X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e6ebb51430cd8e4a9a11c6c5a5ca7c3ff9d7a72a..d440a0e764687c595254539539b0cd6e3b075590:/src/zlib/inffast.c?ds=sidebyside diff --git a/src/zlib/inffast.c b/src/zlib/inffast.c index b0737ae5e4..0e41957fef 100644 --- a/src/zlib/inffast.c +++ b/src/zlib/inffast.c @@ -1,5 +1,5 @@ /* inffast.c -- process literals and length/distance pairs fast - * Copyright (C) 1995-1998 Mark Adler + * Copyright (C) 1995-2002 Mark Adler * For conditions of distribution and use, see copyright notice in zlib.h */ @@ -25,7 +25,7 @@ struct inflate_codes_state {int dummy;}; /* for buggy compilers */ at least ten. The ten bytes are six bytes for the longest length/ distance pair plus four bytes for overloading the bit buffer. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ int inflate_fast(uInt bl, uInt bd, inflate_huft* tl, inflate_huft* td, inflate_blocks_statef* s, z_streamp z) #else int inflate_fast(bl, bd, tl, td, s, z) @@ -97,28 +97,41 @@ z_streamp z; /* do the copy */ m -= c; - if ((uInt)(q - s->window) >= d) /* offset before dest */ - { /* just copy */ r = q - d; - *q++ = *r++; c--; /* minimum count is three, */ - *q++ = *r++; c--; /* so unroll loop a little */ - } - else /* else offset after destination */ + if (r < s->window) /* wrap if needed */ { - e = d - (uInt)(q - s->window); /* bytes from offset to end */ - r = s->end - e; /* pointer to offset */ - if (c > e) /* if source crosses, */ + do { + r += s->end - s->window; /* force pointer in window */ + } while (r < s->window); /* covers invalid distances */ + e = s->end - r; + if (c > e) { - c -= e; /* copy to end of window */ + c -= e; /* wrapped copy */ do { *q++ = *r++; } while (--e); - r = s->window; /* copy rest from start of window */ + r = s->window; + do { + *q++ = *r++; + } while (--c); + } + else /* normal copy */ + { + *q++ = *r++; c--; + *q++ = *r++; c--; + do { + *q++ = *r++; + } while (--c); } } - do { /* copy all or what's left */ + else /* normal copy */ + { + *q++ = *r++; c--; + *q++ = *r++; c--; + do { *q++ = *r++; } while (--c); + } break; } else if ((e & 64) == 0)