X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e6ebb51430cd8e4a9a11c6c5a5ca7c3ff9d7a72a..850ed6e7b0aa954018746242a867038ede62481f:/src/zlib/zutil.c?ds=sidebyside diff --git a/src/zlib/zutil.c b/src/zlib/zutil.c index f1a33d4845..52f0bfb55f 100644 --- a/src/zlib/zutil.c +++ b/src/zlib/zutil.c @@ -38,7 +38,7 @@ const char * ZEXPORT zlibVersion() # endif int z_verbose = verbose; -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ void z_error (char* m) #else void z_error (m) @@ -53,7 +53,7 @@ void z_error (m) /* exported to allow conversion of error code to string for compress() and * uncompress() */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ const char* ZEXPORT zError(int err) #else const char * ZEXPORT zError(err) @@ -66,7 +66,7 @@ const char * ZEXPORT zError(err) #ifndef HAVE_MEMCPY -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ void zmemcpy(Bytef* dest, Bytef* source, Uint len) #else void zmemcpy(dest, source, len) @@ -81,7 +81,7 @@ void zmemcpy(dest, source, len) } while (--len != 0); } -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ int zmemcmp(Bytef* s1, Bytef* s2, int len) #else int zmemcmp(s1, s2, len) @@ -98,7 +98,7 @@ int zmemcmp(s1, s2, len) return 0; } -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ void zmemzero(Bytef* dest, uInt len) #else void zmemzero(dest, len) @@ -225,7 +225,7 @@ extern voidp calloc OF((uInt items, uInt size)); extern void free OF((voidpf ptr)); #endif -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ voidpf zcalloc (voidpf opaque, unsigned items, unsigned size) #else voidpf zcalloc (opaque, items, size) @@ -238,7 +238,7 @@ voidpf zcalloc (opaque, items, size) return (voidpf)calloc(items, size); } -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ void zcfree(voidpf opaque, voidpf ptr) #else void zcfree (opaque, ptr)