X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ea804aadf91c963d97a56e152d8372c9e689affe..319fefa9109ef95cab9f6dcbd46e3f3edbcff8c9:/include/wx/gdicmn.h diff --git a/include/wx/gdicmn.h b/include/wx/gdicmn.h index 6ec9156556..78d36bd920 100644 --- a/include/wx/gdicmn.h +++ b/include/wx/gdicmn.h @@ -100,6 +100,9 @@ enum wxStockCursor wxCURSOR_WAIT, wxCURSOR_WATCH, wxCURSOR_BLANK, +#ifdef __WXGTK__ + wxCURSOR_DEFAULT, // standard X11 cursor +#endif #ifdef __X__ // Not yet implemented for Windows wxCURSOR_CROSS_REVERSE, @@ -149,7 +152,9 @@ enum wxStockCursor class WXDLLEXPORT wxSize { public: - // members are public for compatibility + // members are public for compatibility (don't use them directly, + // especially that there names were chosen very unfortunately - they should + // have been called width and height) long x; long y; @@ -158,15 +163,21 @@ public: wxSize(long xx, long yy) { Set(xx, yy); } // no copy ctor or assignment operator - the defaults are ok - bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; } // FIXME are these really useful? If they're, we should have += &c as well wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); } wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); } + // accessors void Set(long xx, long yy) { x = xx; y = yy; } + void SetWidth(long w) { x = w; } + void SetHeight(long h) { y = h; } + long GetWidth() const { return x; } + long GetHeight() const { return y; } + + // compatibility long GetX() const { return x; } long GetY() const { return y; } }; @@ -174,6 +185,7 @@ public: // --------------------------------------------------------------------------- // Point classes: with real or integer coordinates // --------------------------------------------------------------------------- + class WXDLLEXPORT wxRealPoint { public: @@ -205,10 +217,16 @@ public: // no copy ctor or assignment operator - the defaults are ok - bool operator==(const wxPoint& pt) const { return x == pt.x && y == pt.y; } + // comparison + bool operator==(const wxPoint& p) const { return x == p.x && y == p.y; } + bool operator!=(const wxPoint& p) const { return !(*this == p); } - wxPoint operator + (const wxPoint& pt) { return wxPoint(x + pt.x, y + pt.y); } - wxPoint operator - (const wxPoint& pt) { return wxPoint(x - pt.x, y - pt.y); } + // arithmetic operations (component wise) + wxPoint operator+(const wxPoint& p) { return wxPoint(x + p.x, y + p.y); } + wxPoint operator-(const wxPoint& p) { return wxPoint(x - p.x, y - p.y); } + + wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; } + wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; } }; #if WXWIN_COMPATIBILITY @@ -223,11 +241,13 @@ public: class WXDLLEXPORT wxRect { public: - wxRect(); - wxRect(long x, long y, long w, long h); + wxRect() { x = y = width = height = 0; } + wxRect(long xx, long yy, long ww, long hh) + { x = xx; y = yy; width = ww; height = hh; } wxRect(const wxPoint& topLeft, const wxPoint& bottomRight); wxRect(const wxPoint& pos, const wxSize& size); - wxRect(const wxRect& rect); + + // default copy ctor and assignment operators ok long GetX() const { return x; } void SetX(long xx) { x = xx; } @@ -241,18 +261,22 @@ public: long GetHeight() const { return height; } void SetHeight(long h) { height = h; } - wxPoint GetPosition() { return wxPoint(x, y); } - wxSize GetSize() { return wxSize(width, height); } + wxPoint GetPosition() const { return wxPoint(x, y); } + wxSize GetSize() const { return wxSize(width, height); } long GetLeft() const { return x; } long GetTop() const { return y; } long GetBottom() const { return y + height; } long GetRight() const { return x + width; } - wxRect& operator = (const wxRect& rect); - bool operator == (const wxRect& rect); - bool operator != (const wxRect& rect); + bool operator==(const wxRect& rect) const; + bool operator!=(const wxRect& rect) const { return !(*this == rect); } + + bool Inside(int cx, int cy) const; + wxRect operator + (const wxRect& rect) const; + const wxRect& operator += (const wxRect& rect); + public: long x, y, width, height; };