X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e721a2a2a41393346e0c86965cfd04f056196c2a..86ac84b8ce086e6bbda58f422d41f84268606e35:/include/wx/osx/setup0.h diff --git a/include/wx/osx/setup0.h b/include/wx/osx/setup0.h index ccf753d9fd..80a256cf95 100644 --- a/include/wx/osx/setup0.h +++ b/include/wx/osx/setup0.h @@ -578,14 +578,6 @@ // Recommended setting: 1 #define wxUSE_MEDIACTRL 1 -// Use GStreamer for Unix. -// -// Default is 0 as this requires a lot of dependencies which might not be -// available. -// -// Recommended setting: 1 (wxMediaCtrl won't work by default without it) -#define wxUSE_GSTREAMER 0 - // Use wxWidget's XRC XML-based resource system. Recommended. // // Default is 1 @@ -1079,14 +1071,16 @@ // Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL // headers and libraries to be able to compile the library with wxUSE_GLCANVAS -// set to 1. Note that for some compilers (notably Microsoft Visual C++) you -// will need to manually add opengl32.lib and glu32.lib to the list of -// libraries linked with your program if you use OpenGL. +// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the +// list of libraries used to link your application (although this is done +// implicitly for Microsoft Visual C++ users). // -// Default is 0. +// Default is 1 unless the compiler is known to ship without the necessary +// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE). // -// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise -#define wxUSE_GLCANVAS 0 +// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0 +// otherwise. +#define wxUSE_GLCANVAS 1 // wxRichTextCtrl allows editing of styled text. //