X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e54c96f187f46c06bd36be8cd52b35c19884aa2b..3201a1046ba71ba8e5ef2ed694fde34d12f743f3:/interface/renderer.h diff --git a/interface/renderer.h b/interface/renderer.h index d57cc69a8a..153a95c271 100644 --- a/interface/renderer.h +++ b/interface/renderer.h @@ -52,7 +52,7 @@ public: thus allowing you to only modify some of its methods -- without having to reimplement all of them. - Note that the "normal'', inheritance-based approach, doesn't work with the + Note that the "normal", inheritance-based approach, doesn't work with the renderers as it is impossible to derive from a class unknown at compile-time and the renderer is only chosen at run-time. So suppose that you want to only add something to the drawing of the tree control buttons but leave all the @@ -63,7 +63,7 @@ public: Except for the constructor, it has exactly the same methods as wxRendererNative and their implementation is - trivial: they are simply forwarded to the real renderer. Note that the "real'' + trivial: they are simply forwarded to the real renderer. Note that the "real" renderer may, in turn, be a wxDelegateRendererNative as well and that there may be arbitrarily many levels like this -- but at the end of the chain there must be a real renderer which does the drawing. @@ -105,7 +105,7 @@ public: First, a brief introduction to wxRenderer and why it is needed. Usually wxWidgets uses the underlying low level GUI system to draw all the - controls - this is what we mean when we say that it is a "native'' framework. + controls - this is what we mean when we say that it is a "native" framework. However not all controls exist under all (or even any) platforms and in this case wxWidgets provides a default, generic, implementation of them written in wxWidgets itself.