X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e6ebb51430cd8e4a9a11c6c5a5ca7c3ff9d7a72a..6d9022fe3bb50a75b9b5eaf5cf32558e518ba310:/src/zlib/infblock.c?ds=inline diff --git a/src/zlib/infblock.c b/src/zlib/infblock.c index 087d4d2ac3..353ca4032e 100644 --- a/src/zlib/infblock.c +++ b/src/zlib/infblock.c @@ -65,7 +65,7 @@ local const uInt border[] = { /* Order of the bit length code lengths */ */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ void inflate_blocks_reset(inflate_blocks_statef* s, z_streamp z, uLongf* c) #else void inflate_blocks_reset(s, z, c) @@ -89,7 +89,7 @@ uLongf *c; Tracev((stderr, "inflate: blocks reset\n")); } -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ inflate_blocks_statef *inflate_blocks_new(z_streamp z, check_func c, uInt w) #else inflate_blocks_statef *inflate_blocks_new(z, c, w) @@ -123,7 +123,7 @@ uInt w; return s; } -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ int inflate_blocks(inflate_blocks_statef* s, z_streamp z, int r) #else int inflate_blocks(s, z, r) @@ -380,7 +380,7 @@ int r; } } -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ int inflate_blocks_free(inflate_blocks_statef* s, z_streamp z) #else int inflate_blocks_free(s, z) @@ -396,7 +396,7 @@ z_streamp z; return Z_OK; } -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ void inflate_set_dictionary(inflate_blocks_statef* s, const Bytef* d, uInt n) #else void inflate_set_dictionary(s, d, n) @@ -413,7 +413,7 @@ uInt n; * by Z_SYNC_FLUSH or Z_FULL_FLUSH. * IN assertion: s != Z_NULL */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ int inflate_blocks_sync_point(inflate_blocks_statef* s) #else int inflate_blocks_sync_point(s)