X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e7092398891c83b12c84305d8d0206bdbe415fa0..9c34a216817028bc533e07873d047208a96b05a2:/include/wx/gdicmn.h diff --git a/include/wx/gdicmn.h b/include/wx/gdicmn.h index 3ef7d6c98c..eeb848f1d6 100644 --- a/include/wx/gdicmn.h +++ b/include/wx/gdicmn.h @@ -174,7 +174,7 @@ enum wxStockCursor wxIcon *icon = new wxIcon(sample_xpm); // On wxGTK/Linux */ -#ifdef __WXMSW__ +#ifdef __WINDOWS__ // Load from a resource #define wxICON(X) wxIcon(wxT(#X)) #elif defined(__WXPM__) @@ -204,7 +204,7 @@ enum wxStockCursor under Unix bitmaps live in XPMs and under Windows they're in ressources. */ -#if defined(__WXMSW__) || defined(__WXPM__) +#if defined(__WINDOWS__) || defined(__WXPM__) #define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_BMP_RESOURCE) #elif defined(__WXGTK__) || \ defined(__WXMOTIF__) || \ @@ -218,6 +218,28 @@ enum wxStockCursor #define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM) #endif // platform +// Macro for creating wxBitmap from in-memory PNG data. +// +// It reads PNG data from name_png static byte arrays that can be created using +// e.g. misc/scripts/png2c.py. +// +// This macro exists mostly as a helper for wxBITMAP_PNG() below but also +// because it's slightly more convenient to use than NewFromPNGData() directly. +#define wxBITMAP_PNG_FROM_DATA(name) \ + wxBitmap::NewFromPNGData(name##_png, WXSIZEOF(name##_png)) + +// Similar to wxBITMAP but used for the bitmaps in PNG format. +// +// Under Windows they should be embedded into the resource file using RT_RCDATA +// resource type and under OS X the PNG file with the specified name must be +// available in the resource subdirectory of the bundle. Elsewhere, this is +// exactly the same thing as wxBITMAP_PNG_FROM_DATA() described above. +#if defined(__WINDOWS__) || defined(__WXOSX__) + #define wxBITMAP_PNG(name) wxBitmap(wxS(#name), wxBITMAP_TYPE_PNG_RESOURCE) +#else + #define wxBITMAP_PNG(name) wxBITMAP_PNG_FROM_DATA(name) +#endif + // =========================================================================== // classes // =========================================================================== @@ -255,6 +277,13 @@ public: { if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; } void DecTo(const wxSize& sz) { if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; } + void DecToIfSpecified(const wxSize& sz) + { + if ( sz.x != wxDefaultCoord && sz.x < x ) + x = sz.x; + if ( sz.y != wxDefaultCoord && sz.y < y ) + y = sz.y; + } void IncBy(int dx, int dy) { x += dx; y += dy; } void IncBy(const wxPoint& pt); @@ -352,27 +381,27 @@ inline wxSize operator/(const wxSize& s, long i) inline wxSize operator*(const wxSize& s, long i) { - return wxSize(s.x * i, s.y * i); + return wxSize(int(s.x * i), int(s.y * i)); } inline wxSize operator*(long i, const wxSize& s) { - return wxSize(s.x * i, s.y * i); + return wxSize(int(s.x * i), int(s.y * i)); } inline wxSize operator/(const wxSize& s, unsigned long i) { - return wxSize(s.x / i, s.y / i); + return wxSize(int(s.x / i), int(s.y / i)); } inline wxSize operator*(const wxSize& s, unsigned long i) { - return wxSize(s.x * i, s.y * i); + return wxSize(int(s.x * i), int(s.y * i)); } inline wxSize operator*(unsigned long i, const wxSize& s) { - return wxSize(s.x * i, s.y * i); + return wxSize(int(s.x * i), int(s.y * i)); } inline wxSize operator*(const wxSize& s, double i) @@ -626,12 +655,12 @@ inline wxPoint operator/(const wxPoint& s, long i) inline wxPoint operator*(const wxPoint& s, long i) { - return wxPoint(s.x * i, s.y * i); + return wxPoint(int(s.x * i), int(s.y * i)); } inline wxPoint operator*(long i, const wxPoint& s) { - return wxPoint(s.x * i, s.y * i); + return wxPoint(int(s.x * i), int(s.y * i)); } inline wxPoint operator/(const wxPoint& s, unsigned long i) @@ -641,12 +670,12 @@ inline wxPoint operator/(const wxPoint& s, unsigned long i) inline wxPoint operator*(const wxPoint& s, unsigned long i) { - return wxPoint(s.x * i, s.y * i); + return wxPoint(int(s.x * i), int(s.y * i)); } inline wxPoint operator*(unsigned long i, const wxPoint& s) { - return wxPoint(s.x * i, s.y * i); + return wxPoint(int(s.x * i), int(s.y * i)); } inline wxPoint operator*(const wxPoint& s, double i)