X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e559e76ed933e974d2c5aca5489b129a83fbe053..7112cdd1f3c4730391cf0a562f4d7dcee8676f07:/samples/opengl/cube/cube.cpp diff --git a/samples/opengl/cube/cube.cpp b/samples/opengl/cube/cube.cpp index ac4ea82240..c4a60b515a 100644 --- a/samples/opengl/cube/cube.cpp +++ b/samples/opengl/cube/cube.cpp @@ -38,6 +38,16 @@ #include "../../sample.xpm" #endif +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- + +// control ids +enum +{ + SpinTimer = wxID_HIGHEST + 1 +}; + // ---------------------------------------------------------------------------- // helper functions // ---------------------------------------------------------------------------- @@ -57,20 +67,20 @@ static void CheckGLError() // so check that we get a different error than the last time if ( err == errLast ) { - wxLogError(_T("OpenGL error state couldn't be reset.")); + wxLogError(wxT("OpenGL error state couldn't be reset.")); return; } errLast = err; - wxLogError(_T("OpenGL error %d"), err); + wxLogError(wxT("OpenGL error %d"), err); } } // function to draw the texture for cube faces static wxImage DrawDice(int size, unsigned num) { - wxASSERT_MSG( num >= 1 && num <= 6, _T("invalid dice index") ); + wxASSERT_MSG( num >= 1 && num <= 6, wxT("invalid dice index") ); const int dot = size/16; // radius of a single dot const int gap = 5*size/32; // gap between dots @@ -118,40 +128,6 @@ static wxImage DrawDice(int size, unsigned num) // implementation // ============================================================================ -// ---------------------------------------------------------------------------- -// MyApp: the application object -// ---------------------------------------------------------------------------- - -IMPLEMENT_APP(MyApp) - -bool MyApp::OnInit() -{ - if ( !wxApp::OnInit() ) - return false; - - // Create the main window - new MyFrame(); - - return true; -} - -int MyApp::OnExit() -{ - delete m_glContext; - - return wxApp::OnExit(); -} - -TestGLContext& MyApp::GetContext(wxGLCanvas *canvas) -{ - if ( !m_glContext ) - m_glContext = new TestGLContext(canvas); - else - m_glContext->SetCurrent(*canvas); - - return *m_glContext; -} - // ---------------------------------------------------------------------------- // TestGLContext // ---------------------------------------------------------------------------- @@ -167,7 +143,7 @@ TestGLContext::TestGLContext(wxGLCanvas *canvas) glEnable(GL_LIGHT0); glEnable(GL_TEXTURE_2D); - // add slightly more light, the default lightning is rather dark + // add slightly more light, the default lighting is rather dark GLfloat ambient[] = { 0.5, 0.5, 0.5, 0.5 }; glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); @@ -195,7 +171,7 @@ TestGLContext::TestGLContext(wxGLCanvas *canvas) const wxImage img(DrawDice(256, i + 1)); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.GetWidth(), img.GetHeight(), + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.GetWidth(), img.GetHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, img.GetData()); } @@ -272,89 +248,137 @@ void TestGLContext::DrawRotatedCube(float xangle, float yangle) CheckGLError(); } + +// ---------------------------------------------------------------------------- +// MyApp: the application object +// ---------------------------------------------------------------------------- + +IMPLEMENT_APP(MyApp) + +bool MyApp::OnInit() +{ + if ( !wxApp::OnInit() ) + return false; + + new MyFrame(); + + return true; +} + +int MyApp::OnExit() +{ + delete m_glContext; + + return wxApp::OnExit(); +} + +TestGLContext& MyApp::GetContext(wxGLCanvas *canvas) +{ + if ( !m_glContext ) + { + // Create the OpenGL context for the first window which needs it: + // subsequently created windows will all share the same context. + m_glContext = new TestGLContext(canvas); + } + + m_glContext->SetCurrent(*canvas); + + return *m_glContext; +} + // ---------------------------------------------------------------------------- // TestGLCanvas // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) - EVT_SIZE(TestGLCanvas::OnSize) EVT_PAINT(TestGLCanvas::OnPaint) - EVT_KEY_DOWN(TestGLCanvas::OnKeyDown) + EVT_TIMER(SpinTimer, TestGLCanvas::OnSpinTimer) END_EVENT_TABLE() TestGLCanvas::TestGLCanvas(wxWindow *parent) - : wxGLCanvas(parent, wxID_ANY, NULL /* attribs */) + // With perspective OpenGL graphics, the wxFULL_REPAINT_ON_RESIZE style + // flag should always be set, because even making the canvas smaller should + // be followed by a paint event that updates the entire canvas with new + // viewport settings. + : wxGLCanvas(parent, wxID_ANY, NULL /* attribs */, + wxDefaultPosition, wxDefaultSize, + wxFULL_REPAINT_ON_RESIZE), + m_xangle(30.0), + m_yangle(30.0), + m_spinTimer(this,SpinTimer) { - m_xangle = - m_yangle = 30; } void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) { + // This is required even though dc is not used otherwise. wxPaintDC dc(this); - wxGetApp().GetContext(this).DrawRotatedCube(m_xangle, m_yangle); + // Set the OpenGL viewport according to the client size of this canvas. + // This is done here rather than in a wxSizeEvent handler because our + // OpenGL rendering context (and thus viewport setting) is used with + // multiple canvases: If we updated the viewport in the wxSizeEvent + // handler, changing the size of one canvas causes a viewport setting that + // is wrong when next another canvas is repainted. + const wxSize ClientSize = GetClientSize(); + + glViewport(0, 0, ClientSize.x, ClientSize.y); + // Render the graphics and swap the buffers. + wxGetApp().GetContext(this).DrawRotatedCube(m_xangle, m_yangle); SwapBuffers(); } -void TestGLCanvas::OnSize(wxSizeEvent& event) +void TestGLCanvas::Spin(float xSpin, float ySpin) { - // don't prevent default processing from taking place - event.Skip(); + m_xangle += xSpin; + m_yangle += ySpin; - if ( !IsShown() ) - return; - - // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...) - int w, h; - GetClientSize(&w, &h); - - wxGetApp().GetContext(this); - glViewport(0, 0, w, h); + Refresh(false); } -void TestGLCanvas::OnKeyDown( wxKeyEvent& event ) +void TestGLCanvas::OnKeyDown(wxKeyEvent& event) { - float *p = NULL; - - bool inverse = false; + float angle = 5.0; switch ( event.GetKeyCode() ) { case WXK_RIGHT: - inverse = true; - // fall through + Spin( 0.0, -angle ); + break; case WXK_LEFT: - // rotate around Y axis - p = &m_yangle; + Spin( 0.0, angle ); break; case WXK_DOWN: - inverse = true; - // fall through + Spin( -angle, 0.0 ); + break; case WXK_UP: - // rotate around X axis - p = &m_xangle; + Spin( angle, 0.0 ); + break; + + case WXK_SPACE: + if ( m_spinTimer.IsRunning() ) + m_spinTimer.Stop(); + else + m_spinTimer.Start( 25 ); break; default: event.Skip(); return; } +} - float angle = 5; - if ( inverse ) - angle = -angle; - - *p += angle; - - Refresh(false); +void TestGLCanvas::OnSpinTimer(wxTimerEvent& WXUNUSED(event)) +{ + Spin(0.0, 4.0); } + // ---------------------------------------------------------------------------- // MyFrame: main application window // ---------------------------------------------------------------------------- @@ -365,7 +389,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame) END_EVENT_TABLE() MyFrame::MyFrame() - : wxFrame(NULL, wxID_ANY, _T("wxWidgets OpenGL Cube Sample")) + : wxFrame(NULL, wxID_ANY, wxT("wxWidgets OpenGL Cube Sample")) { new TestGLCanvas(this); @@ -377,7 +401,7 @@ MyFrame::MyFrame() menu->AppendSeparator(); menu->Append(wxID_CLOSE); wxMenuBar *menuBar = new wxMenuBar; - menuBar->Append(menu, _T("&Cube")); + menuBar->Append(menu, wxT("&Cube")); SetMenuBar(menuBar); @@ -385,6 +409,11 @@ MyFrame::MyFrame() SetClientSize(400, 400); Show(); + + // test IsDisplaySupported() function: + static const int attribs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, 0 }; + wxLogStatus("Double-buffered display %s supported", + wxGLCanvas::IsDisplaySupported(attribs) ? "is" : "not"); } void MyFrame::OnClose(wxCommandEvent& WXUNUSED(event)) @@ -395,6 +424,6 @@ void MyFrame::OnClose(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnNewWindow( wxCommandEvent& WXUNUSED(event) ) { - (void) new MyFrame(); + new MyFrame(); }