const + { + wxRect r = *this; + r.Intersect(rect); + return r; + } + + wxRect operator+(const wxRect& rect) const; + wxRect& operator+=(const wxRect& rect); + + // compare rectangles bool operator==(const wxRect& rect) const; bool operator!=(const wxRect& rect) const { return !(*this == rect); } - bool Inside(int cx, int cy) const; + // return TRUE if the point is (not strcitly) inside the rect + bool Inside(int x, int y) const; bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); } - wxRect operator+(const wxRect& rect) const; - wxRect& operator+=(const wxRect& rect); + + // return TRUE if the rectangles have a non empty intersection + bool Intersects(const wxRect& rect) const; public: int x, y, width, height;