X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e9c0df38e7bdf9dcc527833c6ed7ae30155c24cc..a7689c49fe02c0c065facf736ab28b19f5997b7c:/include/wx/univ/setup0.h diff --git a/include/wx/univ/setup0.h b/include/wx/univ/setup0.h index 736b6ae3ac..66227d0b77 100644 --- a/include/wx/univ/setup0.h +++ b/include/wx/univ/setup0.h @@ -1,17 +1,17 @@ -/////////////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////////// // Name: wx/univ/setup.h -// Purpose: configuration settings for wxUniversal/MSW -// Author: Vadim Zeitlin -// Modified by: -// Created: 14.08.00 +// Purpose: Configuration for the universal build of the library +// Author: Julian Smart +// Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) +// Copyright: (c) Julian Smart // Licence: wxWindows licence -/////////////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////////// -#ifndef _WX_UNIV_SETUP_H_ -#define _WX_UNIV_SETUP_H_ +#ifndef _WX_SETUP_H_ +#define _WX_SETUP_H_ +/* --- start common options --- */ // ---------------------------------------------------------------------------- // global settings // ---------------------------------------------------------------------------- @@ -19,22 +19,24 @@ // define this to 0 when building wxBase library - this can also be done from // makefile/project file overriding the value here #ifndef wxUSE_GUI - #define wxUSE_GUI 1 + #define wxUSE_GUI 1 #endif // wxUSE_GUI // ---------------------------------------------------------------------------- // compatibility settings // ---------------------------------------------------------------------------- -// This setting determines the compatibility with 2.0 API: set it to 1 to -// enable it +// This setting determines the compatibility with 2.6 API: set it to 0 to +// flag all cases of using deprecated functions. // -// Default is 0. +// Default is 1 but please try building your code with 0 as the default will +// change to 0 in the next version and the deprecated functions will disappear +// in the version after it completely. // -// Recommended setting: 0 (please update your code instead!) -#define WXWIN_COMPATIBILITY_2_2 0 +// Recommended setting: 0 (please update your code) +#define WXWIN_COMPATIBILITY_2_6 0 -// This setting determines the compatibility with 2.2 API: set it to 0 to +// This setting determines the compatibility with 2.8 API: set it to 0 to // flag all cases of using deprecated functions. // // Default is 1 but please try building your code with 0 as the default will @@ -42,50 +44,86 @@ // in the version after it completely. // // Recommended setting: 0 (please update your code) -#define WXWIN_COMPATIBILITY_2_4 1 +#define WXWIN_COMPATIBILITY_2_8 1 -// Define as 1 for font size to be backward compatible to 1.63 and earlier. -// 1.64 and later define point sizes to be compatible with Windows. +// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when +// default system font is used for wxWindow::GetCharWidth/Height() instead of +// the current font. // // Default is 0 // // Recommended setting: 0 -#define wxFONT_SIZE_COMPATIBILITY 0 +#define wxDIALOG_UNIT_COMPATIBILITY 0 + +// ---------------------------------------------------------------------------- +// debugging settings +// ---------------------------------------------------------------------------- -// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before. -// If migrating between versions, your dialogs may seem to shrink. +// wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no +// need to define it here. You may do it for two reasons: either completely +// disable/compile out the asserts in release version (then do it inside #ifdef +// NDEBUG) or, on the contrary, enable more asserts, including the usually +// disabled ones, in the debug build (then do it inside #ifndef NDEBUG) +// +// #ifdef NDEBUG +// #define wxDEBUG_LEVEL 0 +// #else +// #define wxDEBUG_LEVEL 2 +// #endif + +// wxHandleFatalExceptions() may be used to catch the program faults at run +// time and, instead of terminating the program with a usual GPF message box, +// call the user-defined wxApp::OnFatalException() function. If you set +// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. +// +// This setting is for Win32 only and can only be enabled if your compiler +// supports Win32 structured exception handling (currently only VC++ does) // // Default is 1 // -// Recommended setting: 0 (the new calculations are more correct!) -#define wxDIALOG_UNIT_COMPATIBILITY 0 +// Recommended setting: 1 if your compiler supports it. +#define wxUSE_ON_FATAL_EXCEPTION 1 -// ---------------------------------------------------------------------------- -// debugging settings -// ---------------------------------------------------------------------------- +// Set this to 1 to be able to generate a human-readable (unlike +// machine-readable minidump created by wxCrashReport::Generate()) stack back +// trace when your program crashes using wxStackWalker +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, set to 0 if your programs never crash +#define wxUSE_STACKWALKER 1 + +// Set this to 1 to compile in wxDebugReport class which allows you to create +// and optionally upload to your web site a debug report consisting of back +// trace of the crash (if wxUSE_STACKWALKER == 1) and other information. +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, it is compiled into a separate library so there +// is no overhead if you don't use it +#define wxUSE_DEBUGREPORT 1 // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features -// as wxWindows memory debugging subsystem built in since version 5.0 and you +// as wxWidgets memory debugging subsystem built in since version 5.0 and you // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // -// Using VC++ CRT memory debugging is enabled by default in debug mode -// (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) +// Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG +// is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) // and if __NO_VC_CRTDBG__ is not defined. +// The rest of the options in this section are obsolete and not supported, +// enable them at your own risk. + // If 1, enables wxDebugContext, for writing error messages to file, etc. If // __WXDEBUG__ is not defined, will still use the normal memory operators. // // Default is 0 // // Recommended setting: 0 -#ifdef __MWERKS__ - #define wxUSE_DEBUG_CONTEXT 1 -#else - #define wxUSE_DEBUG_CONTEXT 0 -#endif +#define wxUSE_DEBUG_CONTEXT 0 // If 1, enables debugging versions of wxObject::new and wxObject::delete *IF* // __WXDEBUG__ is also defined. @@ -112,80 +150,55 @@ // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If // this causes problems (e.g. link errors), set this to 0. You may need to set // this to 0 if using templates (at least for VC++). This switch is currently -// ignored for mingw / cygwin / CodeWarrior +// ignored for MinGW/Cygwin. // // Default is 0 // // Recommended setting: 0 #define wxUSE_DEBUG_NEW_ALWAYS 0 -// wxHandleFatalExceptions() may be used to catch the program faults at run -// time and, instead of terminating the program with a usual GPF message box, -// call the user-defined wxApp::OnFatalException() function. If you set -// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. -// -// This setting is for Win32 only and can only be enabled if your compiler -// supports Win32 structured exception handling (currently only VC++ does) -// -// Default is 1 -// -// Recommended setting: 1 if your compiler supports it. -#ifdef _MSC_VER - #define wxUSE_ON_FATAL_EXCEPTION 1 -#else - #define wxUSE_ON_FATAL_EXCEPTION 0 -#endif // ---------------------------------------------------------------------------- // Unicode support // ---------------------------------------------------------------------------- -// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be -// defined as wchar_t, wxString will use Unicode internally. If you set this -// to 1, you must use wxT() macro for all literal strings in the program. -// -// Unicode is currently only fully supported under Windows NT/2000/XP (Windows 9x -// doesn't support it and the programs compiled in Unicode mode will not run -// under 9x). -// -// Default is 0 -// -// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP) -#define wxUSE_UNICODE 0 +// These settings are obsolete: the library is always built in Unicode mode +// now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if +// absolutely necessary -- updating it is strongly recommended as the ANSI mode +// will disappear completely in future wxWidgets releases. +#ifndef wxUSE_UNICODE + #define wxUSE_UNICODE 1 +#endif + +// wxUSE_WCHAR_T is required by wxWidgets now, don't change. +#define wxUSE_WCHAR_T 1 + +// ---------------------------------------------------------------------------- +// global features +// ---------------------------------------------------------------------------- -// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode -// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This -// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see -// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you -// will have to modify the makefiles to include unicows.lib import library as the first -// library (if you use MSVC, you can run the makefile with "nmake MSLU=1 UNICODE=1" -// command). +// Compile library in exception-safe mode? If set to 1, the library will try to +// behave correctly in presence of exceptions (even though it still will not +// use the exceptions itself) and notify the user code about any unhandled +// exceptions. If set to 0, propagation of the exceptions through the library +// code will lead to undefined behaviour -- but the code itself will be +// slightly smaller and faster. // -// If your compiler doesn't have unicows.lib, you can get a version of it at -// http://libunicows.sourceforge.net +// Note that like wxUSE_THREADS this option is automatically set to 0 if +// wxNO_EXCEPTIONS is defined. // -// Default is 0 +// Default is 1 // -// Recommended setting: 0 -#define wxUSE_UNICODE_MSLU 0 +// Recommended setting: depends on whether you intend to use C++ exceptions +// in your own code (1 if you do, 0 if you don't) +#define wxUSE_EXCEPTIONS 1 -// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without -// compiling the program in Unicode mode. More precisely, it will be possible -// to construct wxString from a wide (Unicode) string and convert any wxString -// to Unicode. +// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI // -// Default is 1 +// Default is 0 // -// Recommended setting: 1 for win32 else 0 -#if defined(__WIN32__) - #define wxUSE_WCHAR_T 1 -#else - #define wxUSE_WCHAR_T 0 -#endif - -// ---------------------------------------------------------------------------- -// global features -// ---------------------------------------------------------------------------- +// Recommended setting: 0 (this is still work in progress...) +#define wxUSE_EXTENDED_RTTI 0 // Support for message/error logging. This includes wxLogXXX() functions and // wxLog and derived classes. Don't set this to 0 unless you really know what @@ -218,23 +231,153 @@ // library without it if you have no use for it - this will result in a // somewhat smaller and faster operation. // -// This is ignored under Win16, threads are only supported under Win32. +// Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset +// to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in +// build/msw/config.* file this value will have no effect. // // Default is 1 // // Recommended setting: 0 unless you do plan to develop MT applications #define wxUSE_THREADS 1 -// If enabled (1), compiles wxWindows streams classes -#define wxUSE_STREAMS 1 +// If enabled, compiles wxWidgets streams classes +// +// wx stream classes are used for image IO, process IO redirection, network +// protocols implementation and much more and so disabling this results in a +// lot of other functionality being lost. +// +// Default is 1 +// +// Recommended setting: 1 as setting it to 0 disables many other things +#define wxUSE_STREAMS 1 + +// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf. +// Note that if the system's implementation does not support positional +// parameters, setting this to 1 forces the use of the wxWidgets implementation +// of wxVsnprintf. The standard vsnprintf() supports positional parameters on +// many Unix systems but usually doesn't under Windows. +// +// Positional parameters are very useful when translating a program since using +// them in formatting strings allow translators to correctly reorder the +// translated sentences. +// +// Default is 1 +// +// Recommended setting: 1 if you want to support multiple languages +#define wxUSE_PRINTF_POS_PARAMS 1 + +// Enable the use of compiler-specific thread local storage keyword, if any. +// This is used for wxTLS_XXX() macros implementation and normally should use +// the compiler-provided support as it's simpler and more efficient, but must +// not use it if wxWidgets is used in a dynamically loaded Win32 (i.e. using +// LoadLibrary()/GetProcAddress()) as this triggers a bug in compiler TLS +// support that results in crashes when any TLS variables are used. So if you +// are building a Win32 DLL using wxWidgets that can be loaded dynamically, set +// this to 0. +// +// Default is 1, but set to 0 if the scenario above is applicable. +#define wxUSE_COMPILER_TLS 1 + +// ---------------------------------------------------------------------------- +// Interoperability with the standard library. +// ---------------------------------------------------------------------------- + +// Set wxUSE_STL to 1 to enable maximal interoperability with the standard +// library, even at the cost of backwards compatibility. +// +// Default is 0 +// +// Recommended setting: 0 as the options below already provide a relatively +// good level of interoperability and changing this option arguably isn't worth +// diverging from the official builds of the library. +#define wxUSE_STL 0 -// Use standard C++ streams if 1. If 0, use wxWin streams implementation. -#ifdef __MWERKS__ - #define wxUSE_STD_IOSTREAM 1 +// This is not a real option but is used as the default value for +// wxUSE_STD_IOSTREAM, wxUSE_STD_STRING and wxUSE_STD_CONTAINERS. +// +// Currently the Digital Mars and Watcom compilers come without standard C++ +// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have +// them (e.g. from STLPort). +// +// VC++ 5.0 does include standard C++ library headers, however they produce +// many warnings that can't be turned off when compiled at warning level 4. +#if defined(__DMC__) || defined(__WATCOMC__) \ + || (defined(_MSC_VER) && _MSC_VER < 1200) + #define wxUSE_STD_DEFAULT 0 #else - #define wxUSE_STD_IOSTREAM 0 + #define wxUSE_STD_DEFAULT 1 #endif +// Use standard C++ containers to implement wxVector<>, wxStack<>, wxDList<> +// and wxHashXXX<> classes. If disabled, wxWidgets own (mostly compatible but +// usually more limited) implementations are used which allows to avoid the +// dependency on the C++ run-time library. +// +// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't +// support using standard containers and that VC6 needs non-default options for +// such build to avoid getting "fatal error C1076: compiler limit : internal +// heap limit reached; use /Zm to specify a higher limit" in its own standard +// headers, so you need to ensure you do increase the heap size before enabling +// this option for this compiler. +// +// Default is 0 for compatibility reasons. +// +// Recommended setting: 1 unless compatibility with the official wxWidgets +// build and/or the existing code is a concern. +#define wxUSE_STD_CONTAINERS 0 + +// Use standard C++ streams if 1 instead of wx streams in some places. If +// disabled, wx streams are used everywhere and wxWidgets doesn't depend on the +// standard streams library. +// +// Notice that enabling this does not replace wx streams with std streams +// everywhere, in a lot of places wx streams are used no matter what. +// +// Default is 1 if compiler supports it. +// +// Recommended setting: 1 if you use the standard streams anyhow and so +// dependency on the standard streams library is not a +// problem +#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT + +// Enable minimal interoperability with the standard C++ string class if 1. +// "Minimal" means that wxString can be constructed from std::string or +// std::wstring but can't be implicitly converted to them. You need to enable +// the option below for the latter. +// +// Default is 1 for most compilers. +// +// Recommended setting: 1 unless you want to ensure your program doesn't use +// the standard C++ library at all. +#define wxUSE_STD_STRING wxUSE_STD_DEFAULT + +// Make wxString as much interchangeable with std::[w]string as possible, in +// particular allow implicit conversion of wxString to either of these classes. +// This comes at a price (or a benefit, depending on your point of view) of not +// allowing implicit conversion to "const char *" and "const wchar_t *". +// +// Because a lot of existing code relies on these conversions, this option is +// disabled by default but can be enabled for your build if you don't care +// about compatibility. +// +// Default is 0 if wxUSE_STL has its default value or 1 if it is enabled. +// +// Recommended setting: 0 to remain compatible with the official builds of +// wxWidgets. +#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL + +// VC++ 4.2 and above allows and but you can't mix +// them. Set this option to 1 to use , 0 to use . +// +// Note that newer compilers (including VC++ 7.1 and later) don't support +// wxUSE_IOSTREAMH == 1 and so will be used anyhow. +// +// Default is 0. +// +// Recommended setting: 0, only set to 1 if you use a really old compiler +#define wxUSE_IOSTREAMH 0 + + // ---------------------------------------------------------------------------- // non GUI features selection // ---------------------------------------------------------------------------- @@ -250,7 +393,25 @@ // off. // // Recommended setting: 1 -#define wxUSE_LONGLONG 1 +#define wxUSE_LONGLONG 1 + +// Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for +// storing binary data in wxConfig on most platforms. +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely disabled if you don't use it) +#define wxUSE_BASE64 1 + +// Set this to 1 to be able to use wxEventLoop even in console applications +// (i.e. using base library only, without GUI). This is mostly useful for +// processing socket events but is also necessary to use timers in console +// applications +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely disabled if you don't use it) +#define wxUSE_CONSOLE_EVENTLOOP 1 // Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level // POSIX functions for file access, wxFFile uses ANSI C stdio.h functions. @@ -259,25 +420,48 @@ // // Recommended setting: 1 (wxFile is highly recommended as it is required by // i18n code, wxFileConfig and others) -#define wxUSE_FILE 1 -#define wxUSE_FFILE 1 +#define wxUSE_FILE 1 +#define wxUSE_FFILE 1 // Use wxFSVolume class providing access to the configured/active mount points // // Default is 1 // // Recommended setting: 1 (but may be safely disabled if you don't use it) -#define wxUSE_FSVOLUME 1 +#define wxUSE_FSVOLUME 1 + +// Use wxStandardPaths class which allows to retrieve some standard locations +// in the file system +// +// Default is 1 +// +// Recommended setting: 1 (may be disabled to save space, but not much) +#define wxUSE_STDPATHS 1 // use wxTextBuffer class: required by wxTextFile -#define wxUSE_TEXTBUFFER 1 +#define wxUSE_TEXTBUFFER 1 // use wxTextFile class: requires wxFile and wxTextBuffer, required by // wxFileConfig -#define wxUSE_TEXTFILE 1 +#define wxUSE_TEXTFILE 1 // i18n support: _() macro, wxLocale class. Requires wxTextFile. -#define wxUSE_INTL 1 +#define wxUSE_INTL 1 + +// Provide wxFoo_l() functions similar to standard foo() functions but taking +// an extra locale parameter. +// +// Notice that this is fully implemented only for the systems providing POSIX +// xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary +// almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will +// only work for the current user locale and "C" locale. You can use +// wxHAS_XLOCALE_SUPPORT to test whether the full support is available. +// +// Default is 1 +// +// Recommended setting: 1 but may be disabled if you are writing programs +// running only in C locale anyhow +#define wxUSE_XLOCALE 1 // Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which // allow to manipulate dates, times and time intervals. wxDateTime replaces the @@ -294,30 +478,28 @@ // Default is 1 // // Recommended setting: 1 -#define wxUSE_DATETIME 1 - -// wxUSE_TIMEDATE enables compilation of the old wxDate and wxTime classes (not -// the same as wxDateTime!). These classes are obsolete and shouldn't be used -// in new code -// -// Default is 0 -// -// Recommended setting: 0 unless you have legacy code which uses these classes -#define wxUSE_TIMEDATE 0 +#define wxUSE_DATETIME 1 // Set wxUSE_TIMER to 1 to compile wxTimer class // // Default is 1 // // Recommended setting: 1 -#define wxUSE_TIMER 1 +#define wxUSE_TIMER 1 // Use wxStopWatch clas. // // Default is 1 // // Recommended setting: 1 (needed by wxSocket) -#define wxUSE_STOPWATCH 1 +#define wxUSE_STOPWATCH 1 + +// Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_FSWATCHER 1 // Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes // which allow the application to store its settings in the persistent @@ -327,7 +509,7 @@ // See also wxUSE_CONFIG_NATIVE below. // // Recommended setting: 1 -#define wxUSE_CONFIG 1 +#define wxUSE_CONFIG 1 // If wxUSE_CONFIG is 1, you may choose to use either the native config // classes under Windows (using .INI files under Win16 and the registry under @@ -339,12 +521,8 @@ // default for the applications needs will be a wxRegConfig or wxIniConfig and // not wxFileConfig. // -// Recommended setting: 0 (universal should not use native) -#if defined(__WIN32__) - #define wxUSE_CONFIG_NATIVE 0 -#else - #define wxUSE_CONFIG_NATIVE 0 -#endif +// Recommended setting: 1 +#define wxUSE_CONFIG_NATIVE 1 // If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows // to connect/disconnect from the network and be notified whenever the dial-up @@ -353,11 +531,7 @@ // Default is 1. // // Recommended setting: 1 -#if defined(__WIN32__) - #define wxUSE_DIALUP_MANAGER 1 -#else - #define wxUSE_DIALUP_MANAGER 0 -#endif +#define wxUSE_DIALUP_MANAGER 1 // Compile in classes for run-time DLL loading and function calling. // Required by wxUSE_DIALUP_MANAGER. @@ -367,53 +541,64 @@ // Default is 1. // // Recommended setting: 1 -#if defined(__WIN32__) - #define wxUSE_DYNLIB_CLASS 1 -#else - #define wxUSE_DYNLIB_CLASS 0 -#endif +#define wxUSE_DYNLIB_CLASS 1 // experimental, don't use for now -#if defined(__WIN32__) - #define wxUSE_DYNAMIC_LOADER 1 -#else - #define wxUSE_DYNAMIC_LOADER 0 -#endif +#define wxUSE_DYNAMIC_LOADER 1 // Set to 1 to use socket classes -#define wxUSE_SOCKETS 1 +#define wxUSE_SOCKETS 1 + +// Set to 1 to use ipv6 socket classes (requires wxUSE_SOCKETS) +// +// Notice that currently setting this option under Windows will result in +// programs which can only run on recent OS versions (with ws2_32.dll +// installed) which is why it is disabled by default. +// +// Default is 1. +// +// Recommended setting: 1 if you need IPv6 support +#define wxUSE_IPV6 0 // Set to 1 to enable virtual file systems (required by wxHTML) -#define wxUSE_FILESYSTEM 1 +#define wxUSE_FILESYSTEM 1 // Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM) -#define wxUSE_FS_ZIP 1 +#define wxUSE_FS_ZIP 1 + +// Set to 1 to enable virtual archive filesystem (requires wxUSE_FILESYSTEM) +#define wxUSE_FS_ARCHIVE 1 + +// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM) +#define wxUSE_FS_INET 1 + +// wxArchive classes for accessing archives such as zip and tar +#define wxUSE_ARCHIVE_STREAMS 1 // Set to 1 to compile wxZipInput/OutputStream classes. -#define wxUSE_ZIPSTREAM 1 +#define wxUSE_ZIPSTREAM 1 -// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by -// wxUSE_LIBPNG. -#define wxUSE_ZLIB 1 +// Set to 1 to compile wxTarInput/OutputStream classes. +#define wxUSE_TARSTREAM 1 -// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM) -#define wxUSE_FS_INET 1 +// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by +// wxUSE_LIBPNG +#define wxUSE_ZLIB 1 // If enabled, the code written by Apple will be used to write, in a portable // way, float on the disk. See extended.c for the license which is different -// from wxWindows one. +// from wxWidgets one. // // Default is 1. // // Recommended setting: 1 unless you don't like the license terms (unlikely) -#define wxUSE_APPLE_IEEE 1 +#define wxUSE_APPLE_IEEE 1 // Joystick support class -#if defined(__WIN32__) - #define wxUSE_JOYSTICK 1 -#else - #define wxUSE_JOYSTICK 1 -#endif +#define wxUSE_JOYSTICK 1 + +// wxFontEnumerator class +#define wxUSE_FONTENUM 1 // wxFontMapper class #define wxUSE_FONTMAP 1 @@ -437,6 +622,33 @@ // Define this to use wxURL class. #define wxUSE_URL 1 +// Define this to use native platform url and protocol support. +// Currently valid only for MS-Windows. +// Note: if you set this to 1, you can open ftp/http/gopher sites +// and obtain a valid input stream for these sites +// even when you set wxUSE_PROTOCOL_FTP/HTTP to 0. +// Doing so reduces the code size. +// +// This code is experimental and subject to change. +#define wxUSE_URL_NATIVE 0 + +// Support for wxVariant class used in several places throughout the library, +// notably in wxDataViewCtrl API. +// +// Default is 1. +// +// Recommended setting: 1 unless you want to reduce the library size as much as +// possible in which case setting this to 0 can gain up to 100KB. +#define wxUSE_VARIANT 1 + +// Support for wxAny class, the successor for wxVariant. +// +// Default is 1. +// +// Recommended setting: 1 unless you want to reduce the library size by a small amount, +// or your compiler cannot for some reason cope with complexity of templates used. +#define wxUSE_ANY 1 + // Support for regular expression matching via wxRegEx class: enable this to // use POSIX regular expressions in your code. You need to compile regex // library from src/regex to use it under Windows. @@ -445,28 +657,142 @@ // // Recommended setting: 1 if your compiler supports it, if it doesn't please // contribute us a makefile for src/regex for it -#define wxUSE_REGEX 1 +#define wxUSE_REGEX 1 // wxSystemOptions class #define wxUSE_SYSTEM_OPTIONS 1 -// wxWave class -#define wxUSE_WAVE 1 +// wxSound class +#define wxUSE_SOUND 1 + +// Use wxMediaCtrl +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_MEDIACTRL 1 + +// Use wxWidget's XRC XML-based resource system. Recommended. +// +// Default is 1 +// +// Recommended setting: 1 (requires wxUSE_XML) +#define wxUSE_XRC 1 // XML parsing classes. Note that their API will change in the future, so // using wxXmlDocument and wxXmlNode in your app is not recommended. // +// Default is the same as wxUSE_XRC, i.e. 1 by default. +// +// Recommended setting: 1 (required by XRC) +#define wxUSE_XML wxUSE_XRC + +// Use wxWidget's AUI docking system +// // Default is 1 // -// Recommended setting: 1 (needed by XRC) -#define wxUSE_XML 1 +// Recommended setting: 1 +#define wxUSE_AUI 1 -// Set to 1 to compile MS Windows XP theme engine support -#define wxUSE_UXTHEME 0 +// Use wxWidget's Ribbon classes for interfaces +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_RIBBON 1 + +// Use wxPropertyGrid. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_PROPGRID 1 + +// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_STC 1 + +// Use wxWidget's web viewing classes +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_WEBVIEW 1 + +// Use the IE wxWebView backend +// +// Default is 1 on MSW +// +// Recommended setting: 1 +#ifdef __WXMSW__ +#define wxUSE_WEBVIEW_IE 1 +#else +#define wxUSE_WEBVIEW_IE 0 +#endif + +// Use the WebKit wxWebView backend +// +// Default is 1 on GTK and OSX +// +// Recommended setting: 1 +#if defined(__WXGTK__) || defined(__WXOSX__) +#define wxUSE_WEBVIEW_WEBKIT 1 +#else +#define wxUSE_WEBVIEW_WEBKIT 0 +#endif + +// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced +// 2D drawing API. (Still somewhat experimental) +// +// Please note that on Windows gdiplus.dll is loaded dynamically which means +// that nothing special needs to be done as long as you don't use +// wxGraphicsContext at all or only use it on XP and later systems but you +// still do need to distribute it yourself for an application using +// wxGraphicsContext to be runnable on pre-XP systems. +// +// Default is 1 except if you're using a non-Microsoft compiler under Windows +// as only MSVC7+ is known to ship with gdiplus.h. For other compilers (e.g. +// mingw32) you may need to install the headers (and just the headers) +// yourself. If you do, change the setting below manually. +// +// Recommended setting: 1 if supported by the compilation environment + +// notice that we can't use wxCHECK_VISUALC_VERSION() here as this file is +// included from wx/platform.h before wxCHECK_VISUALC_VERSION() is defined +#ifdef _MSC_VER +# if _MSC_VER >= 1310 + // MSVC7.1+ comes with new enough Platform SDK, enable + // wxGraphicsContext support for it +# define wxUSE_GRAPHICS_CONTEXT 1 +# else + // MSVC 6 didn't include GDI+ headers so disable by default, enable it + // here if you use MSVC 6 with a newer SDK +# define wxUSE_GRAPHICS_CONTEXT 0 +# endif +#else + // Disable support for other Windows compilers, enable it if your compiler + // comes with new enough SDK or you installed the headers manually. + // + // Notice that this will be set by configure under non-Windows platforms + // anyhow so the value there is not important. +# define wxUSE_GRAPHICS_CONTEXT 0 +#endif + +// Enable wxGraphicsContext implementation using Cairo library. +// +// This is not needed under Windows and detected automatically by configure +// under other systems, however you may set this to 1 manually if you installed +// Cairo under Windows yourself and prefer to use it instead the native GDI+ +// implementation. +// +// Default is 0 +// +// Recommended setting: 0 +#define wxUSE_CAIRO 0 -// Set to 1 to auto-adapt to MS Windows XP themes where possible -// (notably, wxNotebook pages) -#define wxUSE_UXTHEME_AUTO 0 // ---------------------------------------------------------------------------- // Individual GUI controls @@ -480,6 +806,15 @@ // Recommended setting: 1 (don't change except for very special programs) #define wxUSE_CONTROLS 1 +// Support markup in control labels, i.e. provide wxControl::SetLabelMarkup(). +// Currently markup is supported only by a few controls and only some ports but +// their number will increase with time. +// +// Default is 1 +// +// Recommended setting: 1 (may be set to 0 if you want to save on code size) +#define wxUSE_MARKUP 1 + // wxPopupWindow class is a top level transient window. It is currently used // to implement wxTipWindow // @@ -496,7 +831,7 @@ // Recommended setting: 1 (may be set to 0) #define wxUSE_TIPWINDOW 1 -// Each of the settings below corresponds to one wxWindows control. They are +// Each of the settings below corresponds to one wxWidgets control. They are // all switched on by default but may be disabled if you are sure that your // program (including any standard dialogs it can show!) doesn't need them and // if you desperately want to save some space. If you use any of these you must @@ -505,29 +840,47 @@ // Default is 1 // // Recommended setting: 1 -#define wxUSE_BUTTON 1 // wxButton -#define wxUSE_BMPBUTTON 1 // wxBitmapButton -#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl -#define wxUSE_CHECKBOX 1 // wxCheckBox -#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox -#define wxUSE_CHOICE 1 // wxChoice -#define wxUSE_COMBOBOX 1 // wxComboBox -#define wxUSE_GAUGE 1 // wxGauge -#define wxUSE_LISTBOX 1 // wxListBox -#define wxUSE_LISTCTRL 1 // wxListCtrl -#define wxUSE_RADIOBOX 1 // wxRadioBox -#define wxUSE_RADIOBTN 1 // wxRadioButton -#define wxUSE_SCROLLBAR 1 // wxScrollBar -#define wxUSE_SLIDER 1 // wxSlider -#define wxUSE_SPINBTN 1 // wxSpinButton -#define wxUSE_SPINCTRL 1 // wxSpinCtrl -#define wxUSE_STATBOX 1 // wxStaticBox -#define wxUSE_STATLINE 1 // wxStaticLine -#define wxUSE_STATTEXT 1 // wxStaticText -#define wxUSE_STATBMP 1 // wxStaticBitmap -#define wxUSE_TEXTCTRL 1 // wxTextCtrl -#define wxUSE_TOGGLEBTN 0 // requires wxButton // currently not supported -#define wxUSE_TREECTRL 1 // wxTreeCtrl +#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl +#define wxUSE_BANNERWINDOW 1 // wxBannerWindow +#define wxUSE_BUTTON 1 // wxButton +#define wxUSE_BMPBUTTON 1 // wxBitmapButton +#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl +#define wxUSE_CHECKBOX 1 // wxCheckBox +#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN) +#define wxUSE_CHOICE 1 // wxChoice +#define wxUSE_COLLPANE 1 // wxCollapsiblePane +#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl +#define wxUSE_COMBOBOX 1 // wxComboBox +#define wxUSE_COMMANDLINKBUTTON 1 // wxCommandLinkButton +#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl +#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl +#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl +#define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox +#define wxUSE_FILECTRL 1 // wxFileCtrl +#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl +#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl +#define wxUSE_GAUGE 1 // wxGauge +#define wxUSE_HEADERCTRL 1 // wxHeaderCtrl +#define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl +#define wxUSE_LISTBOX 1 // wxListBox +#define wxUSE_LISTCTRL 1 // wxListCtrl +#define wxUSE_RADIOBOX 1 // wxRadioBox +#define wxUSE_RADIOBTN 1 // wxRadioButton +#define wxUSE_RICHMSGDLG 1 // wxRichMessageDialog +#define wxUSE_SCROLLBAR 1 // wxScrollBar +#define wxUSE_SEARCHCTRL 1 // wxSearchCtrl +#define wxUSE_SLIDER 1 // wxSlider +#define wxUSE_SPINBTN 1 // wxSpinButton +#define wxUSE_SPINCTRL 1 // wxSpinCtrl +#define wxUSE_STATBOX 1 // wxStaticBox +#define wxUSE_STATLINE 1 // wxStaticLine +#define wxUSE_STATTEXT 1 // wxStaticText +#define wxUSE_STATBMP 1 // wxStaticBitmap +#define wxUSE_TEXTCTRL 1 // wxTextCtrl +#define wxUSE_TIMEPICKCTRL 1 // wxTimePickerCtrl +#define wxUSE_TOGGLEBTN 1 // requires wxButton +#define wxUSE_TREECTRL 1 // wxTreeCtrl +#define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl // Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR // below either wxStatusBar95 or a generic wxStatusBar will be used. @@ -535,32 +888,29 @@ // Default is 1 // // Recommended setting: 1 -#define wxUSE_STATUSBAR 1 +#define wxUSE_STATUSBAR 1 // Two status bar implementations are available under Win32: the generic one // or the wrapper around native control. For native look and feel the native // version should be used. // -// Default is 0. +// Default is 1 for the platforms where native status bar is supported. // -// Recommended setting: 0 -#define wxUSE_NATIVE_STATUSBAR 0 +// Recommended setting: 1 (there is no advantage in using the generic one) +#define wxUSE_NATIVE_STATUSBAR 1 // wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar // classes at all. Otherwise, use the native toolbar class unless // wxUSE_TOOLBAR_NATIVE is 0. // -// Default is 0 for all settings. +// Default is 1 for all settings. // -// Recommended setting: 1 for wxUSE_TOOLBAR and 0 for wxUSE_TOOLBAR_NATIVE. +// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE. #define wxUSE_TOOLBAR 1 -#define wxUSE_TOOLBAR_NATIVE 0 - -// this setting is obsolete, value is ignored -#define wxUSE_BUTTONBAR 0 +#define wxUSE_TOOLBAR_NATIVE 1 // wxNotebook is a control with several "tabs" located on one of its sides. It -// may be used ot logically organise the data presented to the user instead of +// may be used to logically organise the data presented to the user instead of // putting everything in one huge dialog. It replaces wxTabControl and related // classes of wxWin 1.6x. // @@ -577,21 +927,87 @@ // Recommended setting: 1 #define wxUSE_LISTBOOK 1 -// wxTabDialog is a generic version of wxNotebook but it is incompatible with -// the new class. It shouldn't be used in new code. +// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of +// the tabs // -// Default is 0. +// Default is 1. // -// Recommended setting: 0 (use wxNotebook) -#define wxUSE_TAB_DIALOG 0 +// Recommended setting: 1 +#define wxUSE_CHOICEBOOK 1 -// wxGrid class. +// wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of +// the tabs // // Default is 1. -#define wxUSE_GRID 1 +// +// Recommended setting: 1 +#define wxUSE_TREEBOOK 1 -// wxProperty[Value/Form/List] classes, used by Dialog Editor -#define wxUSE_PROPSHEET 1 +// wxToolbook control is similar to wxNotebook but uses wxToolBar instead of +// tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_TOOLBOOK 1 + +// wxTaskBarIcon is a small notification icon shown in the system toolbar or +// dock. +// +// Default is 1. +// +// Recommended setting: 1 (but can be set to 0 if you don't need it) +#define wxUSE_TASKBARICON 1 + +// wxGrid class +// +// Default is 1, set to 0 to cut down compilation time and binaries size if you +// don't use it. +// +// Recommended setting: 1 +// +#define wxUSE_GRID 1 + +// wxMiniFrame class: a frame with narrow title bar +// +// Default is 1. +// +// Recommended setting: 1 (it doesn't cost almost anything) +#define wxUSE_MINIFRAME 1 + +// wxComboCtrl and related classes: combobox with custom popup window and +// not necessarily a listbox. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 except for wxUniv where it +// it used by wxComboBox +#define wxUSE_COMBOCTRL 1 + +// wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox +// items. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0, except where it is +// needed as a base class for generic wxBitmapComboBox. +#define wxUSE_ODCOMBOBOX 1 + +// wxBitmapComboBox is a combobox that can have images in front of text items. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 +#define wxUSE_BITMAPCOMBOBOX 1 + +// wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items +// up and down in it. It is also used as part of wxRearrangeDialog. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 (currently used only by +// wxHeaderCtrl) +#define wxUSE_REARRANGECTRL 1 // ---------------------------------------------------------------------------- // Miscellaneous GUI stuff @@ -600,24 +1016,51 @@ // wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar) #define wxUSE_ACCEL 1 +// Use the standard art provider. The icons returned by this provider are +// embedded into the library as XPMs so disabling it reduces the library size +// somewhat but this should only be done if you use your own custom art +// provider returning the icons or never use any icons not provided by the +// native art provider (which might not be implemented at all for some +// platforms) or by the Tango icons provider (if it's not itself disabled +// below). +// +// Default is 1. +// +// Recommended setting: 1 unless you use your own custom art provider. +#define wxUSE_ARTPROVIDER_STD 1 + +// Use art provider providing Tango icons: this art provider has higher quality +// icons than the default ones using smaller size XPM icons without +// transparency but the embedded PNG icons add to the library size. +// +// Default is 1 under non-GTK ports. Under wxGTK the native art provider using +// the GTK+ stock icons replaces it so it is normally not necessary. +// +// Recommended setting: 1 but can be turned off to reduce the library size. +#define wxUSE_ARTPROVIDER_TANGO 1 + +// Hotkey support (currently Windows only) +#define wxUSE_HOTKEY 1 + // Use wxCaret: a class implementing a "cursor" in a text control (called caret // under Windows). // // Default is 1. // // Recommended setting: 1 (can be safely set to 0, not used by the library) -#define wxUSE_CARET 1 +#define wxUSE_CARET 1 // Use wxDisplay class: it allows enumerating all displays on a system and -// working with them. +// their geometries as well as finding the display on which the given point or +// window lies. // -// Default is 0 because it isn't yet implemented on all platforms +// Default is 1. // // Recommended setting: 1 if you need it, can be safely set to 0 otherwise -#define wxUSE_DISPLAY 0 +#define wxUSE_DISPLAY 1 // Miscellaneous geometry code: needed for Canvas library -#define wxUSE_GEOMETRY 0 +#define wxUSE_GEOMETRY 1 // Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and // wxListCtrl. @@ -626,63 +1069,84 @@ // // Recommended setting: 1 (set it to 0 if you don't use any of the controls // enumerated above, then this class is mostly useless too) -#define wxUSE_IMAGLIST 1 +#define wxUSE_IMAGLIST 1 + +// Use wxInfoBar class. +// +// Default is 1. +// +// Recommended setting: 1 (but can be disabled without problems as nothing +// depends on it) +#define wxUSE_INFOBAR 1 // Use wxMenu, wxMenuBar, wxMenuItem. // // Default is 1. // // Recommended setting: 1 (can't be disabled under MSW) -#define wxUSE_MENUS 1 +#define wxUSE_MENUS 1 + +// Use wxNotificationMessage. +// +// wxNotificationMessage allows to show non-intrusive messages to the user +// using balloons, banners, popups or whatever is the appropriate method for +// the current platform. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_NOTIFICATION_MESSAGE 1 + +// wxRichToolTip is a customizable tooltip class which has more functionality +// than the stock (but native, unlike this class) wxToolTip. +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely set to 0 if you don't need it) +#define wxUSE_RICHTOOLTIP 1 // Use wxSashWindow class. // // Default is 1. // // Recommended setting: 1 -#define wxUSE_SASH 1 +#define wxUSE_SASH 1 // Use wxSplitterWindow class. // // Default is 1. // // Recommended setting: 1 -#define wxUSE_SPLITTER 1 +#define wxUSE_SPLITTER 1 // Use wxToolTip and wxWindow::Set/GetToolTip() methods. // // Default is 1. // // Recommended setting: 1 -#ifdef __WIN32__ - #define wxUSE_TOOLTIPS 1 -#else - #define wxUSE_TOOLTIPS 0 -#endif +#define wxUSE_TOOLTIPS 1 // wxValidator class and related methods #define wxUSE_VALIDATORS 1 -// wxDC cacheing implementation -#define wxUSE_DC_CACHEING 1 - -// Set this to 1 to enable the use of DIB's for wxBitmap to support -// bitmaps > 16MB on Win95/98/Me. Set to 0 to use DDB's only. -#define wxUSE_DIB_FOR_BITMAP 0 +// Use reference counted ID management: this means that wxWidgets will track +// the automatically allocated ids (those used when you use wxID_ANY when +// creating a window, menu or toolbar item &c) instead of just supposing that +// the program never runs out of them. This is mostly useful only under wxMSW +// where the total ids range is limited to SHRT_MIN..SHRT_MAX and where +// long-running programs can run into problems with ids reuse without this. On +// the other platforms, where the ids have the full int range, this shouldn't +// be necessary. +#ifdef __WXMSW__ +#define wxUSE_AUTOID_MANAGEMENT 1 +#else +#define wxUSE_AUTOID_MANAGEMENT 0 +#endif // ---------------------------------------------------------------------------- // common dialogs // ---------------------------------------------------------------------------- -// Define 1 to use generic dialogs in Windows, even though they duplicate -// native common dialog (e.g. wxColourDialog). This is mainly useful for -// testing. -// -// Default is 0 -// -// Recommended setting: 0 -#define wxUSE_GENERIC_DIALOGS_IN_MSW 0 - // On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g. // file selector, printer dialog). Switching this off also switches off the // printing architecture and interactive wxPrinterDC. @@ -694,21 +1158,21 @@ // wxBusyInfo displays window with message when app is busy. Works in same way // as wxBusyCursor -#define wxUSE_BUSYINFO 1 +#define wxUSE_BUSYINFO 1 // Use single/multiple choice dialogs. // // Default is 1 // // Recommended setting: 1 (used in the library itself) -#define wxUSE_CHOICEDLG 1 +#define wxUSE_CHOICEDLG 1 // Use colour picker dialog // // Default is 1 // // Recommended setting: 1 -#define wxUSE_COLOURDLG 1 +#define wxUSE_COLOURDLG 1 // wxDirDlg class for getting a directory name from user #define wxUSE_DIRDLG 1 @@ -720,32 +1184,28 @@ // Default is 1 // // Recommended setting: 1 (used in many places in the library itself) -#if defined(__WIN32__) - #define wxUSE_FILEDLG 1 -#else - #define wxUSE_FILEDLG 1 -#endif +#define wxUSE_FILEDLG 1 // Use find/replace dialogs. // // Default is 1 // // Recommended setting: 1 (but may be safely set to 0) -#define wxUSE_FINDREPLDLG 1 +#define wxUSE_FINDREPLDLG 1 // Use font picker dialog // // Default is 1 // // Recommended setting: 1 (used in the library itself) -#define wxUSE_FONTDLG 1 +#define wxUSE_FONTDLG 1 // Use wxMessageDialog and wxMessageBox. // // Default is 1 // // Recommended setting: 1 (used in the library itself) -#define wxUSE_MSGDLG 1 +#define wxUSE_MSGDLG 1 // progress dialog class for lengthy operations #define wxUSE_PROGRESSDLG 1 @@ -765,6 +1225,21 @@ // wizards #define wxUSE_WIZARDDLG 1 +// Compile in wxAboutBox() function showing the standard "About" dialog. +// +// Default is 1 +// +// Recommended setting: 1 but can be set to 0 to save some space if you don't +// use this function +#define wxUSE_ABOUTDLG 1 + +// wxFileHistory class +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_FILE_HISTORY 1 + // ---------------------------------------------------------------------------- // Metafiles support // ---------------------------------------------------------------------------- @@ -782,29 +1257,33 @@ // Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS. // // Recommended setting: default or 0 for everything for portable programs. -#if defined(__WIN32__) - #define wxUSE_METAFILE 1 - #define wxUSE_ENH_METAFILE 1 - #define wxUSE_WIN_METAFILES_ALWAYS 0 -#else - #define wxUSE_METAFILE 0 - #define wxUSE_ENH_METAFILE 0 - #define wxUSE_WIN_METAFILES_ALWAYS 0 -#endif +#define wxUSE_METAFILE 1 +#define wxUSE_ENH_METAFILE 1 +#define wxUSE_WIN_METAFILES_ALWAYS 0 // ---------------------------------------------------------------------------- // Big GUI components // ---------------------------------------------------------------------------- +// Set to 0 to disable MDI support. +// +// Requires wxUSE_NOTEBOOK under platforms other than MSW. +// +// Default is 1. +// +// Recommended setting: 1, can be safely set to 0. +#define wxUSE_MDI 1 + // Set to 0 to disable document/view architecture #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable MDI document/view architecture -#define wxUSE_MDI_ARCHITECTURE 1 +// +// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE +#define wxUSE_MDI_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code -// -#define wxUSE_PRINTING_ARCHITECTURE 1 +#define wxUSE_PRINTING_ARCHITECTURE 1 // wxHTML sublibrary allows to display HTML in wxWindow programs and much, // much more. @@ -813,25 +1292,28 @@ // // Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a // smaller library. -#define wxUSE_HTML 1 +#define wxUSE_HTML 1 // Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL // headers and libraries to be able to compile the library with wxUSE_GLCANVAS -// set to 1. Note that for some compilers (notably Microsoft Visual C++) you -// will need to manually add opengl32.lib and glu32.lib to the list of -// libraries linked with your program if you use OpenGL. +// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the +// list of libraries used to link your application (although this is done +// implicitly for Microsoft Visual C++ users). // -// Default is 0. +// Default is 1 unless the compiler is known to ship without the necessary +// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE). // -// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise -#if defined(__WIN32__) - #define wxUSE_GLCANVAS 1 -#else - #define wxUSE_GLCANVAS 0 -#endif +// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0 +// otherwise. +#define wxUSE_GLCANVAS 1 -// wxTreeLayout class -#define wxUSE_TREELAYOUT 1 +// wxRichTextCtrl allows editing of styled text. +// +// Default is 1. +// +// Recommended setting: 1, set to 0 if you want compile a +// smaller library. +#define wxUSE_RICHTEXT 1 // ---------------------------------------------------------------------------- // Data transfer @@ -842,15 +1324,15 @@ // Default is 1. // // Recommended setting: 1 -#define wxUSE_CLIPBOARD 1 +#define wxUSE_CLIPBOARD 1 // Use wxDataObject and related classes. Needed for clipboard and OLE drag and // drop // // Default is 1. // -// Recommended setting: 1 for WIN32 -#define wxUSE_DATAOBJ 1 +// Recommended setting: 1 +#define wxUSE_DATAOBJ 1 // Use wxDropTarget and wxDropSource classes for drag and drop (this is // different from "built in" drag and drop in wxTreeCtrl which is always @@ -859,11 +1341,7 @@ // Default is 1. // // Recommended setting: 1 -#if defined(__WIN32__) - #define wxUSE_DRAG_AND_DROP 1 -#else - #define wxUSE_DRAG_AND_DROP 0 -#endif +#define wxUSE_DRAG_AND_DROP 1 // Use wxAccessible for enhanced and customisable accessibility. // Depends on wxUSE_OLE. @@ -878,113 +1356,69 @@ // ---------------------------------------------------------------------------- // wxSingleInstanceChecker class allows to verify at startup if another program -// instance is running (it is only available under Win32) +// instance is running. // // Default is 1 // // Recommended setting: 1 (the class is tiny, disabling it won't save much // space) -#if defined(__WIN32__) - #define wxUSE_SNGLINST_CHECKER 1 -#else - #define wxUSE_SNGLINST_CHECKER 0 -#endif +#define wxUSE_SNGLINST_CHECKER 1 -// Drag image #define wxUSE_DRAGIMAGE 1 -// Interprocess communication -#define wxUSE_IPC 1 +#define wxUSE_IPC 1 + // 0 for no interprocess comms +#define wxUSE_HELP 1 + // 0 for no help facility -// Help -#if defined(__WIN32__) - #define wxUSE_HELP 1 -#else - #define wxUSE_HELP 1 -#endif - -// MS help +// Should we use MS HTML help for wxHelpController? If disabled, neither +// wxCHMHelpController nor wxBestHelpController are available. +// +// Default is 1 under MSW, 0 is always used for the other platforms. +// +// Recommended setting: 1, only set to 0 if you have trouble compiling +// wxCHMHelpController (could be a problem with really ancient compilers) #define wxUSE_MS_HTML_HELP 1 -// Use wxHTML-based help controller -#define wxUSE_WXHTML_HELP 1 -// Use resources -#define wxUSE_RESOURCES 1 +// Use wxHTML-based help controller? +#define wxUSE_WXHTML_HELP 1 -// Window layout constraint system #define wxUSE_CONSTRAINTS 1 + // 0 for no window layout constraint system + +#define wxUSE_SPLINES 1 + // 0 for no splines -// Splines -#define wxUSE_SPLINES 1 +#define wxUSE_MOUSEWHEEL 1 + // Include mouse wheel support -// Include mouse wheel support -#define wxUSE_MOUSEWHEEL 1 +// Compile wxUIActionSimulator class? +#define wxUSE_UIACTIONSIMULATOR 1 // ---------------------------------------------------------------------------- -// postscript support settings +// wxDC classes for various output formats // ---------------------------------------------------------------------------- // Set to 1 for PostScript device context. -#define wxUSE_POSTSCRIPT 1 +#define wxUSE_POSTSCRIPT 0 // Set to 1 to use font metric files in GetTextExtent #define wxUSE_AFM_FOR_POSTSCRIPT 1 -// Set to 0 to disable PostScript print/preview architecture code under Windows -// (just use Windows printing). -#if defined(__WIN32__) - #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 -#else - #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0 -#endif - -// ---------------------------------------------------------------------------- -// database classes -// ---------------------------------------------------------------------------- - -// Define 1 to use ODBC classes -#define wxUSE_ODBC 1 - -// For backward compatibility reasons, this parameter now only controls the -// default scrolling method used by cursors. This default behavior can be -// overriden by setting the second param of wxDB::wxDbGetConnection() or -// wxDb() constructor to indicate whether the connection (and any wxDbTable()s -// that use the connection) should support forward only scrolling of cursors, -// or both forward and backward support for backward scrolling cursors is -// dependent on the data source as well as the ODBC driver being used. -#define wxODBC_FWD_ONLY_CURSORS 0 - -// Default is 0. Set to 1 to use the deprecated classes, enum types, function, -// member variables. With a setting of 1, full backward compatability with the -// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0, -// as future development will be done only on the non-deprecated -// functions/classes/member variables/etc. -#define wxODBC_BACKWARD_COMPATABILITY 0 - -// ---------------------------------------------------------------------------- -// other compiler (mis)features -// ---------------------------------------------------------------------------- +// Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows +// to create files in SVG (Scalable Vector Graphics) format. +#define wxUSE_SVG 1 -// Set this to 0 if your compiler can't cope with omission of prototype -// parameters. +// Should wxDC provide SetTransformMatrix() and related methods? // -// Default is 1. +// Default is 1 but can be set to 0 if this functionality is not used. Notice +// that currently only wxMSW supports this so setting this to 0 doesn't change +// much for non-MSW platforms (although it will still save a few bytes +// probably). // -// Recommended setting: 1 (should never need to set this to 0) -#define REMOVE_UNUSED_ARG 1 - -// VC++ 4.2 and above allows and but you can't mix -// them. Set to 1 for , 0 for -// -// Default is 1. -// -// Recommended setting: whatever your compiler likes more -#ifdef __MWERKS__ - #define wxUSE_IOSTREAMH 1 -#else - #define wxUSE_IOSTREAMH 0 -#endif +// Recommended setting: 1. +#define wxUSE_DC_TRANSFORM_MATRIX 1 // ---------------------------------------------------------------------------- // image format support @@ -999,50 +1433,89 @@ // which is mentioned if it is the case. // Set to 1 for wxImage support (recommended). -#define wxUSE_IMAGE 1 +#define wxUSE_IMAGE 1 // Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB. -#define wxUSE_LIBPNG 1 +#define wxUSE_LIBPNG 1 // Set to 1 for JPEG format support (requires libjpeg) -#define wxUSE_LIBJPEG 1 +#define wxUSE_LIBJPEG 1 // Set to 1 for TIFF format support (requires libtiff) -#define wxUSE_LIBTIFF 1 +#define wxUSE_LIBTIFF 1 + +// Set to 1 for TGA format support (loading only) +#define wxUSE_TGA 1 // Set to 1 for GIF format support -#define wxUSE_GIF 1 +#define wxUSE_GIF 1 // Set to 1 for PNM format support -#define wxUSE_PNM 1 +#define wxUSE_PNM 1 // Set to 1 for PCX format support -#define wxUSE_PCX 1 +#define wxUSE_PCX 1 // Set to 1 for IFF format support (Amiga format) -#define wxUSE_IFF 0 +#define wxUSE_IFF 0 // Set to 1 for XPM format support -#define wxUSE_XPM 1 +#define wxUSE_XPM 1 // Set to 1 for MS Icons and Cursors format support -#define wxUSE_ICO_CUR 0 +#define wxUSE_ICO_CUR 1 // Set to 1 to compile in wxPalette class - #define wxUSE_PALETTE 1 +#define wxUSE_PALETTE 1 +// ---------------------------------------------------------------------------- +// wxUniversal-only options +// ---------------------------------------------------------------------------- + +// Set to 1 to enable compilation of all themes, this is the default +#define wxUSE_ALL_THEMES 1 + +// Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES +// is unset, if it is set these options are not used; notice that metal theme +// uses Win32 one +#define wxUSE_THEME_GTK 0 +#define wxUSE_THEME_METAL 0 +#define wxUSE_THEME_MONO 0 +#define wxUSE_THEME_WIN32 0 + + +/* --- end common options --- */ + +/* --- start MSW options --- */ // ---------------------------------------------------------------------------- // Windows-only settings // ---------------------------------------------------------------------------- -#if defined(__WINDOWS__) -// Set this to 1 if you want to use wxWindows and MFC in the same program. This +// Set wxUSE_UNICODE_MSLU to 1 if you're compiling wxWidgets in Unicode mode +// and want to run your programs under Windows 9x and not only NT/2000/XP. +// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see +// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note +// that you will have to modify the makefiles to include unicows.lib import +// library as the first library (see installation instructions in install.txt +// to learn how to do it when building the library or samples). +// +// If your compiler doesn't have unicows.lib, you can get a version of it at +// http://libunicows.sourceforge.net +// +// Default is 0 +// +// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems) +#ifndef wxUSE_UNICODE_MSLU + #define wxUSE_UNICODE_MSLU 0 +#endif + +// Set this to 1 if you want to use wxWidgets and MFC in the same program. This // will override some other settings (see below) // // Default is 0. // // Recommended setting: 0 unless you really have to use MFC -#define wxUSE_MFC 0 +#define wxUSE_MFC 0 // Set this to 1 for generic OLE support: this is required for drag-and-drop, // clipboard, OLE Automation. Only set it to 0 if your compiler is very old and @@ -1050,25 +1523,46 @@ // // Default is 1. // -// Recommended setting: 1 for WIN32 - #define wxUSE_OLE 1 +// Recommended setting: 1 +#define wxUSE_OLE 1 -// Set this to 1 to use Microsoft CTL3D library for "3D-look" under Win16 or NT -// 3.x. This setting is ignored under Win9x and NT 4.0+. +// Set this to 1 to enable wxAutomationObject class. // -// Default is 0 for (most) Win32 (systems), 1 for Win16 +// Default is 1. // -// Recommended setting: 0 -#define wxUSE_CTL3D 0 +// Recommended setting: 1 if you need to control other applications via OLE +// Automation, can be safely set to 0 otherwise +#define wxUSE_OLE_AUTOMATION 1 -// Define as 1 to use Microsoft's ItsyBitsy small title bar library, for -// wxMiniFrame. This setting is only used for Win3.1; Win9x and NT use native -// miniframes support instead. +// Set this to 1 to enable wxActiveXContainer class allowing to embed OLE +// controls in wx. // -// Default is 0 for (most) Win32 (systems), 1 for Win16 +// Default is 1. // -// Recommended setting: 0 -#define wxUSE_ITSY_BITSY 0 +// Recommended setting: 1, required by wxMediaCtrl +#define wxUSE_ACTIVEX 1 + +// wxDC caching implementation +#define wxUSE_DC_CACHEING 1 + +// Set this to 1 to enable wxDIB class used internally for manipulating +// wxBitmap data. +// +// Default is 1, set it to 0 only if you don't use wxImage neither +// +// Recommended setting: 1 (without it conversion to/from wxImage won't work) +#define wxUSE_WXDIB 1 + +// Set to 0 to disable PostScript print/preview architecture code under Windows +// (just use Windows printing). +#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 + +// Set this to 1 to compile in wxRegKey class. +// +// Default is 1 +// +// Recommended setting: 1, this is used internally by wx in a few places +#define wxUSE_REGKEY 1 // Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH // which allows to put more than ~32Kb of text in it even under Win9x (NT @@ -1078,39 +1572,86 @@ // // Recommended setting: 1, only set it to 0 if your compiler doesn't have // or can't compile -#if defined(__WIN95__) && !defined(__WINE__) && !defined(__GNUWIN32_OLD__) -// TODO: This should be ifdef'ed for any compilers that don't support -// RichEdit 2.0 but do have RichEdit 1.0... - #define wxUSE_RICHEDIT 0 // currently not supported - #define wxUSE_RICHEDIT2 0 // currently not supported +#define wxUSE_RICHEDIT 1 -#else - #define wxUSE_RICHEDIT 0 - #define wxUSE_RICHEDIT2 0 -#endif +// Set this to 1 to use extra features of richedit v2 and later controls +// +// Default is 1 for compilers which support it +// +// Recommended setting: 1 +#define wxUSE_RICHEDIT2 1 -// Set this to 1 to enable support for the owner-drawn menu and listboxes. +// Set this to 1 to enable support for the owner-drawn menu and listboxes. This +// is required by wxUSE_CHECKLISTBOX. // // Default is 1. // // Recommended setting: 1, set to 0 for a small library size reduction -#define wxUSE_OWNER_DRAWN 0 +#define wxUSE_OWNER_DRAWN 1 -#endif +// Set this to 1 to enable MSW-specific wxTaskBarIcon::ShowBalloon() method. It +// is required by native wxNotificationMessage implementation. +// +// Default is 1 but disabled in wx/msw/chkconf.h if SDK is too old to contain +// the necessary declarations. +// +// Recommended setting: 1, set to 0 for a tiny library size reduction +#define wxUSE_TASKBARICON_BALLOONS 1 + +// Set to 1 to compile MS Windows XP theme engine support +#define wxUSE_UXTHEME 1 + +// Set to 1 to use InkEdit control (Tablet PC), if available +#define wxUSE_INKEDIT 0 + +// Set to 1 to enable .INI files based wxConfig implementation (wxIniConfig) +// +// Default is 0. +// +// Recommended setting: 0, nobody uses .INI files any more +#define wxUSE_INICONF 0 // ---------------------------------------------------------------------------- -// unknown settings +// Generic versions of native controls // ---------------------------------------------------------------------------- -// If 1, enables provision of run-time type information. -// NOW MANDATORY: don't change. -#define wxUSE_DYNAMIC_CLASSES 1 +// Set this to 1 to be able to use wxDatePickerCtrlGeneric in addition to the +// native wxDatePickerCtrl +// +// Default is 0. +// +// Recommended setting: 0, this is mainly used for testing +#define wxUSE_DATEPICKCTRL_GENERIC 0 -//?????? -#if defined(__WIN32__) - #define wxUSE_DDE_FOR_IPC 0 -#else - #define wxUSE_DDE_FOR_IPC 0 -#endif +// ---------------------------------------------------------------------------- +// Crash debugging helpers +// ---------------------------------------------------------------------------- + +// Set this to 1 to be able to use wxCrashReport::Generate() to create mini +// dumps of your program when it crashes (or at any other moment) +// +// Default is 1 if supported by the compiler (VC++ and recent BC++ only). +// +// Recommended setting: 1, set to 0 if your programs never crash +#define wxUSE_CRASHREPORT 1 +/* --- end MSW options --- */ + +/* --- start wxUniv options --- */ +// ---------------------------------------------------------------------------- +// wxUniversal-only options +// ---------------------------------------------------------------------------- + +// Set to 1 to enable compilation of all themes, this is the default +#define wxUSE_ALL_THEMES 1 + +// Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES +// is unset, if it is set these options are not used; notice that metal theme +// uses Win32 one +#define wxUSE_THEME_GTK 0 +#define wxUSE_THEME_METAL 0 +#define wxUSE_THEME_MONO 0 +#define wxUSE_THEME_WIN32 0 +/* --- end wxUniv options --- */ + +#endif // _WX_SETUP_H_ -#endif // _WX_UNIV_SETUP_H_