X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e90c1d2a19361551eb07778280f22be3e759cf64..12bb29f5432174ecbd65549bda832d70d34a98ae:/src/msw/dialog.cpp diff --git a/src/msw/dialog.cpp b/src/msw/dialog.cpp index 8c3f4e9afa..b8b73d2525 100644 --- a/src/msw/dialog.cpp +++ b/src/msw/dialog.cpp @@ -1,663 +1,468 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: dialog.cpp +// Name: src/msw/dialog.cpp // Purpose: wxDialog class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem +// Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation "dialog.h" -#endif +// ============================================================================ +// declarations +// ============================================================================ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ -#pragma hdrstop + #pragma hdrstop #endif -#ifndef WX_PRECOMP #include "wx/dialog.h" -#include "wx/utils.h" -#include "wx/frame.h" -#include "wx/app.h" -#include "wx/settings.h" -#include "wx/intl.h" -#include "wx/log.h" +#include "wx/modalhook.h" + +#ifndef WX_PRECOMP + #include "wx/msw/wrapcdlg.h" + #include "wx/utils.h" + #include "wx/frame.h" + #include "wx/app.h" + #include "wx/button.h" + #include "wx/settings.h" + #include "wx/intl.h" + #include "wx/log.h" + #include "wx/toolbar.h" #endif #include "wx/msw/private.h" -#include "wx/log.h" +#include "wx/evtloop.h" +#include "wx/scopedptr.h" -#if wxUSE_COMMON_DIALOGS -#include -#endif +#if defined(__SMARTPHONE__) && defined(__WXWINCE__) + #include "wx/msw/wince/resources.h" +#endif // __SMARTPHONE__ && __WXWINCE__ -#define wxDIALOG_DEFAULT_X 300 -#define wxDIALOG_DEFAULT_Y 300 - -// Lists to keep track of windows, so we can disable/enable them -// for modal dialogs -wxWindowList wxModalDialogs; -wxWindowList wxModelessWindows; // Frames and modeless dialogs -extern wxList WXDLLEXPORT wxPendingDelete; - -#if !USE_SHARED_LIBRARY - IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel) - - BEGIN_EVENT_TABLE(wxDialog, wxPanel) - EVT_SIZE(wxDialog::OnSize) - EVT_BUTTON(wxID_OK, wxDialog::OnOK) - EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) - EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) - EVT_CHAR_HOOK(wxDialog::OnCharHook) - EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged) - EVT_CLOSE(wxDialog::OnCloseWindow) - END_EVENT_TABLE() -#endif +// ---------------------------------------------------------------------------- +// wxWin macros +// ---------------------------------------------------------------------------- -wxDialog::wxDialog() -{ - m_isShown = FALSE; - m_modalShowing = FALSE; +// ---------------------------------------------------------------------------- +// wxDialogModalData +// ---------------------------------------------------------------------------- - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); -} - -bool wxDialog::Create(wxWindow *parent, wxWindowID id, - const wxString& title, - const wxPoint& pos, - const wxSize& size, - long style, - const wxString& name) +// this is simply a container for any data we need to implement modality which +// allows us to avoid changing wxDialog each time the implementation changes +class wxDialogModalData { -#if wxUSE_TOOLTIPS - m_hwndToolTip = 0; -#endif +public: + wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { } - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); - SetName(name); + void RunLoop() + { + m_evtLoop.Run(); + } - if (!parent) - wxTopLevelWindows.Append(this); + void ExitLoop() + { + m_evtLoop.Exit(); + } - // windowFont = wxTheFontList->FindOrCreateFont(11, wxSWISS, wxNORMAL, wxNORMAL); +private: + wxModalEventLoop m_evtLoop; +}; - if (parent) parent->AddChild(this); +wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData) - if ( id == -1 ) - m_windowId = (int)NewControlId(); - else - m_windowId = id; +// ============================================================================ +// implementation +// ============================================================================ - int x = pos.x; - int y = pos.y; - int width = size.x; - int height = size.y; +// ---------------------------------------------------------------------------- +// wxDialog construction +// ---------------------------------------------------------------------------- - if (x < 0) x = wxDIALOG_DEFAULT_X; - if (y < 0) y = wxDIALOG_DEFAULT_Y; +void wxDialog::Init() +{ + m_isShown = false; + m_modalData = NULL; +#if wxUSE_TOOLBAR && defined(__POCKETPC__) + m_dialogToolBar = NULL; +#endif +#if wxUSE_DIALOG_SIZEGRIP + m_hGripper = 0; +#endif // wxUSE_DIALOG_SIZEGRIP +} - m_windowStyle = style; +bool wxDialog::Create(wxWindow *parent, + wxWindowID id, + const wxString& title, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name) +{ + SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG); - m_isShown = FALSE; - m_modalShowing = FALSE; + // All dialogs should really have this style + style |= wxTAB_TRAVERSAL; - if (width < 0) - width = 500; - if (height < 0) - height = 500; + if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) ) + return false; - // All dialogs should really have this style - m_windowStyle |= wxTAB_TRAVERSAL; - - WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle); - if (m_windowStyle & wxSTAY_ON_TOP) - extendedStyle |= WS_EX_TOPMOST; - - // Allows creation of dialogs with & without captions under MSWindows, - // resizeable or not (but a resizeable dialog always has caption - - // otherwise it would look too strange) - const wxChar *dlg; - if ( style & wxRESIZE_BORDER ) - dlg = T("wxResizeableDialog"); - else if ( style & wxCAPTION ) - dlg = T("wxCaptionDialog"); - else - dlg = T("wxNoCaptionDialog"); - MSWCreate(m_windowId, parent, NULL, this, NULL, - x, y, width, height, - 0, // style is not used if we have dlg template - dlg, - extendedStyle); + if ( !m_hasFont ) + SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); - HWND hwnd = (HWND)GetHWND(); +#if defined(__SMARTPHONE__) && defined(__WXWINCE__) + SetLeftMenu(wxID_OK, _("OK")); +#endif +#if wxUSE_TOOLBAR && defined(__POCKETPC__) + CreateToolBar(); +#endif - if ( !hwnd ) +#if wxUSE_DIALOG_SIZEGRIP + if ( HasFlag(wxRESIZE_BORDER) ) { - wxLogError(_("Failed to create dialog.")); + CreateGripper(); - return FALSE; + Connect(wxEVT_CREATE, + wxWindowCreateEventHandler(wxDialog::OnWindowCreate)); } +#endif // wxUSE_DIALOG_SIZEGRIP - SubclassWin(GetHWND()); - - SetWindowText(hwnd, title); - SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); - - return TRUE; -} - -void wxDialog::SetModal(bool flag) -{ - if ( flag ) - m_windowStyle |= wxDIALOG_MODAL ; - else - if ( m_windowStyle & wxDIALOG_MODAL ) - m_windowStyle -= wxDIALOG_MODAL ; - - wxModelessWindows.DeleteObject(this); - if (!flag) - wxModelessWindows.Append(this); + return true; } wxDialog::~wxDialog() { - m_isBeingDeleted = TRUE; - - wxTopLevelWindows.DeleteObject(this); - - Show(FALSE); - - if (m_modalShowing) - { - // For some reason, wxWindows can activate another task altogether - // when a frame is destroyed after a modal dialog has been invoked. - // Try to bring the parent to the top. - // dfgg: I moved this following line from end of function - - // must not call if another window is on top!! - // This can often happen with Close() and delayed deleting - if (GetParent() && GetParent()->GetHWND()) - ::BringWindowToTop((HWND) GetParent()->GetHWND()); - } + // this will also reenable all the other windows for a modal dialog + Show(false); - m_modalShowing = FALSE; +#if wxUSE_DIALOG_SIZEGRIP + DestroyGripper(); +#endif // wxUSE_DIALOG_SIZEGRIP +} - if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL ) - wxModelessWindows.DeleteObject(this); +// ---------------------------------------------------------------------------- +// showing the dialogs +// ---------------------------------------------------------------------------- - // If this is the last top-level window, exit. - if (wxTheApp && (wxTopLevelWindows.Number() == 0)) - { - wxTheApp->SetTopWindow(NULL); +bool wxDialog::Show(bool show) +{ + if ( show == IsShown() ) + return false; - if (wxTheApp->GetExitOnFrameDelete()) + if ( !show && m_modalData ) { - PostQuitMessage(0); + // we need to do this before calling wxDialogBase version because if we + // had disabled other app windows, they must be reenabled right now as + // if they stay disabled Windows will activate another window (one + // which is enabled, anyhow) when we're hidden in the base class Show() + // and we will lose activation + m_modalData->ExitLoop(); } - } -} -// By default, pressing escape cancels the dialog -void wxDialog::OnCharHook(wxKeyEvent& event) -{ - if (GetHWND()) - { - if (event.m_keyCode == WXK_ESCAPE) + if ( show ) { - // Behaviour changed in 2.0: we'll send a Cancel message - // to the dialog instead of Close. - wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); - cancelEvent.SetEventObject( this ); - GetEventHandler()->ProcessEvent(cancelEvent); + if (CanDoLayoutAdaptation()) + DoLayoutAdaptation(); - return; + // this usually will result in TransferDataToWindow() being called + // which will change the controls values so do it before showing as + // otherwise we could have some flicker + InitDialog(); } - } - // We didn't process this event. - event.Skip(); -} - -void wxDialog::OnPaint(wxPaintEvent& event) -{ - // No: if you call the default procedure, it makes - // the following painting code not work. -// wxWindow::OnPaint(event); -} -void wxDialog::Fit() -{ - wxWindow::Fit(); -} + wxDialogBase::Show(show); -void wxDialog::Iconize(bool WXUNUSED(iconize)) -{ - // Windows dialog boxes can't be iconized -} + if ( show ) + { + // dialogs don't get WM_SIZE message from ::ShowWindow() for some + // reason so generate it ourselves for consistency with frames and + // dialogs in other ports + // + // NB: normally we should call it just the first time but doing it + // every time is simpler than keeping a flag + const wxSize size = GetClientSize(); + ::SendMessage(GetHwnd(), WM_SIZE, + SIZE_RESTORED, MAKELPARAM(size.x, size.y)); + } -bool wxDialog::IsIconized() const -{ - return FALSE; + return true; } -void wxDialog::DoSetClientSize(int width, int height) +// show dialog modally +int wxDialog::ShowModal() { - HWND hWnd = (HWND) GetHWND(); - RECT rect; - ::GetClientRect(hWnd, &rect); + WX_HOOK_MODAL_DIALOG(); - RECT rect2; - GetWindowRect(hWnd, &rect2); + wxASSERT_MSG( !IsModal(), wxT("ShowModal() can't be called twice") ); - // Find the difference between the entire window (title bar and all) - // and the client area; add this to the new client size to move the - // window - int actual_width = rect2.right - rect2.left - rect.right + width; - int actual_height = rect2.bottom - rect2.top - rect.bottom + height; + Show(); - MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE); + // EndModal may have been called from InitDialog handler (called from + // inside Show()) and hidden the dialog back again + if ( IsShown() ) + { + // enter and run the modal loop + wxDialogModalDataTiedPtr modalData(&m_modalData, + new wxDialogModalData(this)); + modalData->RunLoop(); + } - wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId); - event.SetEventObject( this ); - GetEventHandler()->ProcessEvent(event); + return GetReturnCode(); } -void wxDialog::GetPosition(int *x, int *y) const +void wxDialog::EndModal(int retCode) { - HWND hWnd = (HWND) GetHWND(); - RECT rect; - GetWindowRect(hWnd, &rect); + wxASSERT_MSG( IsModal(), wxT("EndModal() called for non modal dialog") ); - *x = rect.left; - *y = rect.top; -} + SetReturnCode(retCode); -bool wxDialog::IsShown() const -{ - return m_isShown; + Hide(); } -bool wxDialog::IsModal() const -{ - return wxModalDialogs.Find((wxDialog *)this) != 0; // const_cast -} +// ---------------------------------------------------------------------------- +// wxDialog gripper handling +// ---------------------------------------------------------------------------- -bool wxDialog::Show(bool show) -{ - m_isShown = show; - - if (show) - InitDialog(); - - bool modal = ((GetWindowStyleFlag() & wxDIALOG_MODAL) == wxDIALOG_MODAL) ; - -#if WXGARBAGE_COLLECTION_ON /* MATTHEW: GC */ - if (!modal) { - if (show) { - if (!wxModelessWindows.Find(this)) - wxModelessWindows.Append(this); - } else - wxModelessWindows.DeleteObject(this); - } - if (show) { - if (!wxTopLevelWindows.Find(this)) - wxTopLevelWindows.Append(this); - } else - wxTopLevelWindows.DeleteObject(this); -#endif +#if wxUSE_DIALOG_SIZEGRIP - if (modal) - { - if (show) - { - // find the top level window which had focus before - we will restore - // focus to it later - m_hwndOldFocus = 0; - for ( HWND hwnd = ::GetFocus(); hwnd; hwnd = ::GetParent(hwnd) ) - { - m_hwndOldFocus = (WXHWND)hwnd; - } - - if (m_modalShowing) - { - BringWindowToTop((HWND) GetHWND()); - return TRUE; - } - - m_modalShowing = TRUE; - wxNode *node = wxModalDialogs.First(); - while (node) - { - wxDialog *box = (wxDialog *)node->Data(); - if (box != this) - ::EnableWindow((HWND) box->GetHWND(), FALSE); - node = node->Next(); - } - - // if we don't do it, some window might be deleted while we have pointers - // to them in our disabledWindows list and the program will crash when it - // will try to reenable them after the modal dialog end - wxTheApp->DeletePendingObjects(); - wxList disabledWindows; - - node = wxModelessWindows.First(); - while (node) - { - wxWindow *win = (wxWindow *)node->Data(); - if (::IsWindowEnabled((HWND) win->GetHWND())) - { - ::EnableWindow((HWND) win->GetHWND(), FALSE); - disabledWindows.Append(win); - } - node = node->Next(); - } - - ShowWindow((HWND) GetHWND(), SW_SHOW); - EnableWindow((HWND) GetHWND(), TRUE); - BringWindowToTop((HWND) GetHWND()); - - if ( !wxModalDialogs.Find(this) ) - wxModalDialogs.Append(this); - - MSG msg; - // Must test whether this dialog still exists: we may not process - // a message before the deletion. - while (wxModalDialogs.Find(this) && m_modalShowing && GetMessage(&msg, NULL, 0, 0)) - { - if ( m_acceleratorTable.Ok() && - ::TranslateAccelerator((HWND)GetHWND(), - (HACCEL)m_acceleratorTable.GetHACCEL(), - &msg) ) - { - // Have processed the message - } - else if ( !wxTheApp->ProcessMessage((WXMSG *)&msg) ) - { - TranslateMessage(&msg); - DispatchMessage(&msg); - } - - // If we get crashes (as per George Tasker's message) with nested modal dialogs, - // we should try removing the m_modalShowing test +void wxDialog::SetWindowStyleFlag(long style) +{ + wxDialogBase::SetWindowStyleFlag(style); - if (m_modalShowing && !::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE)) - // dfgg: NB MUST test m_modalShowing again as the message loop could have triggered - // a Show(FALSE) in the mean time!!! - // Without the test, we might delete the dialog before the end of modal showing. - { - while (wxTheApp->ProcessIdle() && m_modalShowing) - { - // Keep going until we decide we've done enough - } - } - } - // dfgg: now must specifically re-enable all other app windows that we disabled earlier - node=disabledWindows.First(); - while(node) { - wxWindow* win = (wxWindow*) node->Data(); - if (wxModalDialogs.Find(win) || wxModelessWindows.Find(win)) - { - HWND hWnd = (HWND) win->GetHWND(); - if (::IsWindow(hWnd)) - ::EnableWindow(hWnd,TRUE); - } - node=node->Next(); - } - } - else // !show - { - ::SetFocus((HWND)m_hwndOldFocus); - - wxModalDialogs.DeleteObject(this); - - wxNode *last = wxModalDialogs.Last(); - - // If there's still a modal dialog active, we - // enable it, else we enable all modeless windows - if (last) - { - // VZ: I don't understand what this is supposed to do, so I'll leave - // it out for now and look for horrible consequences - wxDialog *box = (wxDialog *)last->Data(); - HWND hwnd = (HWND) box->GetHWND(); -#if 0 - if (box->IsUserEnabled()) -#endif // 0 - EnableWindow(hwnd, TRUE); - BringWindowToTop(hwnd); - } - else - { - wxNode *node = wxModelessWindows.First(); - while (node) - { - wxWindow *win = (wxWindow *)node->Data(); - HWND hwnd = (HWND) win->GetHWND(); - // Only enable again if not user-disabled. -#if 0 - if (win->IsUserEnabled()) -#endif // 0 - EnableWindow(hwnd, TRUE); - node = node->Next(); - } - } - // Try to highlight the correct window (the parent) - HWND hWndParent = 0; - if (GetParent()) - { - hWndParent = (HWND) GetParent()->GetHWND(); - if (hWndParent) - ::BringWindowToTop(hWndParent); - } - ShowWindow((HWND) GetHWND(), SW_HIDE); - m_modalShowing = FALSE; - } - } - else // !modal - { - if (show) - { - ShowWindow((HWND) GetHWND(), SW_SHOW); - BringWindowToTop((HWND) GetHWND()); - } + if ( HasFlag(wxRESIZE_BORDER) ) + CreateGripper(); else - { - // Try to highlight the correct window (the parent) - HWND hWndParent = 0; - if (GetParent()) - { - hWndParent = (HWND) GetParent()->GetHWND(); - if (hWndParent) - ::BringWindowToTop(hWndParent); - } - ShowWindow((HWND) GetHWND(), SW_HIDE); - } - } - return TRUE; + DestroyGripper(); } -void wxDialog::SetTitle(const wxString& title) +void wxDialog::CreateGripper() { - SetWindowText((HWND) GetHWND(), title.c_str()); + if ( !m_hGripper ) + { + // just create it here, it will be positioned and shown later + m_hGripper = (WXHWND)::CreateWindow + ( + wxT("SCROLLBAR"), + wxT(""), + WS_CHILD | + WS_CLIPSIBLINGS | + SBS_SIZEGRIP | + SBS_SIZEBOX | + SBS_SIZEBOXBOTTOMRIGHTALIGN, + 0, 0, 0, 0, + GetHwnd(), + 0, + wxGetInstance(), + NULL + ); + } } -wxString wxDialog::GetTitle() const +void wxDialog::DestroyGripper() { - GetWindowText((HWND) GetHWND(), wxBuffer, 1000); - return wxString(wxBuffer); + if ( m_hGripper ) + { + // we used to have trouble with gripper appearing on top (and hence + // overdrawing) the other, real, dialog children -- check that this + // isn't the case automatically (but notice that this could be false if + // we're not shown at all as in this case ResizeGripper() might not + // have been called yet) + wxASSERT_MSG( !IsShown() || + ::GetWindow((HWND)m_hGripper, GW_HWNDNEXT) == 0, + wxT("Bug in wxWidgets: gripper should be at the bottom of Z-order") ); + ::DestroyWindow((HWND) m_hGripper); + m_hGripper = 0; + } } -void wxDialog::Centre(int direction) +void wxDialog::ShowGripper(bool show) { - int x_offset,y_offset ; - int display_width, display_height; - int width, height, x, y; - wxWindow *parent = GetParent(); - if ((direction & wxCENTER_FRAME) && parent) - { - parent->GetPosition(&x_offset,&y_offset) ; - parent->GetSize(&display_width,&display_height) ; - } - else - { - wxDisplaySize(&display_width, &display_height); - x_offset = 0 ; - y_offset = 0 ; - } - - GetSize(&width, &height); - GetPosition(&x, &y); - - if (direction & wxHORIZONTAL) - x = (int)((display_width - width)/2); - if (direction & wxVERTICAL) - y = (int)((display_height - height)/2); - - SetSize(x+x_offset, y+y_offset, width, height); -} + wxASSERT_MSG( m_hGripper, wxT("shouldn't be called if we have no gripper") ); -// Replacement for Show(TRUE) for modal dialogs - returns return code -int wxDialog::ShowModal() -{ - m_windowStyle |= wxDIALOG_MODAL; - Show(TRUE); - return GetReturnCode(); -} + if ( show ) + ResizeGripper(); -void wxDialog::EndModal(int retCode) -{ - SetReturnCode(retCode); - Show(FALSE); + ::ShowWindow((HWND)m_hGripper, show ? SW_SHOW : SW_HIDE); } -// Define for each class of dialog and control -WXHBRUSH wxDialog::OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor, - WXUINT message, WXWPARAM wParam, WXLPARAM lParam) +void wxDialog::ResizeGripper() { -#if wxUSE_CTL3D - HBRUSH hbrush = Ctl3dCtlColorEx(message, wParam, lParam); - return (WXHBRUSH) hbrush; -#else - return 0; -#endif -} + wxASSERT_MSG( m_hGripper, wxT("shouldn't be called if we have no gripper") ); -// Standard buttons -void wxDialog::OnOK(wxCommandEvent& event) -{ - if ( Validate() && TransferDataFromWindow() ) - { - if ( IsModal() ) - EndModal(wxID_OK); - else - { - SetReturnCode(wxID_OK); - this->Show(FALSE); - } - } -} + HWND hwndGripper = (HWND)m_hGripper; -void wxDialog::OnApply(wxCommandEvent& event) -{ - if (Validate()) - TransferDataFromWindow(); - // TODO probably need to disable the Apply button until things change again + const wxRect rectGripper = wxRectFromRECT(wxGetWindowRect(hwndGripper)); + const wxSize size = GetClientSize() - rectGripper.GetSize(); + + ::SetWindowPos(hwndGripper, HWND_BOTTOM, + size.x, size.y, + rectGripper.width, rectGripper.height, + SWP_NOACTIVATE); } -void wxDialog::OnCancel(wxCommandEvent& event) +void wxDialog::OnWindowCreate(wxWindowCreateEvent& event) { - if ( IsModal() ) - EndModal(wxID_CANCEL); - else + if ( m_hGripper && IsShown() && + event.GetWindow() && event.GetWindow()->GetParent() == this ) { - SetReturnCode(wxID_CANCEL); - this->Show(FALSE); + // Put gripper below the newly created child window + ::SetWindowPos((HWND)m_hGripper, HWND_BOTTOM, 0, 0, 0, 0, + SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE); } -} - -void wxDialog::OnCloseWindow(wxCloseEvent& event) -{ - // We'll send a Cancel message by default, - // which may close the dialog. - // Check for looping if the Cancel event handler calls Close(). - // Note that if a cancel button and handler aren't present in the dialog, - // nothing will happen when you close the dialog via the window manager, or - // via Close(). - // We wouldn't want to destroy the dialog by default, since the dialog may have been - // created on the stack. - // However, this does mean that calling dialog->Close() won't delete the dialog - // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be - // sure to destroy the dialog. - // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog. + event.Skip(); +} - static wxList closing; +#endif // wxUSE_DIALOG_SIZEGRIP - if ( closing.Member(this) ) - return; +// ---------------------------------------------------------------------------- +// wxWin event handlers +// ---------------------------------------------------------------------------- - closing.Append(this); +#ifdef __POCKETPC__ +// Responds to the OK button in a PocketPC titlebar. This +// can be overridden, or you can change the id used for +// sending the event, by calling SetAffirmativeId. +bool wxDialog::DoOK() +{ + const int idOk = GetAffirmativeId(); + if ( EmulateButtonClickIfPresent(idOk) ) + return true; - wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); - cancelEvent.SetEventObject( this ); - GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog + wxCommandEvent event(wxEVT_BUTTON, GetAffirmativeId()); + event.SetEventObject(this); - closing.DeleteObject(this); + return HandleWindowEvent(event); } +#endif // __POCKETPC__ -// Destroy the window (delayed, if a managed window) -bool wxDialog::Destroy() +#if wxUSE_TOOLBAR && defined(__POCKETPC__) +// create main toolbar by calling OnCreateToolBar() +wxToolBar* wxDialog::CreateToolBar(long style, wxWindowID winid, const wxString& name) { - if (!wxPendingDelete.Member(this)) - wxPendingDelete.Append(this); - return TRUE; -} + m_dialogToolBar = OnCreateToolBar(style, winid, name); -void wxDialog::OnSize(wxSizeEvent& WXUNUSED(event)) -{ - // if we're using constraints - do use them - #if wxUSE_CONSTRAINTS - if ( GetAutoLayout() ) - { - Layout(); - } - #endif + return m_dialogToolBar; } -void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event) +// return a new toolbar +wxToolBar *wxDialog::OnCreateToolBar(long style, + wxWindowID winid, + const wxString& name) { -#if wxUSE_CTL3D - Ctl3dColorChange(); -#else - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); - Refresh(); -#endif + return new wxToolMenuBar(this, winid, + wxDefaultPosition, wxDefaultSize, + style, name); } +#endif // --------------------------------------------------------------------------- -// dialog window proc +// dialog Windows messages processing // --------------------------------------------------------------------------- -long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) +WXLRESULT wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { - long rc = 0; - bool processed = FALSE; + WXLRESULT rc = 0; + bool processed = false; switch ( message ) { +#ifdef __WXWINCE__ + // react to pressing the OK button in the title + case WM_COMMAND: + { + switch ( LOWORD(wParam) ) + { +#ifdef __POCKETPC__ + case IDOK: + processed = DoOK(); + if (!processed) + processed = !Close(); +#endif +#ifdef __SMARTPHONE__ + case IDM_LEFT: + case IDM_RIGHT: + processed = HandleCommand( LOWORD(wParam) , 0 , NULL ); + break; +#endif // __SMARTPHONE__ + } + break; + } +#endif case WM_CLOSE: // if we can't close, tell the system that we processed the // message - otherwise it would close us processed = !Close(); break; + + case WM_SIZE: +#if wxUSE_DIALOG_SIZEGRIP + if ( m_hGripper ) + { + switch ( wParam ) + { + case SIZE_MAXIMIZED: + ShowGripper(false); + break; + + case SIZE_RESTORED: + ShowGripper(true); + } + } +#endif // wxUSE_DIALOG_SIZEGRIP + + // the Windows dialogs unfortunately are not meant to be resizable + // at all and their standard class doesn't include CS_[VH]REDRAW + // styles which means that the window is not refreshed properly + // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can + // help with it - so we have to refresh it manually which certainly + // creates flicker but at least doesn't show garbage on the screen + rc = wxWindow::MSWWindowProc(message, wParam, lParam); + processed = true; + if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) ) + { + ::InvalidateRect(GetHwnd(), NULL, false /* erase bg */); + } + break; + +#ifndef __WXMICROWIN__ + case WM_SETCURSOR: + // we want to override the busy cursor for modal dialogs: + // typically, wxBeginBusyCursor() is called and then a modal dialog + // is shown, but the modal dialog shouldn't have hourglass cursor + if ( IsModal() && wxIsBusy() ) + { + // set our cursor for all windows (but see below) + wxCursor cursor = m_cursor; + if ( !cursor.IsOk() ) + cursor = wxCURSOR_ARROW; + + ::SetCursor(GetHcursorOf(cursor)); + + // in any case, stop here and don't let wxWindow process this + // message (it would set the busy cursor) + processed = true; + + // but return false to tell the child window (if the event + // comes from one of them and not from ourselves) that it can + // set its own cursor if it has one: thus, standard controls + // (e.g. text ctrl) still have correct cursors in a dialog + // invoked while wxIsBusy() + rc = false; + } + break; +#endif // __WXMICROWIN__ } if ( !processed ) - rc = wxWindow::MSWWindowProc(message, wParam, lParam); + rc = wxDialogBase::MSWWindowProc(message, wParam, lParam); return rc; }