X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e570a44b372cf56526c128eab646615fa59520fc..c058cafa56179e79df02ad370bdeafd725ff2478:/include/wx/msw/apptbase.h?ds=sidebyside diff --git a/include/wx/msw/apptbase.h b/include/wx/msw/apptbase.h index f08f50d148..34101ac4ba 100644 --- a/include/wx/msw/apptbase.h +++ b/include/wx/msw/apptbase.h @@ -41,8 +41,36 @@ public: // false if and only if we have to exit the application virtual bool DoMessageFromThreadWait() = 0; - // wait for the handle to be signaled + // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in + // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0; + + + // wxSocket support + // ---------------- + +#if wxUSE_SOCKETS + // this function is used by wxNet library to set the default socket manager + // to use: doing it like this allows us to keep all socket-related code in + // wxNet instead of having to pull it in wxBase itself as we'd have to do + // if we really implemented GSocketManager here + // + // we don't take ownership of this pointer, it should have a lifetime + // greater than that of any socket (e.g. be a pointer to a static object) + static void SetDefaultSocketManager(GSocketManager *manager) + { + ms_manager = manager; + } + + virtual GSocketManager *GetSocketManager() { return ms_manager; } +#endif // wxUSE_SOCKETS + +protected: + // implementation of WaitForThread() for the console applications which is + // also used by the GUI code if it doesn't [yet|already} dispatch events + WXDWORD DoSimpleWaitForThread(WXHANDLE hThread); + + static GSocketManager *ms_manager; }; #endif // _WX_MSW_APPTBASE_H_