X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e60fbfcb6bc2e54e86b2fefaee3095efb31f1b7e..f6becba596c63de98a5814baf000684bc96a404a:/src/msw/toplevel.cpp diff --git a/src/msw/toplevel.cpp b/src/msw/toplevel.cpp index 374c929e26..4324dca617 100644 --- a/src/msw/toplevel.cpp +++ b/src/msw/toplevel.cpp @@ -447,10 +447,6 @@ bool wxTopLevelWindowMSW::CreateFrame(const wxString& title, bool result = MSWCreate(wxCanvasClassName, title, pos, sz, flags, exflags); -#ifdef __SMARTPHONE__ - // Work around title non-display glitch - Show(false); -#endif return result; } @@ -551,10 +547,7 @@ bool wxTopLevelWindowMSW::Create(wxWindow *parent, // Note: if we include PocketPC in this test, dialogs can fail to show up, // for example the text entry dialog in the dialogs sample. Problem with Maximise()? #if defined(__WXWINCE__) && (defined(__SMARTPHONE__) || defined(__WINCE_STANDARDSDK__)) - // Smartphone dialogs should always be maximized. -#if !defined(__SMARTPHONE__) if ( style & wxMAXIMIZE ) -#endif { this->Maximize(); } @@ -764,7 +757,7 @@ bool wxTopLevelWindowMSW::ShowFullScreen(bool show, long style) rect = wxDisplay(dpy).GetGeometry(); } else // fall back to the main desktop -#else // wxUSE_DISPLAY +#endif // wxUSE_DISPLAY { // resize to the size of the desktop wxCopyRECTToRect(wxGetWindowRect(::GetDesktopWindow()), rect); @@ -775,7 +768,6 @@ bool wxTopLevelWindowMSW::ShowFullScreen(bool show, long style) rect.y = 0; #endif } -#endif // wxUSE_DISPLAY SetSize(rect); @@ -935,10 +927,12 @@ bool wxTopLevelWindowMSW::SetShape(const wxRegion& region) void wxTopLevelWindowMSW::RequestUserAttention(int flags) { - // check if we can use FlashWindowEx(): unfortunately an explicit test for - // FLASHW_STOP, for example, doesn't work because MSVC6 headers do #define - // it but don't provide FlashWindowEx() declaration -#if (WINVER >= 0x0500 && (defined FLASHW_STOP)) + // check if we can use FlashWindowEx(): unfortunately a simple test for + // FLASHW_STOP doesn't work because MSVC6 headers do #define it but don't + // provide FlashWindowEx() declaration, so try to detect whether we have + // real headers for WINVER 0x0500 by checking for existence of a symbol not + // declated in MSVC6 header +#if defined(FLASHW_STOP) && defined(VK_XBUTTON1) // available in the headers, check if it is supported by the system typedef BOOL (WINAPI *FlashWindowEx_t)(FLASHWINFO *pfwi); FlashWindowEx_t s_pfnFlashWindowEx = NULL; @@ -948,7 +942,7 @@ void wxTopLevelWindowMSW::RequestUserAttention(int flags) s_pfnFlashWindowEx = (FlashWindowEx_t) dllUser32.GetSymbol(_T("FlashWindowEx")); - // we can safely unload user32.dll here, it's goign to remain loaded as + // we can safely unload user32.dll here, it's going to remain loaded as // long as the program is running anyhow }