X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e8759560f8c3d47d51abca114d3ef475c6b13529..15cac64f7564d48c274c6490774a77bd8c09f808:/include/wx/renderer.h diff --git a/include/wx/renderer.h b/include/wx/renderer.h index 94119d8994..1c54983345 100644 --- a/include/wx/renderer.h +++ b/include/wx/renderer.h @@ -110,10 +110,11 @@ struct WXDLLIMPEXP_CORE wxHeaderButtonParams int m_labelAlignment; }; -enum wxHeaderSortIconType { +enum wxHeaderSortIconType +{ wxHDR_SORT_ICON_NONE, // Header button has no sort arrow - wxHDR_SORT_ICON_UP, // Header button an an up sort arrow icon - wxHDR_SORT_ICON_DOWN // Header button an a down sort arrow icon + wxHDR_SORT_ICON_UP, // Header button an up sort arrow icon + wxHDR_SORT_ICON_DOWN // Header button a down sort arrow icon }; @@ -255,6 +256,18 @@ public: // only wxCONTROL_SELECTED makes sense in flags here virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; + // Draw a native wxChoice + virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0; + + // Draw a native wxComboBox + virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0; + + // Draw a native wxTextCtrl frame + virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0; + + // Draw a native wxRadioButton (just the graphical portion) + virtual void DrawRadioButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0; + // geometry functions // ------------------ @@ -394,6 +407,18 @@ public: virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); } + virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) + { m_rendererNative.DrawChoice( win, dc, rect, flags); } + + virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) + { m_rendererNative.DrawComboBox( win, dc, rect, flags); } + + virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) + { m_rendererNative.DrawTextCtrl( win, dc, rect, flags); } + + virtual void DrawRadioButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) + { m_rendererNative.DrawRadioButton( win, dc, rect, flags); } + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) { return m_rendererNative.GetSplitterParams(win); }