X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ec47a147749e6465992dd1d3fb2c214a54868eaf..de07d2004fd7813c01959102465a5107fce7f4c7:/src/univ/winuniv.cpp diff --git a/src/univ/winuniv.cpp b/src/univ/winuniv.cpp index ba8e127164..d36c97fb75 100644 --- a/src/univ/winuniv.cpp +++ b/src/univ/winuniv.cpp @@ -6,7 +6,7 @@ // Created: 06.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) -// Licence: wxWindows license +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // =========================================================================== @@ -17,7 +17,7 @@ // headers // --------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "univwindow.h" #endif @@ -39,6 +39,7 @@ #include "wx/frame.h" #endif // WX_PRECOMP +#include "wx/log.h" #include "wx/univ/colschem.h" #include "wx/univ/renderer.h" #include "wx/univ/theme.h" @@ -108,6 +109,9 @@ void wxWindow::Init() m_isCurrent = FALSE; m_renderer = wxTheme::Get()->GetRenderer(); + + m_oldSize.x = -1; + m_oldSize.y = -1; } bool wxWindow::Create(wxWindow *parent, @@ -117,23 +121,58 @@ bool wxWindow::Create(wxWindow *parent, long style, const wxString& name) { + long actualStyle = style; + + // FIXME: may need this on other platforms +#ifdef __WXMSW__ + actualStyle &= ~wxVSCROLL; + actualStyle &= ~wxHSCROLL; +#endif + // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW // as under the other platforms if ( !wxWindowNative::Create(parent, id, pos, size, - style | wxCLIP_CHILDREN, + actualStyle | wxCLIP_CHILDREN, name) ) { return FALSE; } - // if we should always have the scrollbar, do show it - if ( GetWindowStyle() & wxALWAYS_SHOW_SB ) + // Set full style again, including those we didn't want present + // when calling the base window Create(). + wxWindowBase::SetWindowStyleFlag(style); + + // if we should always have a vertical scrollbar, do show it + if ( style & wxALWAYS_SHOW_SB ) { +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( TRUE ); +#endif m_scrollbarVert = new wxScrollBar(this, -1, wxDefaultPosition, wxDefaultSize, wxSB_VERTICAL); +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( FALSE ); +#endif + } - // and position it + // if we should always have a horizontal scrollbar, do show it + if ( style & wxHSCROLL ) + { +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( TRUE ); +#endif + m_scrollbarHorz = new wxScrollBar(this, -1, + wxDefaultPosition, wxDefaultSize, + wxSB_HORIZONTAL); +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( FALSE ); +#endif + } + + if (m_scrollbarHorz || m_scrollbarVert) + { + // position it/them PositionScrollbars(); } @@ -171,41 +210,8 @@ const wxBitmap& wxWindow::GetBackgroundBitmap(int *alignment, // painting // ---------------------------------------------------------------------------- -// the event handler executed when the window background must be painted -void wxWindow::OnErase(wxEraseEvent& event) -{ - if ( !m_renderer ) - { - event.Skip(); - - return; - } - - DoDrawBackground(*event.GetDC()); - - // if we have both scrollbars, we also have a square in the corner between - // them which we must paint - if ( m_scrollbarVert && m_scrollbarHorz ) - { - wxSize size = GetSize(); - wxRect rectClient = GetClientRect(), - rectBorder = m_renderer->GetBorderDimensions(GetBorder()); - - wxRect rectCorner; - rectCorner.x = rectClient.GetRight() + 1; - rectCorner.y = rectClient.GetBottom() + 1; - rectCorner.SetRight(size.x - rectBorder.width); - rectCorner.SetBottom(size.y - rectBorder.height); - - if ( GetUpdateRegion().Contains(rectCorner) ) - { - m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner); - } - } -} - // the event handlers executed when the window must be repainted -void wxWindow::OnNcPaint(wxPaintEvent& event) +void wxWindow::OnNcPaint(wxPaintEvent& WXUNUSED(event)) { if ( m_renderer ) { @@ -254,43 +260,101 @@ void wxWindow::OnPaint(wxPaintEvent& event) } } +// the event handler executed when the window background must be painted +void wxWindow::OnErase(wxEraseEvent& event) +{ + if ( !m_renderer ) + { + event.Skip(); + + return; + } + + DoDrawBackground(*event.GetDC()); + + // if we have both scrollbars, we also have a square in the corner between + // them which we must paint + if ( m_scrollbarVert && m_scrollbarHorz ) + { + wxSize size = GetSize(); + wxRect rectClient = GetClientRect(), + rectBorder = m_renderer->GetBorderDimensions(GetBorder()); + + wxRect rectCorner; + rectCorner.x = rectClient.GetRight() + 1; + rectCorner.y = rectClient.GetBottom() + 1; + rectCorner.SetRight(size.x - rectBorder.width); + rectCorner.SetBottom(size.y - rectBorder.height); + + if ( GetUpdateRegion().Contains(rectCorner) ) + { + m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner); + } + } +} + bool wxWindow::DoDrawBackground(wxDC& dc) { - // FIXME: leaving this code in leads to partial bg redraws sometimes under - // MSW wxRect rect; -#ifndef __WXMSW__ - rect = GetUpdateRegion().GetBox(); - if ( !rect.width && !rect.height ) -#endif + + wxSize size = GetSize(); // Why not GetClientSize() ? + rect.x = 0; + rect.y = 0; + rect.width = size.x; + rect.height = size.y; + + wxWindow * const parent = GetParent(); + if ( HasTransparentBackground() && parent && parent->ProvidesBackground() ) { - wxSize size = GetSize(); - rect.width = size.x; - rect.height = size.y; + wxASSERT( !IsTopLevel() ); + + wxPoint pos = GetPosition(); + + AdjustForParentClientOrigin( pos.x, pos.y, 0 ); + + // Adjust DC logical origin + wxCoord org_x, org_y, x, y; + dc.GetLogicalOrigin( &org_x, &org_y ); + x = org_x + pos.x; + y = org_y + pos.y; + dc.SetLogicalOrigin( x, y ); + + // Adjust draw rect + rect.x = pos.x; + rect.y = pos.y; + + // Let parent draw the background + parent->EraseBackground( dc, rect ); + + // Restore DC logical origin + dc.SetLogicalOrigin( org_x, org_y ); } + else + { + // Draw background ouselves + EraseBackground( dc, rect ); + } + + return TRUE; +} +void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect) +{ if ( GetBackgroundBitmap().Ok() ) { - // get the bitmap and the flags + // Get the bitmap and the flags int alignment; wxStretch stretch; wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); } - else // just fill it with bg colour if no bitmap + else { + // Just fill it with bg colour if no bitmap + m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags()); } - - return TRUE; -} - -void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect) -{ - // TODO: handle bg bitmaps here! - - m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags()); } void wxWindow::DoDrawBorder(wxDC& dc, const wxRect& rect) @@ -305,7 +369,7 @@ void wxWindow::DoDrawBorder(wxDC& dc, const wxRect& rect) } } -void wxWindow::DoDraw(wxControlRenderer *renderer) +void wxWindow::DoDraw(wxControlRenderer * WXUNUSED(renderer)) { } @@ -356,6 +420,19 @@ void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient) #endif // WXDEBUG_REFRESH wxWindowNative::Refresh(eraseBackground, &rectWin); + + // Refresh all sub controls if any. + wxWindowList::compatibility_iterator node = GetChildren().GetFirst(); + while ( node ) + { + wxWindow *win = node->GetData(); + // Only refresh sub controls when it is visible + // and when it is in the update region. + if(!win->IsKindOf(CLASSINFO(wxTopLevelWindow)) && win->IsShown() && wxRegion(rectWin).Contains(win->GetRect()) != wxOutRegion) + win->Refresh(eraseBackground, &rectWin); + + node = node->GetNext(); + } } // ---------------------------------------------------------------------------- @@ -446,18 +523,29 @@ int wxWindow::GetStateFlags() const void wxWindow::OnSize(wxSizeEvent& event) { + event.Skip(); + if ( m_scrollbarVert || m_scrollbarHorz ) { PositionScrollbars(); } - -#if 0 + +#if 0 // ndef __WXMSW__ // Refresh the area (strip) previously occupied by the border - - if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE )) + + if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ) && IsShown()) { + // This code assumes that wxSizeEvent.GetSize() returns + // the area of the entire window, not just the client + // area. wxSize newSize = event.GetSize(); - + + if (m_oldSize.x == -1 && m_oldSize.y == -1) + { + m_oldSize = newSize; + return; + } + if (HasFlag( wxSIMPLE_BORDER )) { if (newSize.y > m_oldSize.y) @@ -465,19 +553,38 @@ void wxWindow::OnSize(wxSizeEvent& event) wxRect rect; rect.x = 0; rect.width = m_oldSize.x; - rect.y = m_oldSize.y; + rect.y = m_oldSize.y-2; rect.height = 1; Refresh( TRUE, &rect ); } + else if (newSize.y < m_oldSize.y) + { + wxRect rect; + rect.y = newSize.y; + rect.x = 0; + rect.height = 1; + rect.width = newSize.x; + wxWindowNative::Refresh( TRUE, &rect ); + } + if (newSize.x > m_oldSize.x) { wxRect rect; rect.y = 0; rect.height = m_oldSize.y; - rect.x = m_oldSize.x; + rect.x = m_oldSize.x-2; rect.width = 1; Refresh( TRUE, &rect ); } + else if (newSize.x < m_oldSize.x) + { + wxRect rect; + rect.x = newSize.x; + rect.y = 0; + rect.width = 1; + rect.height = newSize.y; + wxWindowNative::Refresh( TRUE, &rect ); + } } else if (HasFlag( wxSUNKEN_BORDER ) || HasFlag( wxRAISED_BORDER )) @@ -487,26 +594,43 @@ void wxWindow::OnSize(wxSizeEvent& event) wxRect rect; rect.x = 0; rect.width = m_oldSize.x; - rect.y = m_oldSize.y-1; + rect.y = m_oldSize.y-4; rect.height = 2; Refresh( TRUE, &rect ); } + else if (newSize.y < m_oldSize.y) + { + wxRect rect; + rect.y = newSize.y; + rect.x = 0; + rect.height = 2; + rect.width = newSize.x; + wxWindowNative::Refresh( TRUE, &rect ); + } + if (newSize.x > m_oldSize.x) { wxRect rect; rect.y = 0; rect.height = m_oldSize.y; - rect.x = m_oldSize.x-1; + rect.x = m_oldSize.x-4; rect.width = 2; Refresh( TRUE, &rect ); } + else if (newSize.x < m_oldSize.x) + { + wxRect rect; + rect.x = newSize.x; + rect.y = 0; + rect.width = 2; + rect.height = newSize.y; + wxWindowNative::Refresh( TRUE, &rect ); + } } - + m_oldSize = newSize; } #endif - - event.Skip(); } wxSize wxWindow::DoGetBestSize() const @@ -531,8 +655,11 @@ wxPoint wxWindow::GetClientAreaOrigin() const { wxPoint pt = wxWindowBase::GetClientAreaOrigin(); +#if wxUSE_TWO_WINDOWS +#else if ( m_renderer ) pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition(); +#endif return pt; } @@ -721,10 +848,16 @@ void wxWindow::SetScrollbar(int orient, if ( !scrollbar ) { // create it +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( TRUE ); +#endif scrollbar = new wxScrollBar(this, -1, wxDefaultPosition, wxDefaultSize, orient & wxVERTICAL ? wxSB_VERTICAL : wxSB_HORIZONTAL); +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( FALSE ); +#endif if ( orient & wxVERTICAL ) m_scrollbarVert = scrollbar; else @@ -778,12 +911,16 @@ void wxWindow::SetScrollbar(int orient, // give the window a chance to relayout if ( hasClientSizeChanged ) { +#if wxUSE_TWO_WINDOWS + wxWindowNative::SetSize( GetSize() ); +#else wxSizeEvent event(GetSize()); (void)GetEventHandler()->ProcessEvent(event); +#endif } } -void wxWindow::SetScrollPos(int orient, int pos, bool refresh) +void wxWindow::SetScrollPos(int orient, int pos, bool WXUNUSED(refresh)) { wxScrollBar *scrollbar = GetScrollbar(orient); wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") ); @@ -824,7 +961,7 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect) wxWindowNative::ScrollWindow(dx, dy, rect); -#else +#else // !wxX11 // before scrolling it, ensure that we don't have any unpainted areas Update(); @@ -842,11 +979,11 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect) r = ScrollNoRefresh(0, dy, rect); Refresh(TRUE /* erase bkgnd */, &r); } - - // scroll children accordingly: + + // scroll children accordingly: wxPoint offset(dx, dy); - - for (wxWindowList::Node *node = GetChildren().GetFirst(); + + for (wxWindowList::compatibility_iterator node = GetChildren().GetFirst(); node; node = node->GetNext()) { wxWindow *child = node->GetData(); @@ -854,13 +991,13 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect) continue; // VS: Scrolling children has non-trivial semantics. If rect=NULL then - // it is easy: we scroll all children. Otherwise it gets + // it is easy: we scroll all children. Otherwise it gets // complicated: // 1. if scrolling in one direction only, scroll only // those children that intersect shaft defined by the rectangle // and scrolling direction // 2. if scrolling in both axes, scroll all children - + if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) ) { wxRect childRect = child->GetRect(); @@ -879,8 +1016,8 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect) { child->Move(child->GetPosition() + offset); } - } -#endif + } +#endif // wxX11/!wxX11 } wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)