X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ea57084d103187771c0306a6e1684e32244d6101..5bd22e2636e94befad993db415b98f3c4858caa2:/src/msw/app.cpp diff --git a/src/msw/app.cpp b/src/msw/app.cpp index e67b404eed..5ff01965bf 100644 --- a/src/msw/app.cpp +++ b/src/msw/app.cpp @@ -43,6 +43,15 @@ #include "wx/resource.h" #endif +// To UG: there's no point in putting this #if here +// if you don't do the same for the Ole calls further down. +// Also, OLE is used not just for drag and drop (it's used by automatn.cpp). +// #if wxUSE_DRAG_AND_DROP +#ifndef __GNUWIN32__ +#include +#endif +// #endif + #include #include @@ -50,18 +59,32 @@ #include #endif -// use debug CRT functions for memory leak detections in VC++ -/* Here we go again commenting it out. PLEASE don't - * uncomment this again. -#if defined(__WXDEBUG__) && defined(_MSC_VER) +// use debug CRT functions for memory leak detections in VC++ if we're not +// using wxWindows own methods +#if defined(__WXDEBUG__) && defined(_MSC_VER) && !wxUSE_GLOBAL_MEMORY_OPERATORS && !defined(__NO_VC_CRTDBG__) + #define wxUSE_VC_CRTDBG +#else + #undef wxUSE_VC_CRTDBG +#endif + +#ifdef wxUSE_VC_CRTDBG // VC++ uses this macro as debug/release mode indicator #ifndef _DEBUG #define _DEBUG #endif + /* Need to undef new if including crtdbg.h */ + #ifdef new + #undef new + #endif + #include + + #if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS + #define new new(__FILE__,__LINE__) + #endif + #endif -*/ extern char *wxBuffer; extern char *wxOsVersion; @@ -113,48 +136,40 @@ long wxApp::sm_lastMessageTime = 0; bool wxApp::Initialize() { - wxBuffer = new char[1500]; + // Some people may wish to use this, but + // probably it shouldn't be here by default. +#ifdef __WXDEBUG__ +// wxRedirectIOToConsole(); +#endif + + wxBuffer = new char[1500]; -/* PLEASE don't uncomment this again. IT DOESN'T WORK when building - * using the makefile. - #if defined(__WXDEBUG__) && defined(_MSC_VER) +#ifdef wxUSE_VC_CRTDBG // do check for memory leaks on program exit // (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free // deallocated memory which may be used to simulate low-memory condition) _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_LEAK_CHECK_DF); - #endif // debug build under MS VC++ -*/ - - #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT - #if defined(_WINDLL) - streambuf* sBuf = NULL; - #else // EXE - streambuf* sBuf = new wxDebugStreamBuf; - #endif // DLL +#endif // debug build under MS VC++ - ostream* oStr = new ostream(sBuf) ; - wxDebugContext::SetStream(oStr, sBuf); - #endif // wxUSE_MEMORY_TRACING + wxClassInfo::InitializeClasses(); - wxClassInfo::InitializeClasses(); - - #if wxUSE_RESOURCES +#if wxUSE_RESOURCES wxGetResource("wxWindows", "OsVersion", &wxOsVersion); - #endif +#endif - wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING); - wxTheColourDatabase->Initialize(); + wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING); + wxTheColourDatabase->Initialize(); - wxInitializeStockLists(); - wxInitializeStockObjects(); + wxInitializeStockLists(); + wxInitializeStockObjects(); - #if wxUSE_WX_RESOURCES +#if wxUSE_WX_RESOURCES wxInitializeResourceSystem(); - #endif +#endif - wxBitmap::InitStandardHandlers(); + wxBitmap::InitStandardHandlers(); - #if defined(__WIN95__) +#if defined(__WIN95__) InitCommonControls(); gs_hRichEdit = LoadLibrary("RICHED32.DLL"); @@ -162,60 +177,77 @@ bool wxApp::Initialize() { wxMessageBox("Could not initialise Rich Edit DLL"); } - #endif +#endif + + int iMsg = 96; + + // for OLE, enlarge message queue to be as large as possible + while (!SetMessageQueue(iMsg) && (iMsg -= 8)); + +/* + DWORD dwOleVer; + dwOleVer = CoBuildVersion(); + + // check the OLE library version + if (rmm != HIWORD(dwOleVer)) + { + wxMessageBox("Incorrect version of OLE libraries."); + return FALSE; + } +*/ - #if defined(WX_DRAG_DROP) +#ifndef __GNUWIN32__ // we need to initialize OLE library if ( FAILED(::OleInitialize(NULL)) ) wxFatalError(_("Cannot initialize OLE")); - #endif +#endif - #if CTL3D +#if CTL3D if (!Ctl3dRegister(wxhInstance)) wxFatalError("Cannot register CTL3D"); Ctl3dAutoSubclass(wxhInstance); - #endif +#endif - g_globalCursor = new wxCursor; + g_globalCursor = new wxCursor; - wxSTD_FRAME_ICON = LoadIcon(wxhInstance, "wxSTD_FRAME"); - wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, "wxSTD_MDIPARENTFRAME"); - wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, "wxSTD_MDICHILDFRAME"); + wxSTD_FRAME_ICON = LoadIcon(wxhInstance, "wxSTD_FRAME"); + wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, "wxSTD_MDIPARENTFRAME"); + wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, "wxSTD_MDICHILDFRAME"); - wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_FRAME"); - wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_MDIPARENTFRAME"); - wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_MDICHILDFRAME"); + wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_FRAME"); + wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_MDIPARENTFRAME"); + wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_MDICHILDFRAME"); - RegisterWindowClasses(); + RegisterWindowClasses(); - // Create the brush for disabling bitmap buttons + // Create the brush for disabling bitmap buttons - LOGBRUSH lb ; - lb.lbStyle = BS_PATTERN; - lb.lbHatch = (int)LoadBitmap( wxhInstance, "wxDISABLE_BUTTON_BITMAP" ) ; - wxDisableButtonBrush = ::CreateBrushIndirect( & lb ) ; - ::DeleteObject( (HGDIOBJ)lb.lbHatch ) ; + LOGBRUSH lb ; + lb.lbStyle = BS_PATTERN; + lb.lbHatch = (int)LoadBitmap( wxhInstance, "wxDISABLE_BUTTON_BITMAP" ) ; + wxDisableButtonBrush = ::CreateBrushIndirect( & lb ) ; + ::DeleteObject( (HGDIOBJ)lb.lbHatch ) ; - #if wxUSE_PENWINDOWS +#if wxUSE_PENWINDOWS wxRegisterPenWin(); - #endif +#endif - wxWinHandleList = new wxList(wxKEY_INTEGER); + wxWinHandleList = new wxList(wxKEY_INTEGER); - // This is to foil optimizations in Visual C++ that - // throw out dummy.obj. - #if (_MSC_VER >= 800) && !defined(WXMAKINGDLL) + // This is to foil optimizations in Visual C++ that + // throw out dummy.obj. +#if (_MSC_VER >= 800) && !defined(WXMAKINGDLL) extern char wxDummyChar; if (wxDummyChar) wxDummyChar++; - #endif +#endif - wxSetKeyboardHook(TRUE); + wxSetKeyboardHook(TRUE); - wxModule::RegisterModules(); - if (!wxModule::InitializeModules()) - return FALSE; - return TRUE; + wxModule::RegisterModules(); + if (!wxModule::InitializeModules()) + return FALSE; + return TRUE; } //// RegisterWindowClasses @@ -481,7 +513,7 @@ void wxApp::CleanUp() if ( wxDisableButtonBrush ) ::DeleteObject( wxDisableButtonBrush ) ; -#if defined(WX_DRAG_DROP) +#ifndef __GNUWIN32__ ::OleUninitialize(); #endif @@ -494,6 +526,23 @@ void wxApp::CleanUp() wxClassInfo::CleanUpClasses(); + delete wxTheApp; + wxTheApp = NULL; + +#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT + // At this point we want to check if there are any memory + // blocks that aren't part of the wxDebugContext itself, + // as a special case. Then when dumping we need to ignore + // wxDebugContext, too. + if (wxDebugContext::CountObjectsLeft() > 0) + { + wxLogDebug("There were memory leaks."); + wxDebugContext::Dump(); + wxDebugContext::PrintStatistics(); + } +// wxDebugContext::SetStream(NULL, NULL); +#endif + // do it as the very last thing because everything else can log messages wxLog::DontCreateOnDemand(); delete wxLog::SetActiveTarget(NULL); @@ -508,7 +557,7 @@ int wxEntry(WXHINSTANCE hInstance, int nCmdShow, bool enterLoop) { -#ifndef __WXDEBUG__ // take everything into a try-except block in release build +#if !defined(__WXDEBUG__) && !defined(__BORLANDC__) // take everything into a try-except block in release build try { #endif @@ -568,27 +617,17 @@ int wxEntry(WXHINSTANCE hInstance, } wxTheApp->OnExit(); - wxApp::CleanUp(); - delete wxTheApp; - wxTheApp = NULL; + // flush the logged messages if any + wxLog *pLog = wxLog::GetActiveTarget(); + if ( pLog != NULL && pLog->HasPendingMessages() ) + pLog->Flush(); -#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT - // At this point we want to check if there are any memory - // blocks that aren't part of the wxDebugContext itself, - // as a special case. Then when dumping we need to ignore - // wxDebugContext, too. - if (wxDebugContext::CountObjectsLeft() > 0) - { - wxTrace("There were memory leaks.\n"); - wxDebugContext::Dump(); - wxDebugContext::PrintStatistics(); - } - wxDebugContext::SetStream(NULL, NULL); -#endif + + wxApp::CleanUp(); return retValue; -#ifndef __WXDEBUG__ // catch exceptions only in release build +#if !defined(__WXDEBUG__) && !defined(__BORLANDC__) // catch exceptions only in release build } except ( EXCEPTION_EXECUTE_HANDLER ) { /* @@ -859,7 +898,7 @@ bool wxApp::SendIdleEvents(wxWindow* win) if (event.MoreRequested()) needMore = TRUE; - wxNode* node = win->GetChildren()->First(); + wxNode* node = win->GetChildren().First(); while (node) { wxWindow* win = (wxWindow*) node->Data();