X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ec4f95c40faa70e5d52590a7bc77632684e0203f..8366ae934aab9f835747b0c2e456231e8795fe78:/include/wx/toplevel.h?ds=sidebyside diff --git a/include/wx/toplevel.h b/include/wx/toplevel.h index 84d619eaa3..9eb6f10f0c 100644 --- a/include/wx/toplevel.h +++ b/include/wx/toplevel.h @@ -2,33 +2,207 @@ // Name: wx/toplevel.h // Purpose: declares wxTopLevelWindow class, the base class for all // top level windows (such as frames and dialogs) -// Author: Vadim Zeitlin +// Author: Vadim Zeitlin, Vaclav Slavik // Modified by: // Created: 06.08.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin +// Vaclav Slavik // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// -#ifndef _WX_TOPLEVEL_H_ -#define _WX_TOPLEVEL_H_ +#ifndef _WX_TOPLEVEL_BASE_H_ +#define _WX_TOPLEVEL_BASE_H_ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- + +#ifdef __GNUG__ + #pragma interface "toplevelbase.h" +#endif #include "wx/window.h" +#include "wx/icon.h" + +// the default names for various classs +WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr; + +class WXDLLEXPORT wxTopLevelWindowBase; + +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- + +// Dialogs are created in a special way +#define wxTOPLEVEL_EX_DIALOG 0x00000008 + +// Styles for ShowFullScreen +// (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and +// wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow) +enum +{ + wxFULLSCREEN_NOMENUBAR = 0x0001, + wxFULLSCREEN_NOTOOLBAR = 0x0002, + wxFULLSCREEN_NOSTATUSBAR = 0x0004, + wxFULLSCREEN_NOBORDER = 0x0008, + wxFULLSCREEN_NOCAPTION = 0x0010, + + wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR | + wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER | + wxFULLSCREEN_NOCAPTION +}; + +// Flags for interactive frame manipulation functions (only in wxUniversal): +enum +{ + wxINTERACTIVE_MOVE = 0x00000001, + wxINTERACTIVE_RESIZE = 0x00000002, + wxINTERACTIVE_RESIZE_S = 0x00000010, + wxINTERACTIVE_RESIZE_N = 0x00000020, + wxINTERACTIVE_RESIZE_W = 0x00000040, + wxINTERACTIVE_RESIZE_E = 0x00000080, + wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000 +}; // ---------------------------------------------------------------------------- // wxTopLevelWindow: a top level (as opposed to child) window // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxTopLevelWindow : public wxWindow +class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow { public: + // construction + wxTopLevelWindowBase(); + +#ifdef __DARWIN__ + virtual ~wxTopLevelWindowBase() {} +#endif + + // top level wnd state + // -------------------- + + // maximize = TRUE => maximize, otherwise - restore + virtual void Maximize(bool maximize = TRUE) = 0; + + // undo Maximize() or Iconize() + virtual void Restore() = 0; + + // iconize = TRUE => iconize, otherwise - restore + virtual void Iconize(bool iconize = TRUE) = 0; + + // return TRUE if the frame is maximized + virtual bool IsMaximized() const = 0; + + // return TRUE if the frame is iconized + virtual bool IsIconized() const = 0; + + // get the frame icon + const wxIcon& GetIcon() const { return m_icon; } + + // set the frame icon + virtual void SetIcon(const wxIcon& icon) { m_icon = icon; } + + // maximize the window to cover entire screen + virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0; + + // return TRUE if the frame is in fullscreen mode + virtual bool IsFullScreen() const = 0; + /* for now we already have them in wxWindow, but this is wrong: these methods really only make sense for wxTopLevelWindow! - virtual void SetTitle( const wxString& title) = 0; + virtual void SetTitle(const wxString& title) = 0; virtual wxString GetTitle() const = 0; */ + + // old functions, use the new ones instead! +#if WXWIN_COMPATIBILITY_2 + bool Iconized() const { return IsIconized(); } +#endif // WXWIN_COMPATIBILITY_2 + + +#ifdef __WXUNIVERSAL__ + // move/resize the frame interactively, i.e. let the user do it + virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE); +#endif + + // implementation only from now on + // ------------------------------- + + // override some base class virtuals + virtual bool Destroy(); + virtual bool IsTopLevel() const { return TRUE; } + + // event handlers + void OnCloseWindow(wxCloseEvent& event); + void OnSize(wxSizeEvent& event); + + // this should go away, but for now it's called from docview.cpp, + // so should be there for all platforms + void OnActivate(wxActivateEvent &WXUNUSED(event)) { } + +protected: + // the frame client to screen translation should take account of the + // toolbar which may shift the origin of the client area + virtual void DoClientToScreen(int *x, int *y) const; + virtual void DoScreenToClient(int *x, int *y) const; + + // send the iconize event, return TRUE if processed + bool SendIconizeEvent(bool iconized = TRUE); + + // the frame icon + wxIcon m_icon; + + // test whether this window makes part of the frame + // (menubar, toolbar and statusbar are excluded from automatic layout) + virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const { return FALSE; } + + DECLARE_EVENT_TABLE() }; -#endif // _WX_TOPLEVEL_H_ + +// include the real class declaration +#if defined(__WXMSW__) + #include "wx/msw/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowMSW +#elif defined(__WXGTK__) + #include "wx/gtk/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowGTK +#elif defined(__WXMGL__) + #include "wx/mgl/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowMGL +#elif defined(__WXMAC__) + #include "wx/mac/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowMac +#endif + +#ifdef __WXUNIVERSAL__ + #include "wx/univ/toplevel.h" +#else // !__WXUNIVERSAL__ + #ifdef wxTopLevelWindowNative + class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative + { + public: + // construction + wxTopLevelWindow() { Init(); } + wxTopLevelWindow(wxWindow *parent, + wxWindowID id, + const wxString& title, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = wxDEFAULT_FRAME_STYLE, + const wxString& name = wxFrameNameStr) + { + Init(); + Create(parent, id, title, pos, size, style, name); + } + + DECLARE_DYNAMIC_CLASS(wxTopLevelWindow) + }; + #endif // wxTopLevelWindowNative +#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__ + + +#endif // _WX_TOPLEVEL_BASE_H_