X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e8482f24cfc00645607f8526fde38d39e0dcaa63..3030ae493df7500fd5da7555f141c0c8a690bd8a:/contrib/docs/latex/mmedia/sample.tex diff --git a/contrib/docs/latex/mmedia/sample.tex b/contrib/docs/latex/mmedia/sample.tex index 4e0a437d39..8b8e65c0af 100644 --- a/contrib/docs/latex/mmedia/sample.tex +++ b/contrib/docs/latex/mmedia/sample.tex @@ -1,87 +1,6 @@ -\chapter{OGLEdit: a sample OGL application}\label{ogledit}% +\chapter{MMboard: a sample MMedia application}\label{mmboard}% \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% \setfooter{\thepage}{}{}{}{}{\thepage} -OGLEdit is a sample OGL application that allows the user to draw, edit, -save and load a few shapes. It should clarify aspects of OGL usage, and -can act as a template for similar applications. OGLEdit can be found in\rtfsp -{\tt samples/ogledit} in the OGL distribution. +To be written. -$$\image{10cm;0cm}{ogledit.eps}$$\par - -The wxWindows document/view model has been used in OGL, to reduce the amount of -housekeeping logic required to get it up and running. OGLEdit also provides -a demonstration of the Undo/Redo capability supported by the document/view classes, -and how a typical application might implement this feature. - -\section{OGLEdit files} - -OGLEdit comprises the following source files. - -\begin{itemize}\itemsep=0pt -\item doc.h, doc.cpp: MyDiagram, DiagramDocument, DiagramCommand, MyEvtHandler -classes related to diagram functionality and documents. -\item view.h, view.cpp: MyCanvas, DiagramView classes related to visualisation of -the diagram. -\item ogledit.h, ogledit.cpp: MyFrame, MyApp classes related to the overall application. -\item palette.h, palette.cpp: EditorToolPalette implementing the shape palette. -\end{itemize} - -\section{How OGLEdit works} - -OGLEdit defines a DiagramDocument class, each of instance of which holds a MyDiagram -member which itself contains the shapes. - -In order to implement specific mouse behaviour for shapes, a class MyEvtHandler is -defined which is `plugged into' each shape when it is created, instead of overriding each shape class -individually. This event handler class also holds a label string. - -The DiagramCommand class is the key to implementing Undo/Redo. Each instance of DiagramCommand -stores enough information about an operation (create, delete, change colour etc.) to allow -it to carry out (or undo) its command. In DiagramView::OnMenuCommand, when the user initiates the -command, a new DiagramCommand instance is created which is then sent to the document's -command processor (see wxWindows manual for more information about doc/view and command -processing). - -Apart from menu commands, another way commands are initiated is by the user left-clicking on -the canvas or right-dragging on a node. MyCanvas::OnLeftClick in view.cpp shows how -the appropriate wxClassInfo is passed to a DiagramCommand, to allow DiagramCommand::Do -to create a new shape given the wxClassInfo. - -The MyEvtHandler right-drag methods in doc.cpp implement drawing a line between -two shapes, detecting where the right mouse button was released and looking for a second -shape. Again, a new DiagramCommand instance is created and passed to the command -processor to carry out the command. - -DiagramCommand::Do and DiagramCommand::Undo embody much of the -interesting interaction with the OGL library. A complication of note -when implementing undo is the problem of deleting a node shape which has -one or more arcs attached to it. If you delete the node, the arc(s) -should be deleted too. But multiple arc deletion represents more information -that can be incorporated in the existing DiagramCommand scheme. OGLEdit -copes with this by treating each arc deletion as a separate command, and -sending Cut commands recursively, providing an undo path. Undoing such a -Cut will only undo one command at a time - not a one to one -correspondence with the original command - but it's a reasonable -compromise and preserves Do/Undo whilst keeping our DiagramCommand class -simple. - -\section{Possible enhancements} - -OGLEdit is very simplistic and does not employ the more advanced features -of OGL, such as: - -\begin{itemize}\itemsep=0pt -\item attachment points (arcs are drawn to particular points on a shape) -\item metafile and bitmaps shapes -\item divided rectangles -\item composite shapes, and constraints -\item creating labels in shape regions -\item arc labels (OGL has support for three movable labels per arc) -\item spline and multiple-segment line arcs -\item adding annotations to node and arc shapes -\item line-straightening (supported by OGL) and alignment (not supported directly by OGL) -\end{itemize} - -These could be added to OGLEdit, at the risk of making it a less -useful example for beginners.