X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ea1ad04b434f92c1269e6dde222a77698d6f873c..c0b0635cf69537ca32377bad5650b39402cb21b6:/src/univ/button.cpp diff --git a/src/univ/button.cpp b/src/univ/button.cpp index eaf7fea91b..613ff0c3d7 100644 --- a/src/univ/button.cpp +++ b/src/univ/button.cpp @@ -17,7 +17,7 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "univbutton.h" #endif @@ -34,11 +34,14 @@ #include "wx/dcscreen.h" #include "wx/button.h" #include "wx/validate.h" + #include "wx/settings.h" #endif #include "wx/univ/renderer.h" #include "wx/univ/inphand.h" #include "wx/univ/theme.h" +#include "wx/univ/colschem.h" +#include "wx/stockitem.h" // ---------------------------------------------------------------------------- // constants @@ -61,27 +64,31 @@ IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) void wxButton::Init() { m_isPressed = - m_isDefault = FALSE; + m_isDefault = false; } bool wxButton::Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, - const wxString &label, + const wxString &lbl, const wxPoint &pos, const wxSize &size, long style, const wxValidator& validator, const wxString &name) { + wxString label(lbl); + if (label.empty() && wxIsStockID(id)) + label = wxGetStockLabel(id); + // center label by default if ( !(style & wxALIGN_MASK) ) { style |= wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL; } - if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) ) - return FALSE; + if ( !wxControl::Create(parent, id, pos, size, style, validator, name) ) + return false; SetLabel(label); SetImageLabel(bitmap); @@ -89,7 +96,7 @@ bool wxButton::Create(wxWindow *parent, CreateInputHandler(wxINP_HANDLER_BUTTON); - return TRUE; + return true; } wxButton::~wxButton() @@ -111,8 +118,11 @@ wxSize wxButtonBase::GetDefaultSize() // this corresponds more or less to wxMSW standard in Win32 theme (see // wxWin32Renderer::AdjustSize()) - s_sizeBtn.x = 8*dc.GetCharWidth(); - s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; +// s_sizeBtn.x = 8*dc.GetCharWidth(); +// s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; + // Otto Wyss, Patch 664399 + s_sizeBtn.x = dc.GetCharWidth()*10 + 2; + s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2; } return s_sizeBtn; @@ -134,15 +144,23 @@ wxSize wxButton::DoGetBestClientSize() const width += m_bitmap.GetWidth() + 2*m_marginBmpX; } + // The default size should not be adjusted, so the code is moved into the + // renderer. This is conceptual wrong but currently the only solution. + // (Otto Wyss, Patch 664399) + +/* // for compatibility with other ports, the buttons default size is never - // less than the standard one - if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) + // less than the standard one, but not when display not PDAs. + if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA) { - wxSize szDef = GetDefaultSize(); - if ( width < szDef.x ) - width = szDef.x; + if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) + { + wxSize szDef = GetDefaultSize(); + if ( width < szDef.x ) + width = szDef.x; + } } - +*/ return wxSize(width, height); } @@ -160,6 +178,30 @@ void wxButton::DoDraw(wxControlRenderer *renderer) renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); } +bool wxButton::DoDrawBackground(wxDC& dc) +{ + wxRect rect; + wxSize size = GetSize(); + rect.width = size.x; + rect.height = size.y; + + if ( GetBackgroundBitmap().Ok() ) + { + // get the bitmap and the flags + int alignment; + wxStretch stretch; + wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); + wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); + } + else + { + m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this), + rect, GetStateFlags()); + } + + return true; +} + // ---------------------------------------------------------------------------- // input processing // ---------------------------------------------------------------------------- @@ -168,7 +210,7 @@ void wxButton::Press() { if ( !m_isPressed ) { - m_isPressed = TRUE; + m_isPressed = true; Refresh(); } @@ -178,7 +220,7 @@ void wxButton::Release() { if ( m_isPressed ) { - m_isPressed = FALSE; + m_isPressed = false; Refresh(); } @@ -220,7 +262,7 @@ bool wxButton::PerformAction(const wxControlAction& action, else return wxControl::PerformAction(action, numArg, strArg); - return TRUE; + return true; } // ---------------------------------------------------------------------------- @@ -236,15 +278,15 @@ void wxButton::SetImageLabel(const wxBitmap& bitmap) void wxButton::SetImageMargins(wxCoord x, wxCoord y) { - m_marginBmpX = x; - m_marginBmpY = y; - + m_marginBmpX = x + 2; + m_marginBmpY = y + 2; + SetBestSize(wxDefaultSize); } void wxButton::SetDefault() { - m_isDefault = TRUE; + m_isDefault = true; } // ============================================================================ @@ -255,7 +297,7 @@ wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) : wxStdInputHandler(handler) { m_winCapture = NULL; - m_winHasMouse = FALSE; + m_winHasMouse = false; } bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, @@ -267,7 +309,7 @@ bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, { consumer->PerformAction(wxACTION_BUTTON_TOGGLE); - return TRUE; + return true; } return wxStdInputHandler::HandleKey(consumer, event, pressed); @@ -290,11 +332,11 @@ bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, { m_winCapture = consumer->GetInputWindow(); m_winCapture->CaptureMouse(); - m_winHasMouse = TRUE; + m_winHasMouse = true; consumer->PerformAction(wxACTION_BUTTON_PRESS); - return TRUE; + return true; } else if ( event.LeftUp() ) { @@ -309,7 +351,7 @@ bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, // this will generate a click event consumer->PerformAction(wxACTION_BUTTON_TOGGLE); - return TRUE; + return true; } //else: the mouse was released outside the window, this doesn't // count as a click @@ -331,46 +373,46 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, if ( event.Leaving() ) { // remember that the mouse is now outside - m_winHasMouse = FALSE; + m_winHasMouse = false; // we do have a pressed button, so release it - consumer->GetInputWindow()->SetCurrent(FALSE); + consumer->GetInputWindow()->SetCurrent(false); consumer->PerformAction(wxACTION_BUTTON_RELEASE); - return TRUE; + return true; } // and entering it back should make it pressed again if it had been // pressed else if ( event.Entering() ) { // the mouse is (back) inside the button - m_winHasMouse = TRUE; + m_winHasMouse = true; // we did have a pressed button which we released when leaving the // window, press it again - consumer->GetInputWindow()->SetCurrent(TRUE); + consumer->GetInputWindow()->SetCurrent(true); consumer->PerformAction(wxACTION_BUTTON_PRESS); - return TRUE; + return true; } } return wxStdInputHandler::HandleMouseMove(consumer, event); } -bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer *consumer, - const wxFocusEvent& event) +bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer), + const wxFocusEvent& WXUNUSED(event)) { - // buttons change appearance when they get/lose focus, so return TRUE to + // buttons change appearance when they get/lose focus, so return true to // refresh - return TRUE; + return true; } bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, - bool activated) + bool WXUNUSED(activated)) { // the default button changes appearance when the app is [de]activated, so - // return TRUE to refresh + // return true to refresh return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); }