X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ea1b0d6ccb7d492f93a4f48f600ae0b6b397cbd7..bc55104d9ab0b0b835644f17a152b4fbbfa8c7b9:/include/wx/univ/toplevel.h diff --git a/include/wx/univ/toplevel.h b/include/wx/univ/toplevel.h index b8b8ebfa7d..ed977de59e 100644 --- a/include/wx/univ/toplevel.h +++ b/include/wx/univ/toplevel.h @@ -3,7 +3,7 @@ // Purpose: Top level window, abstraction of wxFrame and wxDialog // Author: Vaclav Slavik // Id: $Id$ -// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) +// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -23,54 +23,69 @@ // ---------------------------------------------------------------------------- // frame decorations type flags used in wxRenderer and wxColourScheme -// (also used for hit tests) enum { wxTOPLEVEL_ACTIVE = 0x00000001, wxTOPLEVEL_MAXIMIZED = 0x00000002, wxTOPLEVEL_TITLEBAR = 0x00000004, - wxTOPLEVEL_RESIZEABLE = 0x00000008, - wxTOPLEVEL_ICON = 0x00000010, - wxTOPLEVEL_BUTTON_CLOSE = 0x00000020, - wxTOPLEVEL_BUTTON_MAXIMIZE = 0x00000040, - wxTOPLEVEL_BUTTON_MINIMIZE = 0x00000080, - wxTOPLEVEL_BUTTON_RESTORE = 0x00000100, - wxTOPLEVEL_BUTTON_HELP = 0x00000200, - wxTOPLEVEL_BORDER = 0x00000400, + wxTOPLEVEL_ICON = 0x00000008, + wxTOPLEVEL_RESIZEABLE = 0x00000010, + wxTOPLEVEL_BORDER = 0x00000020, + wxTOPLEVEL_BUTTON_CLOSE = 0x01000000, + wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000, + wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000, + wxTOPLEVEL_BUTTON_RESTORE = 0x08000000, + wxTOPLEVEL_BUTTON_HELP = 0x10000000, }; // frame hit test return values: enum { - wxHT_TOPLEVEL_NOWHERE = 0, - wxHT_TOPLEVEL_CLIENT_AREA, - wxHT_TOPLEVEL_ICON, - wxHT_TOPLEVEL_TITLEBAR, - wxHT_TOPLEVEL_BUTTON_CLOSE = wxTOPLEVEL_BUTTON_CLOSE, - wxHT_TOPLEVEL_BUTTON_MAXIMIZE = wxTOPLEVEL_BUTTON_MAXIMIZE, - wxHT_TOPLEVEL_BUTTON_MINIMIZE = wxTOPLEVEL_BUTTON_MINIMIZE, - wxHT_TOPLEVEL_BUTTON_RESTORE = wxTOPLEVEL_BUTTON_RESTORE, - wxHT_TOPLEVEL_BUTTON_HELP = wxTOPLEVEL_BUTTON_HELP, - wxHT_TOPLEVEL_BORDER_N, - wxHT_TOPLEVEL_BORDER_S, - wxHT_TOPLEVEL_BORDER_E, - wxHT_TOPLEVEL_BORDER_W, - wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E, - wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E, - wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W, - wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W, + wxHT_TOPLEVEL_NOWHERE = 0x00000000, + wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001, + wxHT_TOPLEVEL_ICON = 0x00000002, + wxHT_TOPLEVEL_TITLEBAR = 0x00000004, + + wxHT_TOPLEVEL_BORDER_N = 0x00000010, + wxHT_TOPLEVEL_BORDER_S = 0x00000020, + wxHT_TOPLEVEL_BORDER_E = 0x00000040, + wxHT_TOPLEVEL_BORDER_W = 0x00000080, + wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E, + wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E, + wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W, + wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W, + wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0, + + wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE, + wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE, + wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE, + wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE, + wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP, + wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000 +}; + +// Flags for interactive frame manipulation functions (only in wxUniversal): +enum +{ + wxINTERACTIVE_MOVE = 0x00000001, + wxINTERACTIVE_RESIZE = 0x00000002, + wxINTERACTIVE_RESIZE_S = 0x00000010, + wxINTERACTIVE_RESIZE_N = 0x00000020, + wxINTERACTIVE_RESIZE_W = 0x00000040, + wxINTERACTIVE_RESIZE_E = 0x00000080, + wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000 }; // ---------------------------------------------------------------------------- // the actions supported by this control // ---------------------------------------------------------------------------- -#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame -#define wxACTION_TOPLEVEL_CLOSE _T("close") // close the frame -#define wxACTION_TOPLEVEL_MAXIMIZE _T("maximize") // maximize the frame -#define wxACTION_TOPLEVEL_MINIMIZE _T("minimize") // minimize the frame -#define wxACTION_TOPLEVEL_RESTORE _T("restore") // undo maximization -#define wxACTION_TOPLEVEL_CONTEXT_HELP _T("contexthelp")// context help mode +#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame +#define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn +#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn +#define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn +#define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame +#define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame //----------------------------------------------------------------------------- // wxTopLevelWindow @@ -113,28 +128,46 @@ public: // implementation from now on // -------------------------- -protected: + // tests for frame's part at given point + long HitTest(const wxPoint& pt) const; + virtual bool PerformAction(const wxControlAction& action, long numArg = -1, const wxString& strArg = wxEmptyString); + + // move/resize the frame interactively, i.e. let the user do it + virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE); + + virtual int GetMinWidth() const; + virtual int GetMinHeight() const; + +protected: + // handle titlebar button click event + virtual void ClickTitleBarButton(long button); + virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; } + // return wxTOPLEVEL_xxx combination based on current state of the frame + long GetDecorationsStyle() const; + // common part of all ctors void Init(); - // return wxTOPLEVEL_xxx combination based on current state of the frame - long GetDecorationsStyle() const; - + void RefreshTitleBar(); void OnNcPaint(wxPaintEvent& event); // TRUE if wxTLW should render decorations (aka titlebar) itself static int ms_drawDecorations; + // TRUE if wxTLW can be iconized + static int ms_canIconize; // true for currently active frame bool m_isActive:1; // version of icon for titlebar (16x16) wxIcon m_titlebarIcon; // saved window style in fullscreen mdoe long m_fsSavedStyle; + // currently pressed titlebar button + long m_pressedButton; DECLARE_DYNAMIC_CLASS(wxTopLevelWindow) DECLARE_EVENT_TABLE() @@ -154,6 +187,14 @@ public: const wxMouseEvent& event); virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event); virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); + +private: + // the window (button) which has capture or NULL and the last hittest result + wxTopLevelWindow *m_winCapture; + long m_winHitTest; + long m_winPressed; + bool m_borderCursorOn; + wxCursor m_origCursor; }; #endif // __WX_UNIV_TOPLEVEL_H__