X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e4e901d18e9afea356029085924493b3d2d94277..7bea7b91482dd41568e11fc9e91ce485db680ddd:/include/wx/motif/dcclient.h diff --git a/include/wx/motif/dcclient.h b/include/wx/motif/dcclient.h index 26969d2833..fa04c08521 100644 --- a/include/wx/motif/dcclient.h +++ b/include/wx/motif/dcclient.h @@ -12,15 +12,15 @@ #ifndef _WX_DCCLIENT_H_ #define _WX_DCCLIENT_H_ -#ifdef __GNUG__ - #pragma interface "dcclient.h" +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) +#pragma interface "dcclient.h" #endif #include "wx/dc.h" -// ----------------------------------------------------------------------------- +// ---------------------------------------------------------------------------- // fwd declarations -// ----------------------------------------------------------------------------- +// ---------------------------------------------------------------------------- class WXDLLEXPORT wxWindowDC; class WXDLLEXPORT wxWindow; @@ -35,21 +35,21 @@ class WXDLLEXPORT wxWindow; class WXDLLEXPORT wxWindowDC : public wxDC { DECLARE_DYNAMIC_CLASS(wxWindowDC) - + public: wxWindowDC(); wxWindowDC( wxWindow *win ); - + ~wxWindowDC(); - + // TODO this function is Motif-only for now - should it go into base class? void Clear(const wxRect& rect); - + // implement base class pure virtuals // ---------------------------------- - + virtual void Clear(); - + virtual void SetFont(const wxFont& font); virtual void SetPen(const wxPen& pen); virtual void SetBrush(const wxBrush& brush); @@ -57,99 +57,113 @@ public: virtual void SetBackgroundMode(int mode); virtual void SetPalette(const wxPalette& palette); virtual void SetLogicalFunction( int function ); - + virtual void SetTextForeground(const wxColour& colour); virtual void SetTextBackground(const wxColour& colour); - + virtual wxCoord GetCharHeight() const; virtual wxCoord GetCharWidth() const; virtual void DoGetTextExtent(const wxString& string, - wxCoord *x, wxCoord *y, - wxCoord *descent = NULL, - wxCoord *externalLeading = NULL, - wxFont *theFont = NULL) const; - + wxCoord *x, wxCoord *y, + wxCoord *descent = NULL, + wxCoord *externalLeading = NULL, + wxFont *theFont = NULL) const; + virtual bool CanDrawBitmap() const; virtual bool CanGetTextExtent() const; - + virtual int GetDepth() const; virtual wxSize GetPPI() const; - + virtual void DestroyClippingRegion(); - + // Helper function for setting clipping - void SetDCClipping(); - + void SetDCClipping(WXRegion region); + // implementation from now on // -------------------------- - + WXGC GetGC() const { return m_gc; } WXGC GetBackingGC() const { return m_gcBacking; } WXDisplay* GetDisplay() const { return m_display; } bool GetAutoSetting() const { return m_autoSetting; } void SetAutoSetting(bool flag) { m_autoSetting = flag; } - + protected: - virtual void DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, - int style = wxFLOOD_SURFACE); - + // note that this function will call colour.SetPixel, + // and will do one of curCol = colour, curCol = wxWHITE, curCol = wxBLACK + // roundToWhite has an effect for monochrome display only + // if roundToWhite == true then the colour will be set to white unless + // it is RGB 0x000000;if roundToWhite == true the colour wull be set to + // black unless it id RGB 0xffffff + int CalculatePixel(wxColour& colour, wxColour& curCol, + bool roundToWhite) const; + // sets the foreground pixel taking into account the + // currently selected logical operation + void SetForegroundPixelWithLogicalFunction(int pixel); + + virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, + int style = wxFLOOD_SURFACE); + virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const; - + virtual void DoDrawPoint(wxCoord x, wxCoord y); virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2); - + virtual void DoDrawArc(wxCoord x1, wxCoord y1, - wxCoord x2, wxCoord y2, - wxCoord xc, wxCoord yc); + wxCoord x2, wxCoord y2, + wxCoord xc, wxCoord yc); virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h, - double sa, double ea); - + double sa, double ea); + virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height); virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y, - wxCoord width, wxCoord height, - double radius); + wxCoord width, wxCoord height, + double radius); virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height); - + virtual void DoCrossHair(wxCoord x, wxCoord y); - + virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y); virtual void DoDrawRotatedText(const wxString &text, wxCoord x, wxCoord y, double angle); - + virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height, - wxDC *source, wxCoord xsrc, wxCoord ysrc, - int rop = wxCOPY, bool useMask = FALSE); - + wxDC *source, wxCoord xsrc, wxCoord ysrc, + int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1); + virtual void DoSetClippingRegionAsRegion(const wxRegion& region); virtual void DoSetClippingRegion(wxCoord x, wxCoord y, - wxCoord width, wxCoord height); - + wxCoord width, wxCoord height); + virtual void DoDrawLines(int n, wxPoint points[], - wxCoord xoffset, wxCoord yoffset); + wxCoord xoffset, wxCoord yoffset); virtual void DoDrawPolygon(int n, wxPoint points[], - wxCoord xoffset, wxCoord yoffset, - int fillStyle = wxODDEVEN_RULE); + wxCoord xoffset, wxCoord yoffset, + int fillStyle = wxODDEVEN_RULE); + + void DoGetSize( int *width, int *height ) const; -#if wxUSE_SPLINES - virtual void DoDrawSpline(wxList *points); -#endif // wxUSE_SPLINES + // common part of constructors + void Init(); WXGC m_gc; WXGC m_gcBacking; WXDisplay* m_display; wxWindow* m_window; - WXRegion m_currentRegion; // Current clipping region (incl. paint clip region) - WXRegion m_userRegion; // User-defined clipping region - WXPixmap m_pixmap; // Pixmap for drawing on + // Pixmap for drawing on + WXPixmap m_pixmap; + // Last clipping region set on th GC, this is the combination + // of paint clipping region and all user-defined clipping regions + WXRegion m_clipRegion; // Not sure if we'll need all of these int m_backgroundPixel; wxColour m_currentColour; - // int m_currentBkMode; int m_currentPenWidth ; int m_currentPenJoin ; int m_currentPenCap ; int m_currentPenDashCount ; - char* m_currentPenDash ; + wxX11Dash* m_currentPenDash ; wxBitmap m_currentStipple ; int m_currentStyle ; int m_currentFill ; @@ -160,22 +174,22 @@ protected: class WXDLLEXPORT wxPaintDC: public wxWindowDC { DECLARE_DYNAMIC_CLASS(wxPaintDC) - + public: wxPaintDC() { } wxPaintDC(wxWindow* win); - + ~wxPaintDC(); }; class WXDLLEXPORT wxClientDC: public wxWindowDC { DECLARE_DYNAMIC_CLASS(wxClientDC) - + public: wxClientDC() { } wxClientDC(wxWindow* win) : wxWindowDC(win) { } }; #endif - // _WX_DCCLIENT_H_ +// _WX_DCCLIENT_H_