X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e4d192ff29ebf9bf3f33ecd844bb1a96f3f97ffb..9b5f1895643cf94b38ac19a4c1151e259310852e:/src/generic/renderg.cpp diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index bb12d5ce5a..546e7ff9de 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -73,6 +73,10 @@ public: const wxRect& rect, int flags = 0); + virtual void DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); @@ -343,28 +347,54 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win, } } +// ---------------------------------------------------------------------------- +// button drawing +// ---------------------------------------------------------------------------- + void wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) { - dc.SetBrush(wxBrush(win->GetBackgroundColour())); - dc.SetPen(wxPen(win->GetBackgroundColour())); + // Creating a generic button background that would actually be + // useful is rather difficult to accomplish. Best compromise + // is to use window's background colour to achieve transparent' + // ish appearance that should look decent in combo box style + // controls. + wxColour col = win->GetBackgroundColour(); + dc.SetBrush(wxBrush(col)); + dc.SetPen(wxPen(col)); dc.DrawRectangle(rect); + DrawDropArrow(win,dc,rect); +} + - wxPoint pt[3] = +void +wxRendererGeneric::DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int WXUNUSED(flags)) +{ + // This generic implementation should be good + // enough for Windows platforms (including XP). + + int arrowHalf = rect.width/5; + int rectMid = rect.width / 2; + int arrowTopY = (rect.height/2) - (arrowHalf/2); + + // This should always result in arrow with odd width. + wxPoint pt[] = { - wxPoint(0, 0), - wxPoint(rect.width, 0), - wxPoint(rect.width/2, rect.height - 2) + wxPoint(rectMid - arrowHalf, arrowTopY), + wxPoint(rectMid + arrowHalf, arrowTopY), + wxPoint(rectMid, arrowTopY + arrowHalf) }; dc.SetBrush(wxBrush(win->GetForegroundColour())); dc.SetPen(wxPen(win->GetForegroundColour())); - dc.DrawPolygon(3, pt, rect.x, rect.y); + dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); } - // ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer. // ----------------------------------------------------------------------------