X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ec2995088d9a232a1c79e91aa0f08b2c7912c7b8..c84030e020e56735cb4b7c1534e99d21a8bb48c0:/samples/opengl/cube/cube.h?ds=sidebyside diff --git a/samples/opengl/cube/cube.h b/samples/opengl/cube/cube.h index b7af99ee0e..36769b884f 100644 --- a/samples/opengl/cube/cube.h +++ b/samples/opengl/cube/cube.h @@ -6,88 +6,74 @@ // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_CUBE_H_ #define _WX_CUBE_H_ -#include +#include "wx/glcanvas.h" + +// the rendering context used by all GL canvases +class TestGLContext : public wxGLContext +{ +public: + TestGLContext(wxGLCanvas *canvas); + + // render the cube showing it at given angles + void DrawRotatedCube(float xangle, float yangle); + +private: + // textures for the cube faces + GLuint m_textures[6]; +}; // Define a new application type -class MyApp: public wxApp +class MyApp : public wxApp { public: - bool OnInit(void); + MyApp() { m_glContext = NULL; } + + // Returns the shared context used by all frames and sets it as current for + // the given canvas. + TestGLContext& GetContext(wxGLCanvas *canvas); + + // virtual wxApp methods + virtual bool OnInit(); + virtual int OnExit(); + +private: + // the GL context we use for all our windows + TestGLContext *m_glContext; }; // Define a new frame type -class TestGLCanvas; -class MyFrame: public wxFrame +class MyFrame : public wxFrame { public: - MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, - const wxSize& size, long style = wxDEFAULT_FRAME_STYLE); + MyFrame(); - void OnExit(wxCommandEvent& event); +private: + void OnClose(wxCommandEvent& event); void OnNewWindow(wxCommandEvent& event); - void OnDefRotateLeftKey(wxCommandEvent& event); - void OnDefRotateRightKey(wxCommandEvent& event); - -public: - TestGLCanvas* m_canvas; -DECLARE_EVENT_TABLE() + DECLARE_EVENT_TABLE() }; -class TestGLCanvas: public wxGLCanvas +class TestGLCanvas : public wxGLCanvas { - friend class MyFrame; public: - TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, - const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, - long style = 0, const wxString& name = "TestGLCanvas"); - TestGLCanvas(wxWindow *parent, const TestGLCanvas &other, - const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = "TestGLCanvas" ); - - ~TestGLCanvas(void); - - void OnPaint(wxPaintEvent& event); - void OnSize(wxSizeEvent& event); - void OnEraseBackground(wxEraseEvent& event); - void OnKeyDown(wxKeyEvent& event); - void OnKeyUp(wxKeyEvent& event); - void OnEnterWindow( wxMouseEvent& event ); - - void Render( void ); - void InitGL(void); - void Rotate( GLfloat deg ); - static GLfloat CalcRotateSpeed( unsigned long acceltime ); - static GLfloat CalcRotateAngle( unsigned long lasttime, - unsigned long acceltime ); - void Action( long code, unsigned long lasttime, - unsigned long acceltime ); - + TestGLCanvas(wxWindow *parent); + private: - bool m_init; - GLuint m_gllist; - long m_rleft; - long m_rright; - - static unsigned long m_secbase; - static int m_TimeInitialized; - static unsigned long m_xsynct; - static unsigned long m_gsynct; - - long m_Key; - unsigned long m_StartTime; - unsigned long m_LastTime; - unsigned long m_LastRedraw; - -DECLARE_EVENT_TABLE() -}; + void OnPaint(wxPaintEvent& event); + void OnKeyDown(wxKeyEvent& event); -#endif + // angles of rotation around x- and y- axis + float m_xangle, + m_yangle; + + DECLARE_EVENT_TABLE() +}; +#endif // _WX_CUBE_H_