X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ec37df5776f89de888cdef2ac1445896d283590a..7df9fbc3f11f6239ed7417964c0c50ea77b7b7e7:/include/wx/intl.h?ds=sidebyside diff --git a/include/wx/intl.h b/include/wx/intl.h index a4468a948c..aaf724eacd 100644 --- a/include/wx/intl.h +++ b/include/wx/intl.h @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: intl.h +// Name: wx/intl.h // Purpose: Internationalization and localisation for wxWindows // Author: Vadim Zeitlin // Modified by: @@ -55,17 +55,17 @@ class WXDLLEXPORT wxLanguageInfoArray; // wxLanguage: defines all supported languages // ---------------------------------------------------------------------------- +// --- --- --- generated code begins here --- --- --- // This enum is generated by misc/languages/genlang.py // When making changes, please put them into misc/languages/langtabl.txt enum wxLanguage { // user's default/preffered language as got from OS: - wxLANGUAGE_DEFAULT, - + wxLANGUAGE_DEFAULT, // unknown language, if wxLocale::GetSystemLanguage fails: - wxLANGUAGE_UNKNOWN, - + wxLANGUAGE_UNKNOWN, + wxLANGUAGE_ABKHAZIAN, wxLANGUAGE_AFAR, wxLANGUAGE_AFRIKAANS, @@ -299,6 +299,10 @@ enum wxLanguage wxLANGUAGE_USER_DEFINED }; +// --- --- --- generated code ends here --- --- --- + + + // ---------------------------------------------------------------------------- // wxLanguageInfo: encapsulates wxLanguage to OS native lang.desc. // translation information @@ -340,9 +344,8 @@ public: const wxChar *szLocale = (const wxChar *) NULL, // locale (for setlocale) bool bLoadDefault = TRUE, // preload wxstd.mo? bool bConvertEncoding = FALSE) // convert Win<->Unix if neccessary? - { - m_languagesDB = NULL; - Init(szName, szShort, szLocale, bLoadDefault, bConvertEncoding); + { + Init(szName, szShort, szLocale, bLoadDefault, bConvertEncoding); } wxLocale(int language, // wxLanguage id or custom language @@ -362,28 +365,28 @@ public: // restores old locale ~wxLocale(); - + // Try to get user's (or OS's) prefered language setting. // Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed - int GetSystemLanguage() const; + static int GetSystemLanguage(); // return TRUE if the locale was set successfully bool IsOk() const { return m_pszOldLocale != NULL; } // returns locale name const wxChar *GetLocale() const { return m_strLocale; } - + // return current locale wxLanguage value int GetLanguage() const { return m_language; } - // return locale name to be passed to setlocale() + // return locale name to be passed to setlocale() wxString GetSysName() const; - // return 'canonical' name, i.e. in the form of xx[_YY], where xx is + // return 'canonical' name, i.e. in the form of xx[_YY], where xx is // language code according to ISO 639 and YY is country name // as specified by ISO 3166. wxString GetCanonicalName() const { return m_strShort; } - + // add a prefix to the catalog lookup path: the message catalog files will be // looked up under prefix//LC_MESSAGES, prefix/LC_MESSAGES and prefix // (in this order). @@ -402,11 +405,11 @@ public: // check if the given catalog is loaded bool IsLoaded(const wxChar *szDomain) const; - + // Add custom language to the list of known languages. // Notes: 1) wxLanguageInfo contains platform-specific data // 2) must be called before Init to have effect - void AddLanguage(const wxLanguageInfo& info); + static void AddLanguage(const wxLanguageInfo& info); // retrieve the translation for a string in all loaded domains unless // the szDomain parameter is specified (and then only this domain is @@ -424,13 +427,19 @@ public: // Returns the current short name for the locale const wxString& GetName() const { return m_strShort; } + // These two methods are for internal use only. First one creates + // ms_languagesDB if it doesn't already exist, second one destroys + // it. + static void CreateLanguagesDB(); + static void DestroyLanguagesDB(); + private: // find catalog by name in a linked list, return NULL if !found wxMsgCatalog *FindCatalog(const wxChar *szDomain) const; - + // copy default table of languages from global static array to - // m_langugagesInfo - void InitLanguagesDB(); + // m_langugagesInfo, called by InitLanguagesDB + static void InitLanguagesDB(); wxString m_strLocale, // this locale name m_strShort; // short name for the locale @@ -440,10 +449,10 @@ private: wxLocale *m_pOldLocale; // previous wxLocale wxMsgCatalog *m_pMsgCat; // pointer to linked list of catalogs - + bool m_bConvertEncoding; - wxLanguageInfoArray *m_languagesDB; + static wxLanguageInfoArray *ms_languagesDB; }; // ----------------------------------------------------------------------------