X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/eaca2a2cfcdd82a877c966b4f702a5a460c8c4c4..64b1cea09aac1077469090dc2dac9a139a509833:/include/wx/evtloop.h?ds=sidebyside diff --git a/include/wx/evtloop.h b/include/wx/evtloop.h index bc8ea3d077..c0fc1e7055 100644 --- a/include/wx/evtloop.h +++ b/include/wx/evtloop.h @@ -12,19 +12,13 @@ #ifndef _WX_EVTLOOP_H_ #define _WX_EVTLOOP_H_ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma interface "evtloop.h" -#endif - #include "wx/utils.h" -class WXDLLEXPORT wxEventLoop; - // ---------------------------------------------------------------------------- -// wxEventLoop: a GUI event loop +// wxEventLoopBase: interface for wxEventLoop // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxEventLoopBase +class WXDLLIMPEXP_BASE wxEventLoopBase { public: // trivial, but needed (because of wxEventLoopBase) ctor @@ -33,26 +27,44 @@ public: // dtor virtual ~wxEventLoopBase() { } + // use this to check whether the event loop was successfully created before + // using it + virtual bool IsOk() const { return true; } + + // start the event loop, return the exit code when it is finished virtual int Run() = 0; // exit from the loop with the given exit code virtual void Exit(int rc = 0) = 0; - // return TRUE if any events are available + // return true if any events are available virtual bool Pending() const = 0; - // dispatch a single event, return FALSE if we should exit from the loop + // dispatch a single event, return false if we should exit from the loop virtual bool Dispatch() = 0; - // is the event loop running now? - virtual bool IsRunning() const = 0; + // same as Dispatch() but doesn't wait for longer than the specified (in + // ms) timeout, return true if an event was processed, false if we should + // exit the loop or -1 if timeout expired + virtual int DispatchTimeout(unsigned long timeout) = 0; + // return currently active (running) event loop, may be NULL - static wxEventLoop *GetActive() { return ms_activeLoop; } + static wxEventLoopBase *GetActive() { return ms_activeLoop; } // set currently active (running) event loop - static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; } + static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; } + + // is this event loop running now? + // + // notice that even if this event loop hasn't terminated yet but has just + // spawned a nested (e.g. modal) event loop, this would return false + bool IsRunning() const; + + // implement this to wake up the loop: usually done by posting a dummy event + // to it (can be called from non main thread) + virtual void WakeUp() = 0; protected: // this function should be called before the event loop terminates, whether @@ -62,43 +74,123 @@ protected: // the pointer to currently active loop - static wxEventLoop *ms_activeLoop; + static wxEventLoopBase *ms_activeLoop; DECLARE_NO_COPY_CLASS(wxEventLoopBase) }; +#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__) + +// this class can be used to implement a standard event loop logic using +// Pending() and Dispatch() +// +// it also handles idle processing automatically +class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase +{ +public: + wxEventLoopManual(); + + // enters a loop calling OnNextIteration(), Pending() and Dispatch() and + // terminating when Exit() is called + virtual int Run(); + + // sets the "should exit" flag and wakes up the loop so that it terminates + // soon + virtual void Exit(int rc = 0); + +protected: + // may be overridden to perform some action at the start of each new event + // loop iteration + virtual void OnNextIteration() { } + + + // the loop exit code + int m_exitcode; + + // should we exit the loop? + bool m_shouldExit; +}; + +#endif // platforms using "manual" loop + // we're moving away from old m_impl wxEventLoop model as otherwise the user // code doesn't have access to platform-specific wxEventLoop methods and this // can sometimes be very useful (e.g. under MSW this is necessary for // integration with MFC) but currently this is done for MSW only, other ports // should follow a.s.a.p. -#ifdef __WXMSW__ +#if defined(__WXPALMOS__) + #include "wx/palmos/evtloop.h" +#elif defined(__WXMSW__) #include "wx/msw/evtloop.h" -#else +#elif defined(__WXMAC__) + #include "wx/osx/evtloop.h" +#elif defined(__WXDFB__) + #include "wx/dfb/evtloop.h" +#elif defined(__WXGTK20__) + #include "wx/gtk/evtloop.h" +#else // other platform + +#include "wx/stopwatch.h" // for wxMilliClock_t -class WXDLLEXPORT wxEventLoopImpl; +class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl; -class WXDLLEXPORT wxEventLoop : public wxEventLoopBase +class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase { public: - wxEventLoop() { m_impl = NULL; } - virtual ~wxEventLoop(); - + wxGUIEventLoop() { m_impl = NULL; } + virtual ~wxGUIEventLoop(); + virtual int Run(); virtual void Exit(int rc = 0); virtual bool Pending() const; virtual bool Dispatch(); - virtual bool IsRunning() const { return m_impl != NULL; } + virtual int DispatchTimeout(unsigned long timeout) + { + // TODO: this is, of course, horribly inefficient and a proper wait with + // timeout should be implemented for all ports natively... + const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout; + for ( ;; ) + { + if ( Pending() ) + return Dispatch(); + + if ( wxGetLocalTimeMillis() >= timeEnd ) + return -1; + } + } + virtual void WakeUp() { } protected: // the pointer to the port specific implementation class wxEventLoopImpl *m_impl; - DECLARE_NO_COPY_CLASS(wxEventLoop) - }; + DECLARE_NO_COPY_CLASS(wxGUIEventLoop) +}; + +#endif // platforms + +// also include the header defining wxConsoleEventLoop for Unix systems +#if defined(__UNIX__) + #include "wx/unix/evtloop.h" +#endif + +// we use a class rather than a typedef because wxEventLoop is forward-declared +// in many places +#if wxUSE_GUI + class wxEventLoop : public wxGUIEventLoop { }; +#else // !GUI + // we can't define wxEventLoop differently in GUI and base libraries so use + // a #define to still allow writing wxEventLoop in the user code + #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__)) + #define wxEventLoop wxConsoleEventLoop + #else // we still must define it somehow for the code below... + #define wxEventLoop wxEventLoopBase + #endif +#endif -#endif // __WXMSW__/!__WXMSW__ +inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } +#if wxUSE_GUI // ---------------------------------------------------------------------------- // wxModalEventLoop // ---------------------------------------------------------------------------- @@ -107,7 +199,7 @@ protected: // implement modality, we will surely need platform-specific implementations // too, this generic implementation is here only temporarily to see how it // works -class WXDLLEXPORT wxModalEventLoop : public wxEventLoop +class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop { public: wxModalEventLoop(wxWindow *winModal) @@ -121,11 +213,69 @@ protected: delete m_windowDisabler; m_windowDisabler = NULL; - wxEventLoop::OnExit(); + wxGUIEventLoop::OnExit(); } private: wxWindowDisabler *m_windowDisabler; }; +#endif //wxUSE_GUI + +// ---------------------------------------------------------------------------- +// wxEventLoopActivator: helper class for wxEventLoop implementations +// ---------------------------------------------------------------------------- + +// this object sets the wxEventLoop given to the ctor as the currently active +// one and unsets it in its dtor, this is especially useful in presence of +// exceptions but is more tidy even when we don't use them +class wxEventLoopActivator +{ +public: + wxEventLoopActivator(wxEventLoopBase *evtLoop) + { + m_evtLoopOld = wxEventLoopBase::GetActive(); + wxEventLoopBase::SetActive(evtLoop); + } + + ~wxEventLoopActivator() + { + // restore the previously active event loop + wxEventLoopBase::SetActive(m_evtLoopOld); + } + +private: + wxEventLoopBase *m_evtLoopOld; +}; + +#if wxUSE_CONSOLE_EVENTLOOP + +class wxEventLoopGuarantor +{ +public: + wxEventLoopGuarantor() + { + m_evtLoopNew = NULL; + if (!wxEventLoop::GetActive()) + { + m_evtLoopNew = new wxEventLoop; + wxEventLoop::SetActive(m_evtLoopNew); + } + } + + ~wxEventLoopGuarantor() + { + if (m_evtLoopNew) + { + wxEventLoop::SetActive(NULL); + delete m_evtLoopNew; + } + } + +private: + wxEventLoop *m_evtLoopNew; +}; + +#endif // wxUSE_CONSOLE_EVENTLOOP + #endif // _WX_EVTLOOP_H_