X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ec4f95c40faa70e5d52590a7bc77632684e0203f..1a838ff58bfd0fd040156a16ce6fd804e20b5f46:/include/wx/toplevel.h diff --git a/include/wx/toplevel.h b/include/wx/toplevel.h index 84d619eaa3..a193d5edd4 100644 --- a/include/wx/toplevel.h +++ b/include/wx/toplevel.h @@ -2,33 +2,284 @@ // Name: wx/toplevel.h // Purpose: declares wxTopLevelWindow class, the base class for all // top level windows (such as frames and dialogs) -// Author: Vadim Zeitlin +// Author: Vadim Zeitlin, Vaclav Slavik // Modified by: // Created: 06.08.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin +// Vaclav Slavik // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// -#ifndef _WX_TOPLEVEL_H_ -#define _WX_TOPLEVEL_H_ +#ifndef _WX_TOPLEVEL_BASE_H_ +#define _WX_TOPLEVEL_BASE_H_ + +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) + #pragma interface "toplevelbase.h" +#endif + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- #include "wx/window.h" +#include "wx/iconbndl.h" + +// the default names for various classs +WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr; + +class WXDLLEXPORT wxTopLevelWindowBase; + +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- + +// style common to both wxFrame and wxDialog +#define wxSTAY_ON_TOP 0x8000 +#define wxICONIZE 0x4000 +#define wxMINIMIZE wxICONIZE +#define wxMAXIMIZE 0x2000 +#define wxCLOSE_BOX 0x1000 + +#define wxSYSTEM_MENU 0x0800 +#define wxMINIMIZE_BOX 0x0400 +#define wxMAXIMIZE_BOX 0x0200 +#define wxTINY_CAPTION_HORIZ 0x0100 +#define wxTINY_CAPTION_VERT 0x0080 +#define wxRESIZE_BORDER 0x0040 + +// deprecated versions defined for compatibility reasons +#define wxRESIZE_BOX wxMAXIMIZE_BOX +#define wxTHICK_FRAME wxRESIZE_BORDER + +// obsolete styles, unused any more +#define wxDIALOG_MODAL 0 +#define wxDIALOG_MODELESS 0 +#define wxNO_3D 0 +#define wxUSER_COLOURS 0 + +// default style +// +// under Windows CE (at least when compiling with eVC 4) we should create +// top level windows without any styles at all for them to appear +// "correctly", i.e. as full screen windows with a "hide" button (same as +// "close" but round instead of squared and just hides the applications +// instead of closing it) in the title bar +#if defined(__WXWINCE__) + #if defined(__SMARTPHONE__) + #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE) + #elif defined(__WINCE_STANDARDSDK__) + #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX) + #else + #define wxDEFAULT_FRAME_STYLE (0) + #endif +#else // !__WXWINCE__ + #define wxDEFAULT_FRAME_STYLE \ + (wxSYSTEM_MENU | \ + wxRESIZE_BORDER | \ + wxMINIMIZE_BOX | \ + wxMAXIMIZE_BOX | \ + wxCLOSE_BOX | \ + wxCAPTION | \ + wxCLIP_CHILDREN) +#endif + + +// Dialogs are created in a special way +#define wxTOPLEVEL_EX_DIALOG 0x00000008 + +// Styles for ShowFullScreen +// (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and +// wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow) +enum +{ + wxFULLSCREEN_NOMENUBAR = 0x0001, + wxFULLSCREEN_NOTOOLBAR = 0x0002, + wxFULLSCREEN_NOSTATUSBAR = 0x0004, + wxFULLSCREEN_NOBORDER = 0x0008, + wxFULLSCREEN_NOCAPTION = 0x0010, + + wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR | + wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER | + wxFULLSCREEN_NOCAPTION +}; + +// Styles for RequestUserAttention +enum +{ + wxUSER_ATTENTION_INFO = 1, + wxUSER_ATTENTION_ERROR = 2 +}; // ---------------------------------------------------------------------------- // wxTopLevelWindow: a top level (as opposed to child) window // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxTopLevelWindow : public wxWindow +class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow { public: + // construction + wxTopLevelWindowBase(); + virtual ~wxTopLevelWindowBase(); + + // top level wnd state + // -------------------- + + // maximize = TRUE => maximize, otherwise - restore + virtual void Maximize(bool maximize = TRUE) = 0; + + // undo Maximize() or Iconize() + virtual void Restore() = 0; + + // iconize = TRUE => iconize, otherwise - restore + virtual void Iconize(bool iconize = TRUE) = 0; + + // return TRUE if the frame is maximized + virtual bool IsMaximized() const = 0; + + // return TRUE if the frame is iconized + virtual bool IsIconized() const = 0; + + // get the frame icon + const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); } + + // get the frame icons + const wxIconBundle& GetIcons() const { return m_icons; } + + // set the frame icon + virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); } + + // set the frame icons + virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; } + + // maximize the window to cover entire screen + virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0; + + // return TRUE if the frame is in fullscreen mode + virtual bool IsFullScreen() const = 0; + /* for now we already have them in wxWindow, but this is wrong: these methods really only make sense for wxTopLevelWindow! - virtual void SetTitle( const wxString& title) = 0; + virtual void SetTitle(const wxString& title) = 0; virtual wxString GetTitle() const = 0; */ + + // Set the shape of the window to the given region. + // Returns TRUE if the platform supports this feature (and the + // operation is successful.) + virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return FALSE; } + + // Attracts the users attention to this window if the application is + // inactive (should be called when a background event occurs) + virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO); + + + // implementation only from now on + // ------------------------------- + + // override some base class virtuals + virtual bool Destroy(); + virtual bool IsTopLevel() const { return TRUE; } + virtual wxSize GetMaxSize() const; + + // event handlers + void OnCloseWindow(wxCloseEvent& event); + void OnSize(wxSizeEvent& event); + + // this should go away, but for now it's called from docview.cpp, + // so should be there for all platforms + void OnActivate(wxActivateEvent &WXUNUSED(event)) { } + + // do the window-specific processing after processing the update event + virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ; + +protected: + // the frame client to screen translation should take account of the + // toolbar which may shift the origin of the client area + virtual void DoClientToScreen(int *x, int *y) const; + virtual void DoScreenToClient(int *x, int *y) const; + + // test whether this window makes part of the frame + // (menubar, toolbar and statusbar are excluded from automatic layout) + virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const + { return FALSE; } + + // check if we should exit the program after deleting this top level + // window (this is used in common dtor and wxMSW code) + bool IsLastBeforeExit() const; + + // send the iconize event, return TRUE if processed + bool SendIconizeEvent(bool iconized = TRUE); + + // Get the default size for the new window if no explicit size given. If + // there are better default sizes then these can be changed, just as long + // as they are not too small for TLWs (and not larger than screen). + static wxSize GetDefaultSize(); + static int WidthDefault(int w) { return w == -1 ? GetDefaultSize().x : w; } + static int HeightDefault(int h) { return h == -1 ? GetDefaultSize().y : h; } + + // the frame icon + wxIconBundle m_icons; + + DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase) + DECLARE_EVENT_TABLE() }; -#endif // _WX_TOPLEVEL_H_ + +// include the real class declaration +#if defined(__WXMSW__) + #include "wx/msw/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowMSW +#elif defined(__WXGTK__) + #include "wx/gtk/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowGTK +#elif defined(__WXX11__) + #include "wx/x11/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowX11 +#elif defined(__WXMGL__) + #include "wx/mgl/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowMGL +#elif defined(__WXMAC__) + #include "wx/mac/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowMac +#elif defined(__WXCOCOA__) + #include "wx/cocoa/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowCocoa +#elif defined(__WXPM__) + #include "wx/os2/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowOS2 +#elif defined(__WXMOTIF__) + #include "wx/motif/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowMotif +#endif + +#ifdef __WXUNIVERSAL__ + #include "wx/univ/toplevel.h" +#else // !__WXUNIVERSAL__ + #ifdef wxTopLevelWindowNative + class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative + { + public: + // construction + wxTopLevelWindow() { Init(); } + wxTopLevelWindow(wxWindow *parent, + wxWindowID winid, + const wxString& title, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = wxDEFAULT_FRAME_STYLE, + const wxString& name = wxFrameNameStr) + { + Init(); + Create(parent, winid, title, pos, size, style, name); + } + + DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow) + }; + #endif // wxTopLevelWindowNative +#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__ + + +#endif // _WX_TOPLEVEL_BASE_H_