X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e8508ea8a890c90e6e72b2579780ca2ccbf40270..dfa2a1d92bcf7256cacd751a81fe131fedc121af:/include/wx/motif/wave.h diff --git a/include/wx/motif/wave.h b/include/wx/motif/wave.h deleted file mode 100644 index 1b337bb7cd..0000000000 --- a/include/wx/motif/wave.h +++ /dev/null @@ -1,44 +0,0 @@ -///////////////////////////////////////////////////////////////////////////// -// Name: wave.h -// Purpose: wxWave class (loads and plays short Windows .wav files). -// Optional on non-Windows platforms. -// Author: Julian Smart -// Modified by: -// Created: 17/09/98 -// RCS-ID: $Id$ -// Copyright: (c) Julian Smart -// Licence: wxWindows licence -///////////////////////////////////////////////////////////////////////////// - -#ifndef _WX_WAVE_H_ -#define _WX_WAVE_H_ - -#ifdef __GNUG__ -#pragma interface "wave.h" -#endif - -#include "wx/object.h" - -class wxWave : public wxObject -{ -public: - wxWave(); - wxWave(const wxString& fileName, bool isResource = FALSE); - ~wxWave(); - -public: - bool Create(const wxString& fileName, bool isResource = FALSE); - bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; - bool Play(bool async = TRUE, bool looped = FALSE) const; - -protected: - bool Free(); - -private: - char* m_waveData; - int m_waveLength; - bool m_isResource; -}; - -#endif -// _WX_WAVE_H_