X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e702ff0f08a54622a6b0f1e2ec39537b082c3a8e..ea129d333adc3f05b15c3bef26d6ad631a208c2e:/docs/latex/wx/tevent.tex diff --git a/docs/latex/wx/tevent.tex b/docs/latex/wx/tevent.tex index 9ba0aee018..d322a350fb 100644 --- a/docs/latex/wx/tevent.tex +++ b/docs/latex/wx/tevent.tex @@ -100,14 +100,14 @@ void MyTextCtrl::OnChar(wxKeyEvent& event) // key code is within legal range. we call event.Skip() so the // event can be processed either in the base wxWindows class // or the native control. - - event.Skip(); + + event.Skip(); } else { // illegal key hit. we don't call event.Skip() so the // event is not processed anywhere else. - + wxBell(); } } @@ -132,6 +132,21 @@ recursively applied to the parent window's event handler. If this returns TRUE, \item Finally, {\bf ProcessEvent} is called on the wxApp object. \end{enumerate} +{\bf Pay close attention to Step 5.} People often overlook or get +confused by this powerful feature of the wxWindows event processing +system. To put it a different way, events derived either directly or +indirectly from wxCommandEvent will travel up the containment +hierarchy from child to parent until an event handler is found that +doesn't call event.Skip(). Events not derived from wxCommandEvent are +sent only to the window they occurred in and then stop. + +Typically events that deal with a window as a window (size, motion, +paint, mouse, keyboard, etc.) are sent only to the window. Events +that have a higher level of meaning and/or are generated by the window +itself, (button click, menu select, tree expand, etc.) are command +events and are sent up to the parent to see if it is interested in the +event. + Note that your application may wish to override ProcessEvent to redirect processing of events. This is done in the document/view framework, for example, to allow event handlers to be defined in the document or view. To test for command events (which will probably @@ -158,6 +173,7 @@ events which will NOT get sent to the parent's event handler: \twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{A paint event} \twocolitem{\helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}}{Used to query layout information} \twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{A size event} +\twocolitem{\helpref{wxScrollWinEvent}{wxscrollwinevent}}{A scroll event sent by a scrolled window (not a scroll bar)} \twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{A system colour change event} \twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{A user interface update event} \end{twocollist} @@ -168,19 +184,22 @@ used by, the native controls in a dialog. In this case, a special event handler will have to be written that will override ProcessEvent() in order to pass all events (or any selection of them) to the parent window. -\subsection{Redirection of command events to the window with the focus} - -The usual upward search through the window hierarchy for command event -handlers does not always meet an application's requirements. Say you have two -wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste -buttons. To avoid the need to define event handlers in the frame -and redirect them explicitly to the window with the focus, command events -are sent to the window with the focus first, for -menu and toolbar command and UI update events only. This means that -each window can handle its own commands and UI updates independently. In -fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update -requests, so no extra coding is required to support them in your menus and -toolbars. +% VZ: it doesn't work like this, but just in case we ever reenable this +% behaviour, I leave it here +% +% \subsection{Redirection of command events to the window with the focus} +% +% The usual upward search through the window hierarchy for command event +% handlers does not always meet an application's requirements. Say you have two +% wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste +% buttons. To avoid the need to define event handlers in the frame +% and redirect them explicitly to the window with the focus, command events +% are sent to the window with the focus first, for +% menu and toolbar command and UI update events only. This means that +% each window can handle its own commands and UI updates independently. In +% fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update +% requests, so no extra coding is required to support them in your menus and +% toolbars. \subsection{Pluggable event handlers} @@ -219,7 +238,7 @@ in, such as a frame and its children. You may use the wxID\_OK identifier, for e any number of dialogs so long as you don't have several within the same dialog. If you pass -1 to a window constructor, an identifier will be generated for you, but beware: -if things don't respond in the way they should, it could be because of an id conflict. It's safer +if things don't respond in the way they should, it could be because of an id conflict. It is safer to supply window ids at all times. Automatic generation of identifiers starts at 1 so may well conflict with your own identifiers. @@ -309,7 +328,7 @@ called via \helpref{wxWindow::Close}{wxwindowclose}.} \twocolitem{\helpref{wxDropFilesEvent}{wxdropfilesevent}}{The EVT\_DROP\_FILES macros handles file drop events.} \twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{The EVT\_ERASE\_BACKGROUND macro is used to handle window erase requests.} -\twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{The EVT\_SET\_FOCUS and EVT\_KILL\_FOCUS macros are used to handle keybaord focus events.} +\twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{The EVT\_SET\_FOCUS and EVT\_KILL\_FOCUS macros are used to handle keyboard focus events.} \twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{EVT\_CHAR and EVT\_CHAR\_HOOK macros handle keyboard input for any window.} \twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{The EVT\_IDLE macro handle application idle events @@ -321,15 +340,17 @@ to handle dialog initialisation.} \twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{Mouse event macros can handle either individual mouse events or all mouse events.} \twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{The EVT\_MOVE macro is used to handle a window move.} -\twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface -update pseudo-events, which are generated to give the application the chance to update the visual state of menus, -toolbars and controls.} \twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{The EVT\_PAINT macro is used to handle window paint requests.} -\twocolitem{\helpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from -windows, \helpref{wxScrollBar}{wxscrollbar}, and \helpref{wxSpinButton}{wxspinbutton}.} +\twocolitem{\helpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from +\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxSlider}{wxslider},and \helpref{wxSpinButton}{wxspinbutton}.} \twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{The EVT\_SIZE macro is used to handle a window resize.} +\twocolitem{\helpref{wxSplitterEvent}{wxsplitterevent}}{The EVT\_SPLITTER\_SASH\_POS\_CHANGED, EVT\_SPLITTER\_UNSPLIT +and EVT\_SPLITTER\_DOUBLECLICKED macros are used to handle the various splitter window events.} \twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{The EVT\_SYS\_COLOUR\_CHANGED macro is used to handle events informing the application that the user has changed the system colours (Windows only).} \twocolitem{\helpref{wxTreeEvent}{wxtreeevent}}{These macros handle \helpref{wxTreeCtrl}{wxtreectrl} events.} +\twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface +update pseudo-events, which are generated to give the application the chance to update the visual state of menus, +toolbars and controls.} \end{twocollist}