X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e3fed5c49ab00309ec63dbf05fd498e658ad81e2..e7300ec6d9ebbd1cfa2fcf12c0ce6e5aee85a152:/src/common/imagfill.cpp diff --git a/src/common/imagfill.cpp b/src/common/imagfill.cpp index d337301e7b..b5a6c66a53 100644 --- a/src/common/imagfill.cpp +++ b/src/common/imagfill.cpp @@ -7,8 +7,6 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -17,12 +15,17 @@ #pragma hdrstop #endif -#if wxUSE_IMAGE +#include "wx/defs.h" + +#if wxUSE_IMAGE && !defined(__WXMSW__) +// we have no use for this code in wxMSW... #include "wx/image.h" #ifndef WX_PRECOMP #include "wx/brush.h" + #include "wx/dc.h" + #include "wx/dcmemory.h" #endif // DoFloodFill @@ -30,40 +33,44 @@ // a color different from the start pixel is reached (wxFLOOD_SURFACE) // or fill color is reached (wxFLOOD_BORDER) -bool wxImage::MatchPixel(int x, int y, int w, int h, const wxColour & c) +static bool LINKAGEMODE MatchPixel(wxImage *img, int x, int y, int w, int h, const wxColour& c) { if ((x<0)||(x>=w)||(y<0)||(y>=h)) return FALSE; - unsigned char r = GetRed(x,y); - unsigned char g = GetGreen(x,y); - unsigned char b = GetBlue(x,y); + unsigned char r = img->GetRed(x,y); + unsigned char g = img->GetGreen(x,y); + unsigned char b = img->GetBlue(x,y); return c.Red() == r && c.Green() == g && c.Blue() == b ; } -bool wxImage::MatchBoundaryPixel(int x, int y, int w, int h, const wxColour & fill, const wxColour & bound) +static bool LINKAGEMODE MatchBoundaryPixel(wxImage *img, int x, int y, int w, int h, const wxColour & fill, const wxColour& bound) { if ((x<0)||(x>=w)||(y<0)||(y>=h)) return TRUE; - unsigned char r = GetRed(x,y); - unsigned char g = GetGreen(x,y); - unsigned char b = GetBlue(x,y); - if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b ) return TRUE; - if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b ) return TRUE; - return FALSE ; + unsigned char r = img->GetRed(x,y); + unsigned char g = img->GetGreen(x,y); + unsigned char b = img->GetBlue(x,y); + if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b ) + return TRUE; + if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b ) + return TRUE; + return FALSE; } -void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush, - const wxColour& testColour, int style /*=wxFLOOD_SURFACE */, - int LogicalFunction /*= wxCOPY, currently unused */) +static void LINKAGEMODE +wxImageFloodFill(wxImage *image, + wxCoord x, wxCoord y, const wxBrush & fillBrush, + const wxColour& testColour, int style, + int LogicalFunction) { /* A diamond flood-fill using a circular queue system. Each pixel surrounding the current pixel is added to the queue if it meets the criteria, then is retrieved in its turn. Code originally based on http://www.drawit.co.nz/Developers.htm */ - int width = GetWidth(); - int height = GetHeight(); + int width = image->GetWidth(); + int height = image->GetHeight(); //Draw using a pen made from the current brush colour //Potentially allows us to use patterned flood fills in future code @@ -76,9 +83,9 @@ void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush, if (style == wxFLOOD_SURFACE) { //if wxFLOOD_SURFACE, if fill colour is same as required, we don't do anything - if ( GetRed(x,y) != r - || GetGreen(x,y) != g - || GetBlue (x,y) != b ) + if ( image->GetRed(x,y) != r + || image->GetGreen(x,y) != g + || image->GetBlue (x,y) != b ) { //prepare memory for queue //queue save, start, read @@ -101,55 +108,55 @@ void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush, *qs=yt=y; qs++; - SetRGB(xt,yt,r,g,b); + image->SetRGB(xt,yt,r,g,b); //Main queue loop while(qr!=qs) { //Add new members to queue //Above current pixel - if(MatchPixel(xt,yt-1,width,height,testColour)) + if(MatchPixel(image,xt,yt-1,width,height,testColour)) { *qs=xt; qs++; *qs=yt-1; qs++; - SetRGB(xt,yt-1,r,g,b); + image->SetRGB(xt,yt-1,r,g,b); //Loop back to beginning of queue if(qs>=(qst+qSz)) qs=qst; } //Below current pixel - if(MatchPixel(xt,yt+1,width,height,testColour)) + if(MatchPixel(image,xt,yt+1,width,height,testColour)) { *qs=xt; qs++; *qs=yt+1; qs++; - SetRGB(xt,yt+1,r,g,b); + image->SetRGB(xt,yt+1,r,g,b); if(qs>=(qst+qSz)) qs=qst; } //Left of current pixel - if(MatchPixel(xt-1,yt,width,height,testColour)) + if(MatchPixel(image,xt-1,yt,width,height,testColour)) { *qs=xt-1; qs++; *qs=yt; qs++; - SetRGB(xt-1,yt,r,g,b); + image->SetRGB(xt-1,yt,r,g,b); if(qs>=(qst+qSz)) qs=qst; } //Right of current pixel - if(MatchPixel(xt+1,yt,width,height,testColour)) + if(MatchPixel(image,xt+1,yt,width,height,testColour)) { *qs=xt+1; qs++; *qs=yt; qs++; - SetRGB(xt+1,yt,r,g,b); + image->SetRGB(xt+1,yt,r,g,b); if(qs>=(qst+qSz)) qs=qst; } @@ -164,17 +171,17 @@ void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush, //Go Back to beginning of loop } - delete [] qst ; + delete[] qst; } } else { //style is wxFLOOD_BORDER // fill up to testColor border - if already testColour don't do anything - if ( GetRed(x,y) != testColour.Red() - || GetGreen(x,y) != testColour.Green() - || GetBlue(x,y) != testColour.Blue() ) - { + if ( image->GetRed(x,y) != testColour.Red() + || image->GetGreen(x,y) != testColour.Green() + || image->GetBlue(x,y) != testColour.Blue() ) + { //prepare memory for queue //queue save, start, read size_t *qs, *qst, *qr; @@ -196,55 +203,55 @@ void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush, *qs=yt=y; qs++; - SetRGB(xt,yt,r,g,b); + image->SetRGB(xt,yt,r,g,b); //Main queue loop - while(qr!=qs) + while (qr!=qs) { //Add new members to queue //Above current pixel - if(!MatchBoundaryPixel(xt,yt-1,width,height,fillColour,testColour)) + if(!MatchBoundaryPixel(image,xt,yt-1,width,height,fillColour,testColour)) { *qs=xt; qs++; *qs=yt-1; qs++; - SetRGB(xt,yt-1,r,g,b); + image->SetRGB(xt,yt-1,r,g,b); //Loop back to beginning of queue if(qs>=(qst+qSz)) qs=qst; } //Below current pixel - if(!MatchBoundaryPixel(xt,yt+1,width,height,fillColour,testColour)) + if(!MatchBoundaryPixel(image,xt,yt+1,width,height,fillColour,testColour)) { *qs=xt; qs++; *qs=yt+1; qs++; - SetRGB(xt,yt+1,r,g,b); + image->SetRGB(xt,yt+1,r,g,b); if(qs>=(qst+qSz)) qs=qst; } //Left of current pixel - if(!MatchBoundaryPixel(xt-1,yt,width,height,fillColour,testColour)) + if(!MatchBoundaryPixel(image,xt-1,yt,width,height,fillColour,testColour)) { *qs=xt-1; qs++; *qs=yt; qs++; - SetRGB(xt-1,yt,r,g,b); + image->SetRGB(xt-1,yt,r,g,b); if(qs>=(qst+qSz)) qs=qst; } //Right of current pixel - if(!MatchBoundaryPixel(xt+1,yt,width,height,fillColour,testColour)) + if(!MatchBoundaryPixel(image,xt+1,yt,width,height,fillColour,testColour)) { *qs=xt+1; qs++; *qs=yt; qs++; - SetRGB(xt+1,yt,r,g,b); + image->SetRGB(xt+1,yt,r,g,b); if(qs>=(qst+qSz)) qs=qst; } @@ -259,11 +266,41 @@ void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush, //Go Back to beginning of loop } - delete [] qst ; + delete[] qst; } } //all done, } + +void wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y, + const wxColour& col, int style) +{ + if (dc->GetBrush().GetStyle() == wxTRANSPARENT) + return; + + int height = 0; + int width = 0; + dc->GetSize(&width, &height); + + //it would be nice to fail if we don't get a sensible size... + wxCHECK_RET(width >= 1 && height >= 1, wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC")); + + //this is much faster than doing the individual pixels + wxMemoryDC memdc; + wxBitmap bitmap(width, height); + memdc.SelectObject(bitmap); + memdc.Blit(0, 0, width, height, dc, 0, 0); + memdc.SelectObject(wxNullBitmap); + + wxImage image = bitmap.ConvertToImage(); + wxImageFloodFill(&image, x,y, dc->GetBrush(), col, style, + dc->GetLogicalFunction()); + bitmap = wxBitmap(image); + memdc.SelectObject(bitmap); + dc->Blit(0, 0, width, height, &memdc, 0, 0); + memdc.SelectObject(wxNullBitmap); +} + #endif // wxUSE_IMAGE