X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e6ba3fd4b7a04756333f79467825613b400e987e..96c9640205933ad0673d5af2c96af0816c50160c:/src/msw/dialog.cpp diff --git a/src/msw/dialog.cpp b/src/msw/dialog.cpp index ee00bfd5de..89d294e760 100644 --- a/src/msw/dialog.cpp +++ b/src/msw/dialog.cpp @@ -5,7 +5,7 @@ // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem +// Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "dialog.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -28,65 +24,58 @@ #pragma hdrstop #endif +#include "wx/dialog.h" + #ifndef WX_PRECOMP - #include "wx/dialog.h" + #include "wx/msw/wrapcdlg.h" #include "wx/utils.h" #include "wx/frame.h" #include "wx/app.h" + #include "wx/button.h" #include "wx/settings.h" #include "wx/intl.h" #include "wx/log.h" + #include "wx/toolbar.h" #endif #include "wx/msw/private.h" -#include "wx/log.h" +#include "wx/evtloop.h" +#include "wx/scopedptr.h" -#if wxUSE_COMMON_DIALOGS - #include -#endif +#if defined(__SMARTPHONE__) && defined(__WXWINCE__) + #include "wx/msw/wince/resources.h" +#endif // __SMARTPHONE__ && __WXWINCE__ // ---------------------------------------------------------------------------- -// constants +// wxWin macros // ---------------------------------------------------------------------------- -// default dialog pos and size - -#define wxDIALOG_DEFAULT_X 300 -#define wxDIALOG_DEFAULT_Y 300 - -#define wxDIALOG_DEFAULT_WIDTH 500 -#define wxDIALOG_DEFAULT_HEIGHT 500 - // ---------------------------------------------------------------------------- -// globals +// wxDialogModalData // ---------------------------------------------------------------------------- -// all objects to be deleted during next idle processing - from window.cpp -extern wxList WXDLLEXPORT wxPendingDelete; - -// all frames and modeless dialogs - not static, used in frame.cpp, mdi.cpp &c -wxWindowList wxModelessWindows; - -// all modal dialogs currently shown -static wxWindowList wxModalDialogs; - -// ---------------------------------------------------------------------------- -// wxWin macros -// ---------------------------------------------------------------------------- - -IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel) +// this is simply a container for any data we need to implement modality which +// allows us to avoid changing wxDialog each time the implementation changes +class wxDialogModalData +{ +public: + wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { } -BEGIN_EVENT_TABLE(wxDialog, wxPanel) - EVT_BUTTON(wxID_OK, wxDialog::OnOK) - EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) - EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) + void RunLoop() + { + m_evtLoop.Run(); + } - EVT_CHAR_HOOK(wxDialog::OnCharHook) + void ExitLoop() + { + m_evtLoop.Exit(); + } - EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged) +private: + wxModalEventLoop m_evtLoop; +}; - EVT_CLOSE(wxDialog::OnCloseWindow) -END_EVENT_TABLE() +wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData) // ============================================================================ // implementation @@ -98,13 +87,14 @@ END_EVENT_TABLE() void wxDialog::Init() { - m_oldFocus = (wxWindow *)NULL; - - m_isShown = FALSE; - - m_windowDisabler = (wxWindowDisabler *)NULL; - - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); + m_isShown = false; + m_modalData = NULL; +#if wxUSE_TOOLBAR && defined(__POCKETPC__) + m_dialogToolBar = NULL; +#endif +#if wxUSE_DIALOG_SIZEGRIP + m_hGripper = 0; +#endif // wxUSE_DIALOG_SIZEGRIP } bool wxDialog::Create(wxWindow *parent, @@ -115,542 +105,357 @@ bool wxDialog::Create(wxWindow *parent, long style, const wxString& name) { - Init(); - - m_oldFocus = FindFocus(); - - SetName(name); - - wxTopLevelWindows.Append(this); - - if ( parent ) - parent->AddChild(this); - - if ( id == -1 ) - m_windowId = (int)NewControlId(); - else - m_windowId = id; - - int x = pos.x; - int y = pos.y; - int width = size.x; - int height = size.y; - - if (x < 0) - x = wxDIALOG_DEFAULT_X; - if (y < 0) - y = wxDIALOG_DEFAULT_Y; - - m_windowStyle = style; - - if (width < 0) - width = wxDIALOG_DEFAULT_WIDTH; - if (height < 0) - height = wxDIALOG_DEFAULT_HEIGHT; + SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG); // All dialogs should really have this style - m_windowStyle |= wxTAB_TRAVERSAL; + style |= wxTAB_TRAVERSAL; - WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle); - if (m_windowStyle & wxSTAY_ON_TOP) - extendedStyle |= WS_EX_TOPMOST; + if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) ) + return false; -#ifndef __WIN16__ - if (m_exStyle & wxDIALOG_EX_CONTEXTHELP) - extendedStyle |= WS_EX_CONTEXTHELP; -#endif - - // Allows creation of dialogs with & without captions under MSWindows, - // resizeable or not (but a resizeable dialog always has caption - - // otherwise it would look too strange) - const wxChar *dlg; - if ( style & wxRESIZE_BORDER ) - dlg = wxT("wxResizeableDialog"); - else if ( style & wxCAPTION ) - dlg = wxT("wxCaptionDialog"); - else - dlg = wxT("wxNoCaptionDialog"); - MSWCreate(m_windowId, parent, NULL, this, NULL, - x, y, width, height, - 0, // style is not used if we have dlg template - dlg, - extendedStyle); + if ( !m_hasFont ) + SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); - HWND hwnd = (HWND)GetHWND(); +#if defined(__SMARTPHONE__) && defined(__WXWINCE__) + SetLeftMenu(wxID_OK, _("OK")); +#endif +#if wxUSE_TOOLBAR && defined(__POCKETPC__) + CreateToolBar(); +#endif - if ( !hwnd ) +#if wxUSE_DIALOG_SIZEGRIP + if ( HasFlag(wxRESIZE_BORDER) ) { - wxFAIL_MSG(_("Failed to create dialog. You probably forgot to include wx/msw/wx.rc in your resources.")); + CreateGripper(); - return FALSE; + Connect(wxEVT_CREATE, + wxWindowCreateEventHandler(wxDialog::OnWindowCreate)); } +#endif // wxUSE_DIALOG_SIZEGRIP - SubclassWin(GetHWND()); + return true; +} - SetWindowText(hwnd, title); +wxDialog::~wxDialog() +{ + // this will also reenable all the other windows for a modal dialog + Show(false); - return TRUE; +#if wxUSE_DIALOG_SIZEGRIP + DestroyGripper(); +#endif // wxUSE_DIALOG_SIZEGRIP } -bool wxDialog::EnableCloseButton(bool enable) -{ - // get system (a.k.a. window) menu - HMENU hmenu = ::GetSystemMenu(GetHwnd(), FALSE /* get it */); - if ( !hmenu ) - { - wxLogLastError(_T("GetSystemMenu")); +// ---------------------------------------------------------------------------- +// showing the dialogs +// ---------------------------------------------------------------------------- - return FALSE; - } +bool wxDialog::Show(bool show) +{ + if ( show == IsShown() ) + return false; - // enabling/disabling the close item from it also automatically - // disables/enabling the close title bar button - if ( !::EnableMenuItem(hmenu, SC_CLOSE, - MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED)) ) + if ( !show && m_modalData ) { - wxLogLastError(_T("EnableMenuItem(SC_CLOSE)")); - - return FALSE; + // we need to do this before calling wxDialogBase version because if we + // had disabled other app windows, they must be reenabled right now as + // if they stay disabled Windows will activate another window (one + // which is enabled, anyhow) when we're hidden in the base class Show() + // and we will lose activation + m_modalData->ExitLoop(); } - // update appearance immediately - if ( !::DrawMenuBar(GetHwnd()) ) + if ( show ) { - wxLogLastError(_T("DrawMenuBar")); + if (CanDoLayoutAdaptation()) + DoLayoutAdaptation(); + + // this usually will result in TransferDataToWindow() being called + // which will change the controls values so do it before showing as + // otherwise we could have some flicker + InitDialog(); } - return TRUE; -} + wxDialogBase::Show(show); -void wxDialog::SetModal(bool flag) -{ - if ( flag ) + if ( show ) { - m_windowStyle |= wxDIALOG_MODAL; - - wxModelessWindows.DeleteObject(this); + // dialogs don't get WM_SIZE message from ::ShowWindow() for some + // reason so generate it ourselves for consistency with frames and + // dialogs in other ports + // + // NB: normally we should call it just the first time but doing it + // every time is simpler than keeping a flag + const wxSize size = GetClientSize(); + ::SendMessage(GetHwnd(), WM_SIZE, + SIZE_RESTORED, MAKELPARAM(size.x, size.y)); } - else - { - m_windowStyle &= ~wxDIALOG_MODAL; - wxModelessWindows.Append(this); - } + return true; } -wxDialog::~wxDialog() +// show dialog modally +int wxDialog::ShowModal() { - m_isBeingDeleted = TRUE; - - wxTopLevelWindows.DeleteObject(this); - - // this will also reenable all the other windows for a modal dialog - Show(FALSE); + wxASSERT_MSG( !IsModal(), wxT("ShowModal() can't be called twice") ); - if ( !IsModal() ) - wxModelessWindows.DeleteObject(this); + Show(); - // If this is the last top-level window, exit. - if ( wxTheApp && (wxTopLevelWindows.Number() == 0) ) + // EndModal may have been called from InitDialog handler (called from + // inside Show()) and hidden the dialog back again + if ( IsShown() ) { - wxTheApp->SetTopWindow(NULL); - - if ( wxTheApp->GetExitOnFrameDelete() ) - { - ::PostQuitMessage(0); - } + // enter and run the modal loop + wxDialogModalDataTiedPtr modalData(&m_modalData, + new wxDialogModalData(this)); + modalData->RunLoop(); } -} -// ---------------------------------------------------------------------------- -// kbd handling -// ---------------------------------------------------------------------------- + return GetReturnCode(); +} -// By default, pressing escape cancels the dialog -void wxDialog::OnCharHook(wxKeyEvent& event) +void wxDialog::EndModal(int retCode) { - if (GetHWND()) - { - // "Esc" works as an accelerator for the "Cancel" button, but it - // shouldn't close the dialog which doesn't have any cancel button - if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) ) - { - wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); - cancelEvent.SetEventObject( this ); - GetEventHandler()->ProcessEvent(cancelEvent); - - // ensure that there is another message for this window so the - // ShowModal loop will exit and won't get stuck in GetMessage(). - ::PostMessage(GetHwnd(), WM_NULL, 0, 0); + wxASSERT_MSG( IsModal(), wxT("EndModal() called for non modal dialog") ); - return; - } - } + SetReturnCode(retCode); - // We didn't process this event. - event.Skip(); + Hide(); } // ---------------------------------------------------------------------------- -// Windows dialog boxes can't be iconized +// wxDialog gripper handling // ---------------------------------------------------------------------------- -void wxDialog::Iconize(bool WXUNUSED(iconize)) -{ -} - -bool wxDialog::IsIconized() const -{ - return FALSE; -} - -// ---------------------------------------------------------------------------- -// size/position handling -// ---------------------------------------------------------------------------- +#if wxUSE_DIALOG_SIZEGRIP -void wxDialog::DoSetClientSize(int width, int height) +void wxDialog::SetWindowStyleFlag(long style) { - HWND hWnd = (HWND) GetHWND(); - RECT rect; - ::GetClientRect(hWnd, &rect); + wxDialogBase::SetWindowStyleFlag(style); - RECT rect2; - GetWindowRect(hWnd, &rect2); - - // Find the difference between the entire window (title bar and all) - // and the client area; add this to the new client size to move the - // window - int actual_width = rect2.right - rect2.left - rect.right + width; - int actual_height = rect2.bottom - rect2.top - rect.bottom + height; - - MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE); - - wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId); - event.SetEventObject( this ); - GetEventHandler()->ProcessEvent(event); -} - -void wxDialog::DoGetPosition(int *x, int *y) const -{ - RECT rect; - GetWindowRect(GetHwnd(), &rect); - - if ( x ) - *x = rect.left; - if ( y ) - *y = rect.top; -} - -// ---------------------------------------------------------------------------- -// showing the dialogs -// ---------------------------------------------------------------------------- - -bool wxDialog::IsModal() const -{ - return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0; + if ( HasFlag(wxRESIZE_BORDER) ) + CreateGripper(); + else + DestroyGripper(); } -bool wxDialog::IsModalShowing() const +void wxDialog::CreateGripper() { - return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast + if ( !m_hGripper ) + { + // just create it here, it will be positioned and shown later + m_hGripper = (WXHWND)::CreateWindow + ( + wxT("SCROLLBAR"), + wxT(""), + WS_CHILD | + WS_CLIPSIBLINGS | + SBS_SIZEGRIP | + SBS_SIZEBOX | + SBS_SIZEBOXBOTTOMRIGHTALIGN, + 0, 0, 0, 0, + GetHwnd(), + 0, + wxGetInstance(), + NULL + ); + } } -void wxDialog::DoShowModal() +void wxDialog::DestroyGripper() { - wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") ); - wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") ); - - wxModalDialogs.Append(this); - - wxWindow *parent = GetParent(); - - wxWindow* oldFocus = m_oldFocus; - - // We have to remember the HWND because we need to check - // the HWND still exists (oldFocus can be garbage when the dialog - // exits, if it has been destroyed) - HWND hwndOldFocus = 0; - if (oldFocus) - hwndOldFocus = (HWND) oldFocus->GetHWND(); - - // remember where the focus was - if ( !oldFocus ) + if ( m_hGripper ) { - oldFocus = parent; - if ( parent ) - hwndOldFocus = GetHwndOf(parent); + // we used to have trouble with gripper appearing on top (and hence + // overdrawing) the other, real, dialog children -- check that this + // isn't the case automatically (but notice that this could be false if + // we're not shown at all as in this case ResizeGripper() might not + // have been called yet) + wxASSERT_MSG( !IsShown() || + ::GetWindow((HWND)m_hGripper, GW_HWNDNEXT) == 0, + wxT("Bug in wxWidgets: gripper should be at the bottom of Z-order") ); + ::DestroyWindow((HWND) m_hGripper); + m_hGripper = 0; } +} - // disable all other app windows - wxASSERT_MSG( !m_windowDisabler, _T("disabling windows twice?") ); - - m_windowDisabler = new wxWindowDisabler(this); - - // enter the modal loop - while ( IsModalShowing() ) - { -#if wxUSE_THREADS - wxMutexGuiLeaveOrEnter(); -#endif // wxUSE_THREADS - - while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() ) - ; +void wxDialog::ShowGripper(bool show) +{ + wxASSERT_MSG( m_hGripper, wxT("shouldn't be called if we have no gripper") ); - // a message came or no more idle processing to do - wxTheApp->DoMessage(); - } + if ( show ) + ResizeGripper(); - // and restore focus - // Note that this code MUST NOT access the dialog object's data - // in case the object has been deleted (which will be the case - // for a modal dialog that has been destroyed before calling EndModal). - if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus)) - { - // This is likely to prove that the object still exists - if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus) - oldFocus->SetFocus(); - } + ::ShowWindow((HWND)m_hGripper, show ? SW_SHOW : SW_HIDE); } -bool wxDialog::Show(bool show) +void wxDialog::ResizeGripper() { - if ( !show ) - { - // if we had disabled other app windows, reenable them back now because - // if they stay disabled Windows will activate another window (one - // which is enabled, anyhow) and we will lose activation - if ( m_windowDisabler ) - { - delete m_windowDisabler; - m_windowDisabler = NULL; - } - } - - // ShowModal() may be called for already shown dialog - if ( !wxDialogBase::Show(show) && !(show && IsModal()) ) - { - // nothing to do - return FALSE; - } + wxASSERT_MSG( m_hGripper, wxT("shouldn't be called if we have no gripper") ); - if ( show ) - { - // usually will result in TransferDataToWindow() being called - InitDialog(); - } + HWND hwndGripper = (HWND)m_hGripper; - if ( IsModal() ) - { - if ( show ) - { - // modal dialog needs a parent window, so try to find one - if ( !GetParent() ) - { - wxWindow *parent = wxTheApp->GetTopWindow(); - if ( parent && parent != this && parent->IsShown() ) - { - // use it - m_parent = parent; - - // VZ: to make dialog behave properly we should reparent - // the dialog for Windows as well - unfortunately, - // following the docs for SetParent() results in this - // code which plainly doesn't work -#if 0 - long dwStyle = ::GetWindowLong(GetHwnd(), GWL_STYLE); - dwStyle &= ~WS_POPUP; - dwStyle |= WS_CHILD; - ::SetWindowLong(GetHwnd(), GWL_STYLE, dwStyle); - ::SetParent(GetHwnd(), GetHwndOf(parent)); -#endif // 0 - } - } + const wxRect rectGripper = wxRectFromRECT(wxGetWindowRect(hwndGripper)); + const wxSize size = GetClientSize() - rectGripper.GetSize(); - DoShowModal(); - } - else // end of modal dialog - { - // this will cause IsModalShowing() return FALSE and our local - // message loop will terminate - wxModalDialogs.DeleteObject(this); - } - } - - return TRUE; + ::SetWindowPos(hwndGripper, HWND_BOTTOM, + size.x, size.y, + rectGripper.width, rectGripper.height, + SWP_NOACTIVATE); } -// a special version for Show(TRUE) for modal dialogs which returns return code -int wxDialog::ShowModal() +void wxDialog::OnWindowCreate(wxWindowCreateEvent& event) { - if ( !IsModal() ) + if ( m_hGripper && IsShown() && + event.GetWindow() && event.GetWindow()->GetParent() == this ) { - SetModal(TRUE); + // Put gripper below the newly created child window + ::SetWindowPos((HWND)m_hGripper, HWND_BOTTOM, 0, 0, 0, 0, + SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE); } - Show(TRUE); - - return GetReturnCode(); + event.Skip(); } -// NB: this function (surprizingly) may be called for both modal and modeless -// dialogs and should work for both of them -void wxDialog::EndModal(int retCode) -{ - SetReturnCode(retCode); - - Show(FALSE); -} +#endif // wxUSE_DIALOG_SIZEGRIP // ---------------------------------------------------------------------------- // wxWin event handlers // ---------------------------------------------------------------------------- -// Standard buttons -void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event)) -{ - if ( Validate() && TransferDataFromWindow() ) - { - EndModal(wxID_OK); - } -} - -void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event)) +#ifdef __POCKETPC__ +// Responds to the OK button in a PocketPC titlebar. This +// can be overridden, or you can change the id used for +// sending the event, by calling SetAffirmativeId. +bool wxDialog::DoOK() { - if ( Validate() ) - TransferDataFromWindow(); + const int idOk = GetAffirmativeId(); + if ( EmulateButtonClickIfPresent(idOk) ) + return true; - // TODO probably need to disable the Apply button until things change again -} + wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetAffirmativeId()); + event.SetEventObject(this); -void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event)) -{ - EndModal(wxID_CANCEL); + return HandleWindowEvent(event); } +#endif // __POCKETPC__ -void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) +#if wxUSE_TOOLBAR && defined(__POCKETPC__) +// create main toolbar by calling OnCreateToolBar() +wxToolBar* wxDialog::CreateToolBar(long style, wxWindowID winid, const wxString& name) { - // We'll send a Cancel message by default, which may close the dialog. - // Check for looping if the Cancel event handler calls Close(). - - // Note that if a cancel button and handler aren't present in the dialog, - // nothing will happen when you close the dialog via the window manager, or - // via Close(). We wouldn't want to destroy the dialog by default, since - // the dialog may have been created on the stack. However, this does mean - // that calling dialog->Close() won't delete the dialog unless the handler - // for wxID_CANCEL does so. So use Destroy() if you want to be sure to - // destroy the dialog. The default OnCancel (above) simply ends a modal - // dialog, and hides a modeless dialog. - - // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global - // lists here? don't dare to change it now, but should be done later! - static wxList closing; + m_dialogToolBar = OnCreateToolBar(style, winid, name); - if ( closing.Member(this) ) - return; - - closing.Append(this); - - wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); - cancelEvent.SetEventObject( this ); - GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog - - closing.DeleteObject(this); + return m_dialogToolBar; } -// Destroy the window (delayed, if a managed window) -bool wxDialog::Destroy() +// return a new toolbar +wxToolBar *wxDialog::OnCreateToolBar(long style, + wxWindowID winid, + const wxString& name) { - wxCHECK_MSG( !wxPendingDelete.Member(this), FALSE, - _T("wxDialog destroyed twice") ); - - wxPendingDelete.Append(this); - - return TRUE; + return new wxToolMenuBar(this, winid, + wxDefaultPosition, wxDefaultSize, + style, name); } - -void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event)) -{ -#if wxUSE_CTL3D - Ctl3dColorChange(); -#else - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); - Refresh(); #endif -} // --------------------------------------------------------------------------- -// dialog window proc +// dialog Windows messages processing // --------------------------------------------------------------------------- -long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) +WXLRESULT wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { - long rc = 0; - bool processed = FALSE; + WXLRESULT rc = 0; + bool processed = false; switch ( message ) { -#if 0 // now that we got owner window right it doesn't seem to be needed - case WM_ACTIVATE: +#ifdef __WXWINCE__ + // react to pressing the OK button in the title + case WM_COMMAND: + { switch ( LOWORD(wParam) ) { - case WA_ACTIVE: - case WA_CLICKACTIVE: - if ( IsModalShowing() && GetParent() ) - { - // bring the owner window to top as the standard dialog - // boxes do - if ( !::SetWindowPos - ( - GetHwndOf(GetParent()), - GetHwnd(), - 0, 0, - 0, 0, - SWP_NOACTIVATE | - SWP_NOMOVE | - SWP_NOSIZE - ) ) - { - wxLogLastError(wxT("SetWindowPos(SWP_NOACTIVATE)")); - } - } - // fall through to process it normally as well +#ifdef __POCKETPC__ + case IDOK: + processed = DoOK(); + if (!processed) + processed = !Close(); +#endif +#ifdef __SMARTPHONE__ + case IDM_LEFT: + case IDM_RIGHT: + processed = HandleCommand( LOWORD(wParam) , 0 , NULL ); + break; +#endif // __SMARTPHONE__ } break; -#endif // 0 - + } +#endif case WM_CLOSE: // if we can't close, tell the system that we processed the // message - otherwise it would close us processed = !Close(); break; + case WM_SIZE: +#if wxUSE_DIALOG_SIZEGRIP + if ( m_hGripper ) + { + switch ( wParam ) + { + case SIZE_MAXIMIZED: + ShowGripper(false); + break; + + case SIZE_RESTORED: + ShowGripper(true); + } + } +#endif // wxUSE_DIALOG_SIZEGRIP + + // the Windows dialogs unfortunately are not meant to be resizable + // at all and their standard class doesn't include CS_[VH]REDRAW + // styles which means that the window is not refreshed properly + // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can + // help with it - so we have to refresh it manually which certainly + // creates flicker but at least doesn't show garbage on the screen + rc = wxWindow::MSWWindowProc(message, wParam, lParam); + processed = true; + if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) ) + { + ::InvalidateRect(GetHwnd(), NULL, false /* erase bg */); + } + break; + #ifndef __WXMICROWIN__ case WM_SETCURSOR: // we want to override the busy cursor for modal dialogs: // typically, wxBeginBusyCursor() is called and then a modal dialog // is shown, but the modal dialog shouldn't have hourglass cursor - if ( IsModalShowing() && wxIsBusy() ) + if ( IsModal() && wxIsBusy() ) { // set our cursor for all windows (but see below) wxCursor cursor = m_cursor; - if ( !cursor.Ok() ) + if ( !cursor.IsOk() ) cursor = wxCURSOR_ARROW; ::SetCursor(GetHcursorOf(cursor)); // in any case, stop here and don't let wxWindow process this // message (it would set the busy cursor) - processed = TRUE; + processed = true; - // but return FALSE to tell the child window (if the event + // but return false to tell the child window (if the event // comes from one of them and not from ourselves) that it can // set its own cursor if it has one: thus, standard controls // (e.g. text ctrl) still have correct cursors in a dialog // invoked while wxIsBusy() - rc = FALSE; + rc = false; } break; -#endif +#endif // __WXMICROWIN__ } if ( !processed ) @@ -658,19 +463,3 @@ long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) return rc; } - -#if wxUSE_CTL3D - -// Define for each class of dialog and control -WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC), - WXHWND WXUNUSED(pWnd), - WXUINT WXUNUSED(nCtlColor), - WXUINT message, - WXWPARAM wParam, - WXLPARAM lParam) -{ - return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam); -} - -#endif // wxUSE_CTL3D -