X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e6ebb51430cd8e4a9a11c6c5a5ca7c3ff9d7a72a..4494ad58e8474949e73a3e791caf572986352198:/src/zlib/trees.c diff --git a/src/zlib/trees.c b/src/zlib/trees.c index a1b4304bb4..355066108c 100644 --- a/src/zlib/trees.c +++ b/src/zlib/trees.c @@ -189,7 +189,7 @@ local void gen_trees_header OF((void)); #ifdef __WXDEBUG__ local void send_bits OF((deflate_state *s, int value, int length)); -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void send_bits(deflate_state* s, int value, int length) #else local void send_bits(s, value, length) @@ -377,7 +377,7 @@ void gen_trees_header() /* =========================================================================== * Initialize the tree data structures for a new zlib stream. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ void _tr_init(deflate_state* s) #else void _tr_init(s) @@ -411,7 +411,7 @@ void _tr_init(s) /* =========================================================================== * Initialize a new block. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void init_block(deflate_state* s) #else local void init_block(s) @@ -459,7 +459,7 @@ local void init_block(s) * when the heap property is re-established (each father smaller than its * two sons). */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void pqdownheap(deflate_state* s, ct_data* tree, int k) #else local void pqdownheap(s, tree, k) @@ -498,7 +498,7 @@ local void pqdownheap(s, tree, k) * The length opt_len is updated; static_len is also updated if stree is * not null. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void gen_bitlen(deflate_state* s, tree_desc* desc) #else local void gen_bitlen(s, desc) @@ -589,7 +589,7 @@ local void gen_bitlen(s, desc) * OUT assertion: the field code is set for all tree elements of non * zero code length. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void gen_codes (ct_data* tree, int max_code, ushf* bl_count) #else local void gen_codes (tree, max_code, bl_count) @@ -635,7 +635,7 @@ local void gen_codes (tree, max_code, bl_count) * and corresponding code. The length opt_len is updated; static_len is * also updated if stree is not null. The field max_code is set. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void build_tree(deflate_state* s, tree_desc* desc) #else local void build_tree(s, desc) @@ -726,7 +726,7 @@ local void build_tree(s, desc) * Scan a literal or distance tree to determine the frequencies of the codes * in the bit length tree. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void scan_tree (deflate_state* s, ct_data* tree, int max_code) #else local void scan_tree (s, tree, max_code) @@ -775,7 +775,7 @@ local void scan_tree (s, tree, max_code) * Send a literal or distance tree in compressed form, using the codes in * bl_tree. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void send_tree (deflate_state* s, ct_data* tree, int max_code) #else local void send_tree (s, tree, max_code) @@ -830,7 +830,7 @@ local void send_tree (s, tree, max_code) * Construct the Huffman tree for the bit lengths and return the index in * bl_order of the last bit length code to send. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local int build_bl_tree( deflate_state* s) #else local int build_bl_tree(s) @@ -869,7 +869,7 @@ local int build_bl_tree(s) * lengths of the bit length codes, the literal tree and the distance tree. * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void send_all_trees(deflate_state* s, int lcodes, int dcodes, int blcodes) #else local void send_all_trees(s, lcodes, dcodes, blcodes) @@ -902,7 +902,7 @@ local void send_all_trees(s, lcodes, dcodes, blcodes) /* =========================================================================== * Send a stored block */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ void _tr_stored_block(deflate_state* s, charf* buf, ulg stored_len, int eof) #else void _tr_stored_block(s, buf, stored_len, eof) @@ -930,7 +930,7 @@ void _tr_stored_block(s, buf, stored_len, eof) * To simplify the code, we assume the worst case of last real code encoded * on one bit only. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ void _tr_align(deflate_state* s) #else void _tr_align(s) @@ -960,7 +960,7 @@ void _tr_align(s) * trees or store, and output the encoded block to the zip file. This function * returns the total compressed length for the file so far. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ ulg _tr_flush_block(deflate_state* s, charf* buf, ulg stored_len, int eof) #else ulg _tr_flush_block(s, buf, stored_len, eof) @@ -1076,7 +1076,7 @@ ulg _tr_flush_block(s, buf, stored_len, eof) * Save the match info and tally the frequency counts. Return true if * the current block must be flushed. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ int _tr_tally (deflate_state* s, unsigned dist, unsigned lc) #else int _tr_tally (s, dist, lc) @@ -1130,7 +1130,7 @@ int _tr_tally (s, dist, lc) /* =========================================================================== * Send the block data compressed using the given Huffman trees */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void compress_block(deflate_state* s, ct_data* ltree, ct_data* dtree) #else local void compress_block(s, ltree, dtree) @@ -1187,7 +1187,7 @@ local void compress_block(s, ltree, dtree) * IN assertion: the fields freq of dyn_ltree are set and the total of all * frequencies does not exceed 64K (to fit in an int on 16 bit machines). */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void set_data_type(deflate_state* s) #else local void set_data_type(s) @@ -1208,7 +1208,7 @@ local void set_data_type(s) * method would use a table) * IN assertion: 1 <= len <= 15 */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local unsigned bi_reverse(unsigned code, int len) #else local unsigned bi_reverse(code, len) @@ -1227,7 +1227,7 @@ local unsigned bi_reverse(code, len) /* =========================================================================== * Flush the bit buffer, keeping at most 7 bits in it. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void bi_flush(deflate_state* s) #else local void bi_flush(s) @@ -1248,7 +1248,7 @@ local void bi_flush(s) /* =========================================================================== * Flush the bit buffer and align the output on a byte boundary */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void bi_windup(deflate_state* s) #else local void bi_windup(s) @@ -1271,7 +1271,7 @@ local void bi_windup(s) * Copy a stored block, storing first the length and its * one's complement if requested. */ -#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface +#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */ local void copy_block(deflate_state* s, charf* buf, unsigned len, int header) #else local void copy_block(s, buf, len, header)