X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e76372220ef34c80cd801eff2e0523c87fb00bdb..325219cb26ca12c8b66e8cc3337730cb10bdaa70:/src/univ/themes/win32.cpp diff --git a/src/univ/themes/win32.cpp b/src/univ/themes/win32.cpp index 1a08bde723..42a2efdff6 100644 --- a/src/univ/themes/win32.cpp +++ b/src/univ/themes/win32.cpp @@ -1720,7 +1720,7 @@ void wxWin32Renderer::DrawToolBarButton(wxDC& dc, { int xpoint = (rect.GetLeft() + rect.GetRight() + 1 - bitmap.GetWidth()) / 2; int ypoint = (rect.GetTop() + rect.GetBottom() + 1 - bitmap.GetHeight()) / 2; - dc.DrawBitmap(bitmap, xpoint, ypoint); + dc.DrawBitmap(bitmap, xpoint, ypoint, bitmap.GetMask() != NULL); } } else if (style == wxTOOL_STYLE_SEPARATOR) @@ -3229,13 +3229,11 @@ bool wxWin32ScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar, bool stop = false; if ( action == wxACTION_SCROLL_PAGE_DOWN ) { - stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling) - != wxHT_SCROLLBAR_BAR_2; + stop = scrollbar->HitTestBar(m_ptStartScrolling) != wxHT_SCROLLBAR_BAR_2; } else if ( action == wxACTION_SCROLL_PAGE_UP ) { - stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling) - != wxHT_SCROLLBAR_BAR_1; + stop = scrollbar->HitTestBar(m_ptStartScrolling) != wxHT_SCROLLBAR_BAR_1; } if ( stop ) @@ -3297,7 +3295,7 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control, return false; } - ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition()); + ht = scrollbar->HitTestBar(event.GetPosition()); if ( ht == m_htLast ) { // yes it did, resume scrolling @@ -3327,7 +3325,7 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control, // Always let thumb jump back if we leave the scrollbar if ( event.Moving() ) { - ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition()); + ht = scrollbar->HitTestBar(event.GetPosition()); } else // event.Leaving() { @@ -3346,7 +3344,7 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control, if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40) pos.y = 5; } - ht = m_renderer->HitTestScrollbar(scrollbar, pos ); + ht = scrollbar->HitTestBar(pos); #endif // if we're dragging the thumb and the mouse stays in the scrollbar, it