X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ea67ba0fe2e5c48a6b2ac7df83c2de4642a1cda9..313509870731313f5091a973c3710110761904d4:/docs/tech/tn0015.txt diff --git a/docs/tech/tn0015.txt b/docs/tech/tn0015.txt index cd2debbd7a..5041fcb565 100644 --- a/docs/tech/tn0015.txt +++ b/docs/tech/tn0015.txt @@ -1,85 +1,117 @@ - How to add new bitmaps to wxWindows UI elements + How to add new bitmaps to wxWidgets UI elements =============================================== 0. Introduction --------------- -Since the introduction of wxArtProvider class, it is no longer desired to hardcode -art resources (e.g. icons and toolbar or button bitmaps) into the code. This was -previously done either by including the bitmap in win32 resource file -(include/wx/msw/wx.rc) or by including XPM files in the code. +Since the introduction of wxArtProvider class, it is no longer desired to +hardcode art resources (e.g. icons and toolbar or button bitmaps) into the +code. This was previously done either by including the bitmap in win32 +resource file (include/wx/msw/wx.rc) or by including XPM files in the code. -wxArtProvider should be used instead, to allow users to customize the look of their -wxWindows app. This technote is a detailed description of steps needed when adding -new bitmap/icon. +wxArtProvider should be used instead, to allow users to customize the look of +their wxWidgets app. This technote is a detailed description of steps needed +when adding new bitmap/icon. 1. Adding new resource ---------------------- -(Please see wxArtProvider reference documentation for explanation of "art ID" and -"art client" terms.) - -First of all, you have to add new wxArtID constant to include/wx/artprov.h. Look for -"Art IDs" and add new definition to the list, e.g. - #define wxART_MY_BITMAP _T("my_bitmap") - -It may happen that the intended use of the new resource doesn't fit into any of defined -client categories (search for "Art clients" in the header). In case the new resource is -part of a larger category, you need to define a new client. Just add it to the list of -existing clients: - #define wxART_MY_CLIENT _T("my_client_C") -(Note that you *have* to add the trailing "_C"!) - -Alternatively, you may use wxART_OTHER when accessing the resource if the bitmap is -standalone. - -Once the header is updated, it's time to add XPM file with the bitmap to $(wx)/art. Add -it to $(wx)/art if it is platform-independent or to $(wx)/art/$(toolkit) if it is -something specific to one of the toolkits. Note that "specific to one of the toolkits" -doesn't mean that the bitmap is *used* by only one toolkit, but that it doesn't make -sense for any of the others! For example, a GTK wxART_WARNING icon -($(wx)/art/gtk/warning.xpm) is specific to wxGTK, but new_dir.xpm makes sense even under -wxMSW even though it is currently only used by the generic file dialog. Remember that -wxArtProvider can be used by users, not only the library. - -Finally, wxDefaultArtProvider in $(wx)/src/common/artstd.cpp must be updated. This -consists of two steps: - - a) add #include line for your XPM file, e.g. - #include "../../art/my_bmp.xpm" - b) add ART(...) line to wxDefaultArtProvider::CreateBitmap(). The first argument - is wxArtID, the other is XPM file name (w/o extension), e.g. - ART(wxART_MY_BITMAP, my_bmp) +(Please see wxArtProvider reference documentation for explanation of "art ID" + and "art client" terms.) + +First of all, you have to add new wxArtID constant to include/wx/artprov.h. +Look for "Art IDs" and add new definition to the list, e.g. + #define wxART_MY_BITMAP wxART_MAKE_ART_ID(wxART_MY_BITMAP) + +Add it to interface/wx/artprov.h, too. + +It may happen that the intended use of the new resource doesn't fit into any +of defined client categories (search for "Art clients" in the header). In case +the new resource is part of a larger category, you need to define a new +client. Just add it to the list of existing clients (and don't forget to +update artprov.tex): + #define wxART_MY_CLIENT wxART_MAKE_CLIENT_ID(wxART_MY_CLIENT) + +Alternatively, you may use wxART_OTHER when accessing the resource if the +bitmap is standalone. + +Once the header is updated, it's time to add XPM file with the bitmap to +$(wx)/art. Add it to $(wx)/art if it is platform-independent or to +$(wx)/art/$(toolkit) if it is something specific to one of the toolkits. Note +that "specific to one of the toolkits" doesn't mean that the bitmap is *used* +by only one toolkit, but that it doesn't make sense for any of the others! For +example, a GTK wxART_WARNING icon ($(wx)/art/gtk/warning.xpm) is specific to +wxGTK, but new_dir.xpm makes sense even under wxMSW even though it is +currently only used by the generic file dialog. Remember that wxArtProvider +can be used by users, not only the library. + +Finally, wxDefaultArtProvider in $(wx)/src/common/artstd.cpp must be updated. +This consists of two steps: + + a) add #include line for your XPM file, e.g. #include "../../art/my_bmp.xpm" + b) add ART(...) line to wxDefaultArtProvider::CreateBitmap(). The first + argument is wxArtID, the other is XPM file name (w/o extension), e.g. + ART(wxART_MY_BITMAP, my_bmp) That's all. The bitmap is now available to wxArtProvider users. -Note: there's no difference between icons and bitmaps, always treat them as bitmaps - inside wx(Default)ArtProvider. +Note: there's no difference between icons and bitmaps, always treat them as +bitmaps inside wx(Default)ArtProvider. + +1b. Adding Tango version of the resource. +----------------------------------------- + +While all the bitmaps are provided in XPM format so that they are available in +all builds of wxWidgets, we also provide most of them in PNG format with full +transparency support that is not available in XPM. Another advantage of the PNG +versions is that the icons used are those of the Tango project and so have the +consistent look, unlike the XPM ones. + +So if you an icon exists in http://tango.freedesktop.org/Tango_Icon_Gallery you +should add it too. For this you need to: + +1. Convert the PNG to a C array of bytes suitable for inclusion in the code. + This is done using misc/scripts/png2c.py script, e.g. if the variable "f" + contains the name of the icon you want to add and you have installed Tango + icons in a standard location under a Linux system: + + ./misc/scripts/png2c.py -s /usr/share/icons/Tango/{16x16,24x24}/*/$f.png > + art/tango/${f//-/_}.h + + Of course, the same command may be ran with different paths under Windows. + Just remember to add both 16 and 24 pixel versions of the bitmap to the + header and use the "-s" option to embed the image size in its array name. + +2. Add #include for the newly created file to src/common/arttango.cpp. + +3. Add an entry to s_allBitmaps array in the same file. + 2. Accessing the resource ------------------------- -The file that will use the bitmap needs to include "wx/artprov.h". The code to access -the bitmap (or icon) is trivial: +The file that will use the bitmap needs to include "wx/artprov.h". The code to +access the bitmap (or icon) is trivial: wxBitmap bmp = wxArtProvider::GetBitmap(wxART_MY_BITMAP, wxART_MY_CLIENT); // this would be "wxBitmap bmp(my_bmp_xpm);" before wxIcon icon = wxArtProvider::GetIcon(wxART_MY_ICON, wxART_MY_CLIENT); -Substitute wxART_MY_CLIENT in the example with a suitable client ID. If the client -is wxART_OTHER you may write only wxArtProvider::GetBitmap(wxART_MY_BITMAP). +Substitute wxART_MY_CLIENT in the example with a suitable client ID. If the +client is wxART_OTHER you may write only + + wxArtProvider::GetBitmap(wxART_MY_BITMAP). 3. Providing a demo ------------------- -It is highly desirable to let the users know what stock bitmaps are available in -wxWindows. The "artprov" sample serves this purpose: it contains a browser dialog -that displays all available art resources. +It is highly desirable to let the users know what stock bitmaps are available +in wxWidgets. The "artprov" sample serves this purpose: it contains a browser +dialog that displays all available art resources. -It has to be updated to accomodate for new bitmaps. Fortunately, this is trivial: -open $(wx)/samples/artprov/artbrows.cpp in text editor and - ART_ICON(wxART_MY_BITMAP) -line to the FillBitmaps() function. +It has to be updated to accommodate for new bitmaps. Fortunately, this is +trivial: open $(wx)/samples/artprov/artbrows.cpp in text editor and +ART_ICON(wxART_MY_BITMAP) line to the FillBitmaps() function. Similarly, if you add a new client, please update FillClients() by adding new client to the end of the list.