X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e9576ca53db96b462ed4c0b4bdf47d64c40203e4..98ec9dbebc5584ba1b903d314b25e8c562891483:/src/mac/wave.cpp?ds=sidebyside diff --git a/src/mac/wave.cpp b/src/mac/wave.cpp index c25681858c..f0891a6546 100644 --- a/src/mac/wave.cpp +++ b/src/mac/wave.cpp @@ -15,15 +15,15 @@ #include "wx/object.h" #include "wx/string.h" -#include "wx/stubs/wave.h" +#include "wx/wave.h" wxWave::wxWave() - : m_waveData(NULL), m_waveLength(0), m_isResource(FALSE) + : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true) { } wxWave::wxWave(const wxString& sFileName, bool isResource) - : m_waveData(NULL), m_waveLength(0), m_isResource(FALSE) + : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true) { Create(sFileName, isResource); } @@ -34,28 +34,200 @@ wxWave::~wxWave() Free(); } + bool wxWave::Create(const wxString& fileName, bool isResource) { - Free(); + bool ret = false; + m_sndname = fileName; + m_isResource = isResource; + + if (m_isResource) + ret = true; + else + { /* + if (sndChan) + { // we're playing + FSClose(SndRefNum); + SndRefNum = 0; + SndDisposeChannel(sndChan, TRUE); + free(sndChan); + sndChan = 0; + KillTimer(0,timerID); + } + + if (!lpSnd) + return true; + + if (_access(lpSnd,0)) // no file, no service + return false; + + // Allocate SndChannel + sndChan = (SndChannelPtr) malloc (sizeof(SndChannel)); + + if (!sndChan) + return false; + + sndChan->qLength = 128; + + if (noErr != SndNewChannel (&sndChan, sampledSynth, initMono | initNoInterp, 0)) + { + free(sndChan); + sndChan = 0; + return false; + } - // TODO + if (!(SndRefNum = MacOpenSndFile ((char *)lpSnd))) + { + SndDisposeChannel(sndChan, TRUE); + free(sndChan); + sndChan = 0; - return FALSE; + return false; + } + + bool async = false; + + if (fdwSound & SND_ASYNC) + async = true; + + if (SndStartFilePlay(sndChan, SndRefNum, 0, 81920, 0, 0, 0, async) != noErr) + { + FSClose (SndRefNum); + SndRefNum = 0; + SndDisposeChannel (sndChan, TRUE); + free (sndChan); + sndChan = 0; + return false; + } + + if (async) + { // haven't finish yet + timerID = SetTimer(0, 0, 250, TimerCallBack); + } + else + { + FSClose (SndRefNum); + SndRefNum = 0; + SndDisposeChannel (sndChan, TRUE); + free (sndChan); + sndChan = 0; + }*/ + } + + return ret; } + +//don't know what to do with looped, wth bool wxWave::Play(bool async, bool looped) const { - if (!IsOk()) - return FALSE; + char lpSnd[32]; + bool ret = false; + + if (m_isResource) + { +#if TARGET_CARBON + c2pstrcpy((unsigned char *)lpSnd, m_sndname); +#else + strcpy(lpSnd, m_sndname); + c2pstr((char *) lpSnd); +#endif + SndListHandle hSnd; + + hSnd = (SndListHandle) GetNamedResource('snd ',(const unsigned char *) lpSnd); - // TODO - return FALSE; + if ((hSnd != NULL) && (SndPlay(m_sndChan, hSnd, async) == noErr)) + ret = true; + } + + return ret; } + bool wxWave::Free() { - // TODO - return FALSE; + bool ret = false; + + if (m_isResource) + { + m_sndname.Empty(); + ret = true; + } + else + { + //TODO, + } + + return ret; +} + + +//code below is from an old implementation used for telinfo with MSVC crossplatform support +//technology proceeds, so it would be the wisest to drop this code, but it's left here just +//for the sake of a reference. BTW: Wave files can now be played with QT, starting from V3 + +/*static short MacOpenSndFile (char * path) +{ + VolumeParam vp; + FSSpec fspec; + Str255 name; + char *c; + + // first, get the volume reference number for the file. Start by + // making a Pstring with just the volume name + strcpy ((char *) name, path); + if (c = strchr ((char *) name, ':')) + { + c++; + *c = '\0'; + } + + c2pstr ((char *) name); + vp.ioCompletion = 0; + vp.ioVolIndex = -1; + vp.ioNamePtr = name; + vp.ioVRefNum = 0; + + if (PBGetVInfo((ParamBlockRec *)&vp, 0) != noErr) + return 0; + + // next, buld an FSSpec for the file + strcpy ((char *) name, path); + c2pstr ((char *) name); + if (FSMakeFSSpec (vp.ioVRefNum, 0, name, &fspec) != noErr) + return 0; + + short frefnum; + // now open the file, and return it's reference number + if (FSpOpenDF(&fspec, fsRdPerm, &frefnum) != noErr) + return 0; + + return frefnum; } +void TimerCallBack(HWND hwnd,UINT uMsg,UINT idEvent,DWORD dwTime) +{ + if(!sndChan) + { + KillTimer(0,timerID); + return; + } + + SCStatus scstat; + + if (noErr == SndChannelStatus (sndChan, sizeof (SCStatus), &scstat)) { + if (scstat.scChannelPaused || scstat.scChannelBusy) + return; // not done yet + } + + // either error or done. + FSClose (SndRefNum); + SndRefNum = 0; + SndDisposeChannel (sndChan, TRUE); + free (sndChan); + sndChan = 0; + KillTimer(0,timerID); +}*/ + +