X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e3a43801df2f05c057892481df9d3cfe30fd8800..65baafba0e8cd74f2264b7e2f7625ff5bea84864:/docs/msw/install.txt diff --git a/docs/msw/install.txt b/docs/msw/install.txt index 8a514b029b..25b1c6df9e 100644 --- a/docs/msw/install.txt +++ b/docs/msw/install.txt @@ -1,195 +1,745 @@ +Installing wxWidgets 2.6.2 +----------------------------------------------------------- -Installing wxWindows 2.0 ------------------------- +This is wxWidgets 2.6.2 for Microsoft Windows 9x/ME, Windows NT, +Windows 2000, Windows XP and Windows CE. + +These installation notes can be found in docs/msw/install.txt +in your wxWidgets distribution. + +IMPORTANT NOTE: If you experience problems installing, please +re-read this instructions and other related files (changes.txt, +readme.txt, FAQ) carefully before mailing wx-users. Preferably, +try to fix the problem first and then upload a patch to +SourceForge: + + http://sourceforge.net/patch/?group_id=9863 + +Please report bugs using the SourceForge bug tracker: + + http://sourceforge.net/bugs/?group_id=9863 Unarchiving ------------ +============================================================ -If there is a setup program, run the setup program that comes with the Windows version. -Do not install into a path that contains spaces. The installation program should set the -WXWIN environment variable, which will be activated when your machine is rebooted. +A setup program is provided (setup.exe) to automatically copy +files to a directory on your hard disk. Do not install into a +path that contains spaces. -If there is no setup program, it will come as a series of .zip -files: +The setup program contains the following: -wx200gen.zip Generic source code and samples (required) -wx200msw.zip Windows-specific source code and samples (required) -wx200doc.zip Documentation source code (not required) -wx200hlp.zip WinHelp documentation -wx200pdf.zip Acrobat PDF documentation -wx200htm.zip HTML documentation -wx200vc.zip MS VC++ 5.0 project files -wx200cw.zip Metrowerks CodeWarrior project files +- All common, generic and MSW-specific wxWidgets source; +- samples and demos; +- documentation in MS HTML Help format; +- makefiles for most Windows compilers, plus CodeWarrior, + BC++ and VC++ IDE files; +- JPEG library source; +- TIFF library source; +- Object Graphics Library, Tex2RTF, wxSTC, etc. + +Alternatively, you may unarchive the .zip form by hand: +wxMSW-x.y.z.zip where x.y.z is the version number. Unarchive the required files plus any optional documentation -files into a suitable directory such as c:\wx. Alter your -WXWIN environment variable to point to this directory. +files into a suitable directory such as c:\wx. + +General installation notes +========================== + +If installing from the CVS server, copy include/wx/msw/setup0.h to +include/wx/msw/setup.h and edit the resulting file to choose +the features you would like to compile wxWidgets with[out]. Compilation ------------ +=========== -At present, wxWindows compiles with VC++ 4.0/5.0/6.0, -BC++ 4.5/5.0, Gnu-Win32 b19/b20, and Mingw32. It may compile -with 16-bit compilers (BC++ and VC++ 1.5) but this hasn't -been tested lately. +The following sections explain how to compile wxWidgets with each supported +compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/ +Cygwin/Mingw32 to quickly locate the instructions for your compiler. -Visual C++ 4.0/5.0/6.0 compilation ----------------------------------- +All makefiles and project are located in build\msw directory. -Using project files: +Where compiled files are stored +------------------------------- -1. Unarchive wx200vc.zip, the VC++ 5 project makefiles. -2. Open src/wxvc.dsp, set Debug or Release configuration, and - compile. This will produce lib/wxvc.lib or lib/wxvc_debug.lib. -3. Open a sample project file, choose a configuration, and compile. - The project files don't use precompiled headers, to save +After successful compilation you'll find the libraries in a subdirectory +of lib directory named after the compiler and DLL/static settings. +A couple of examples: + + lib\vc_lib VC++ compiled static libraries + lib\vc_dll VC++ DLLs + lib\bcc_lib Static libraries for Borland C++ + lib\wat_dll Watcom C++ DLLs + +Names of compiled wxWidgets libraries follow this scheme: libraries that don't +depend on GUI components begin with "wxbase" followed by version number and +letters indicating if the library is compiled as Unicode ('u') and/or debug +build ('d'). Last component of them name is name of wxWidgets component +(unless you built the library as single monolithic library; look for +"Configuring the build" below). This is a typical set of release ANSI build +libraries (release versions on left, debug on right side): + + wxbase25.lib wxbase25d.lib + wxbase25_net.lib wxbase25d_net.lib + wxbase25_xml.lib wxbase25d_xml.lib + wxmsw25_core.lib wxmsw25d_core.lib + wxmsw25_html.lib wxmsw25d_html.lib + wxmsw25_adv.lib wxmsw25d_adv.lib + +Their Unicode debug counterparts in wxUniversal build would be + + wxbase25ud.lib + wxbase25ud_net.lib + wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW) + wxmswuniv25ud_core.lib + wxmswuniv25ud_html.lib + wxmswuniv25ud_adv.lib + +These directories also contain subdirectory with wx/setup.h header. This +subdirectory is named after port, Unicode, wxUniv and debug settings and +you must add it to include paths when compiling your application. Some +examples: + + lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW + lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug + lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug + +Below are compiler specific notes followed by customizing instructions that +apply to all compilers (search for "Configuring the build"). + +Microsoft Visual C++ compilation +---------------------------------------------------------------- + +You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more +informal and more detailed description of the process summarized below. + +Please note that the VC++ 6.0 project files will work for VC++ .NET also. + +Also note that you can make the project files work with VC++ 5.0 but you'll +need to edit .dsp file by hand before this is possible (change the version in +the .dsp file header from 6.0 to 5.0). + +Using project files (VC++ 6 and later): + +1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project + makefiles (already included in wxMSW-x.y.z.zip and the setup version). +2. Open build\msw\wx.dsw, which has configurations for static + compilation or DLL compilation, and each of these available in + Unicode/ANSI, Debug/Release and wxUniversal or native variations. + Normally you'll use a static linking ANSI configuration. + Choose the Win32 Debug or Win32 Release configuration (or any other that + suits your needs) and use Batch Build to compile _all_ projects. If you + know you won't need some of the libraries (i.e. html part), you don't have + to compile it. It will also produce similar variations on jpeg.lib, + png.lib, tiff.lib, zlib.lib, and regex.lib. + If you want to build DLLs, you have to either build them one by one in + proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest + in any order) or to use wx_dll.dsw workspace which has correct dependencies. +3. Open a sample project file, choose a configuration such as + Win32 Debug using Build | Set Active Configuration..., and compile. + The project files don't use precompiled headers, to save disk space, but you can switch PCH compiling on for greater speed. + NOTE: you may also use samples/samples.dsw to access all + sample projects without opening each workspace individually. + You can use the Batch Build facility to make several samples + at a time. Using makefiles: -1. Make sure your WXWIN variable is set. -2. Change directory to wx\src\msw. Type 'nmake -f makefile.nt' to - make the wxWindows core library. -3. Change directory to wx\samples and type 'nmake -f makefile.nt' +1. Change directory to build\msw. Type: + + 'nmake -f makefile.vc' + + to make the wxWidgets core library as release DLL. + See "Configuring the build" for instruction how to build debug or static + libraries. + +2. Change directory to samples and type 'nmake -f makefile.vc' to make all the samples. You can also make them individually. -Notes: if you wish to use templates, please edit +Makefile notes: + + Use the 'clean' target to clean all objects, libraries and + executables. + +Note (1): if you wish to use templates, please edit include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. Without this, the redefinition of 'new' will cause problems in the headers. Alternatively, #undef new before including template headers. +You will also need to set wxUSE_IOSTREAMH to 0 if you will be +using templates, to avoid the non-template stream files being included +within wxWidgets. -Visual C++ 1.5 compilation --------------------------- +Note (2): libraries and applications generated with makefiles and +project files are now (hopefully) compatible where static libraries +are concerned, but please exercise caution nevertheless and if +possible, use one method or the other. -1. Make sure your WXWIN variable is set, and uses the FAT (short - name) form. -2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to - make the wxWindows core library. -3. Change directory to a sample, such as wx\samples\minimal, and - type 'nmake -f makefile.dos'. +Note (3): some crash problems can be due to inconsistent compiler +options. If strange/weird/impossible things start to happen please +check (dumping IDE project file as makefile and doing text comparison +if necessary) that the project settings, especially the list of defined +symbols, struct packing, etc. are exactly the same for all items in +the project. After this, delete everything (including PCH) and recompile. -Borland C++ 4.5/5.0 compilation -------------------------------- +Note (4): to create your own IDE files, copy .dsp and .dsw +files from an existing wxWidgets sample and adapt them, or +visit http://wiki.wxwindows.org/wiki.pl?MSVC. + +Borland C++ 5.0/5.5 compilation +---------------------------------------------------------------- + +Compiling using the makefiles (updated 24 Sept 02): -1. Make sure your WXWIN variable is set, and uses the FAT (short - name) form if doing a 16-bit compile. -2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to - make the wxWindows core library. Ignore the warnings about - 'XXX' not found in library. -3. Change directory to a sample such as minimal, and type - 'make -f makefile.b32'. +1. Change directory to build\msw. Type 'make -f makefile.bcc' to + make the wxWidgets core library. Ignore the compiler warnings. + This produces a couple of libraries in the lib\bcc_lib directory. -Note: the wxWindows library and (some) samples compile in 16-bit mode -using makefile.bcc, but at present the wxWindows resource system is switched -off in this mode. See issues.txt for details. +2. Change directory to a sample or demo such as samples\minimal, and type + 'make -f makefile.bcc'. This produces a windows exe file - by default + in the bcc_mswd subdirectory. -Watcom C++ 10.6 compilation ---------------------------- +Note (1): the wxWidgets makefiles assume dword structure alignment. Please +make sure that your own project or makefile settings use the +same alignment, or you could experience mysterious crashes. To +change the alignment, change CPPFLAGS in build\msw\config.bcc. -Currently under construction, but so far we have: +Note (2): if you get undefined _SQL... symbols at link time, +either install odbc32.lib from the BC++ CD-ROM into your BC++ lib +directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and +recompile wxWidgets. The same applies if compiling using the IDE. -1. Make sure your WXWIN variable is set, and uses the FAT (short - name) form. -2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat' to - make the wxWindows core library. -3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat' - to make this sample. There are a lot of link errors at this - point, so can anyone help work out what I've done wrong? +Note (3): If you wish debug messages to be sent to the console in +debug mode, edit makefile.bcc and change /aa to /Tpe in link commands. + +Compiling using the IDE files for Borland C++ 5.0: not supported - please +use version 2.4.1 (using the make utility in commandline mode works fine_ + +Compiling using CBuilder (v1-v6): not supported - please +use version 2.4.1 (using the make utility in commandline mode works fine_ + +** REMEMBER ** + +In all of your wxWidgets applications, your source code should include +the following preprocessor directive: + +#ifdef __BORLANDC__ +#pragma hdrstop +#endif + +(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for +more details) + +Borland 16 Bit compilation for Windows 3.1 +---------------------------------------------------------------- + +The last version of wxWidgets to support 16-bit compilation with Borland was +2.2.7 - Please download and read the instructions in that release + +Watcom C++ 10.6/11 and OpenWatcom compilation +---------------------------------------------------------------- + +1. Change directory to build\msw. Type 'wmake -f makefile.wat' to + make the wxWidgets core library. + +2. Change directory to samples\minimal and type 'wmake -f makefile.wat' + to make this sample. Repeat for other samples of interest. + +Note (1): if your installation of Watcom doesn't have odbc32.lib file and + you need it (i.e. you have wxUSE_ODBC=1), you can use the file + from lib\watcom directory. See the notes in that directory. + +Note (2): if variant.cpp is compiled with date/time class options, the linker + gives up. So the date/time option is switched off for Watcom C++. + Also, wxAutomationObject is not compiled with Watcom C++ 10. + +Note (3): RawBitmaps won't work at present because they use unsupported template + classes + +Note (4): if Watcom can't read the precompiled header when building a sample, + try deleting .pch files in build\msw\wat_* and compiling + the sample again. Metrowerks CodeWarrior compilation ----------------------------------- +---------------------------------------------------------------- + +1. CodeWarrior Pro 7 project files in XML format are already + included in wxMSW-2.6.2.zip and the setup version. + +2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if + you are working from the CVS version) to make sure the settings reflect + what you want. If you aren't sure, leave it alone and go with the + default settings. A few notes: + - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL + - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports + will be rather confusing due to interactions with the MSL ANSI + and runtime libs. + +3. The project file to build the Win32 wxWidgets libraries relies on the + Batch File Runner plug-in. This plug-in is not installed as part of + a normal CW7 installation. However, you can find this plug-in on the + CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the + "Batch File Post Linker". + +4. If you choose not to install the Batch File Runner plug-in, then you + need to do the following by hand: + (1) Create the directories lib\cw7msw\include\wx and copy the file + include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are + working from the CVS version) to lib\cw7msw\include\wx\setup.h + (2) Create the directories lib\cw7mswd\include\wx and copy the file + include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are + working from the CVS version) to lib\cw7mswd\include\wx\setup.h + +5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp. + Store this project file in directory src. You may get warnings about + not being able to find certain project paths; ignore these warnings, the + appropriate paths will be created during the build by the Batch File Runner. + +6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You + will get some warnings about hidden virtual functions, illegal conversions + from const pointers to pointers, etc., all of which you can safely ignore. + ***Note: if you get errors that the compiler can't find "wx/setup.h", just + stop the build and build again. These errors occur because sometimes the + compiler starts doing its thing before the copying of setup.h has completed. + +7. The following libraries will be produced depending on chosen + target: + - wx_x86.lib ANSI Release (static) + - wx_x86_d.lib ANSI Debug (static) + +8. Sorry, I haven't had time yet to create and test unicode or DLL versions. + Volunteers for this are welcome (as neither DLLs nor unicode builds are + big priorities for me ;). + +9. CodeWarrior Pro7 project files (in XML format) are also provided for some + of the samples. In particular, there are project files for the minimal, + controls, dialogs, dnd, nd docview samples. You can use these project + files as templates for the other samples and for your own projects. + - For example, to make a project file for the "grid" sample, + just copy the project file for the "minimal" sample, minimalW7.mcp + (made by importing minimalW7.xml into CodeWarrior), into the + sample/grid directory, calling it gridW7.mcp. Open + newgridW7.mcp and revise the project by deleting the files + minimal.rc and minimal.cpp and adding the files griddemo.rc and + griddemo.cpp. Build and run.... + + +Cygwin/MinGW compilation +---------------------------------------------------------------- + +wxWidgets supports Cygwin (formerly GnuWin32) betas and +releases, and MinGW. Cygwin can be downloaded from: + + http://sources.redhat.com/cygwin/ + +and MinGW from: + + http://www.mingw.org/ + +Both Cygwin and MinGW can be used with configure (assuming you have MSYS +installed in case of MinGW). You will need new enough MinGW version, preferably +MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older +than 2.95.3 don't work; you can use wxWidgets 2.4 with them. + +NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this + section (see OLD VERSIONS) + +There are two methods of compiling wxWidgets, by using the +makefiles provided or by using 'configure'. + +Retrieve and install the latest version of Cygwin, or MinGW, as per +the instructions with either of these packages. + +If using MinGW, you can download the add-on MSYS package to +provide Unix-like tools that you'll need to build wxWidgets using configure. + +Using makefiles directly +---------------------------------------------------------------- + +NOTE: The makefile.gcc makefiles are for compilation under MinGW using + native make and Windows command interpreter (command.com/cmd.exe), they + won't work in other environments (such as UNIX or Unix-like, e.g. MSYS; + you have to use configure instead) + +Here are the steps required using the provided makefiles: + +- If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION + variable to "2.95". + +- Use the makefile.gcc files for compiling wxWidgets and samples, + e.g. to compile a debugging version of wxWidgets: + > cd c:\wx\build\msw + > make -f makefile.gcc BUILD=debug + > cd c:\wx\samples\minimal + > make -f makefile.gcc BUILD=debug + (See below for more options.) -1. Downloaded and unzip wx200cw.zip. -2. Load the make_cw.mcp project in wx\src, and compile. -3. Load the make_cw.mcp project in wx\samples\minimal, and compile. - Further project files for samples will be available in due - course. + Ignore the warning about the default entry point. -Gnu-Win32 b19/b20/Mingw32 compilation -------------------------------------- +- Use the 'strip' command to reduce executable/dll size (note that + stripping an executable/dll will remove debug information!). -wxWindows 2.0 supports Gnu-Win32/Cygwin b19, b20, Mingw32, and Mingw32/EGCS. +All targets have 'clean' targets to allow removal of object files +and other intermediate compiler files. + +Using configure +---------------------------------------------------------------- + +Instead of using the makefiles, you can use the configure +system to generate appropriate makefiles, as used on Unix +and Mac OS X systems. + +Change directory to the root of the wxWidgets distribution, +make a build directory, and run configure and make in this directory. + +For example: + + cd $WXWIN + mkdir build-debug + cd build-debug + ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared + make + make install % This step is optional, see note (8) below. + cd samples/minimal + make + ./minimal.exe + +Notes: + +1. See also the Cygwin/MinGW on the web site or CD-ROM for + further information about using wxWidgets with these compilers. + +2. libwx.a is 100 MB or more - but much less if compiled with no + debug info (-g0) and level 4 optimization (-O4). + +3. If you get a link error under MinGW 2.95.2 referring to: + + EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8 + + then you need to edit the file objidl.h at line 663 and add + a missing PURE keyword: + + STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE; + +4. There's a bug in MinGW headers for some early distributions. + + in include/windows32/defines.h, where it says: -Thanks are due to Keith Garry Boyce (garp@opustel.com) and Cygnus for making -it all possible. + #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) -From wxWindows 2.0 beta 9, both Gnu-Win32 and Mingw32 (the minimal -distribution of Gnu-Win32) can be used with the same makefiles. + it should say: -Here are the steps required: + #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) -- Retrieve and install the latest beta of Gnu-Win32, or Mingw32, as per the - instructions with either of these packages. + (a missing bracket). -- If using Mingw32 (including the EGCS variant), you need some - extra files to use the wxWindows makefiles. You can find these - files in ports/mingw32 on the ftp site or CD-ROM, as extra.zip. - These should be extracted to the Mingw32 directory. - IMPORTANT: also see mingw32.txt in this directory (docs/msw) - about a fix that has to be applied to a Mingw32 header file. +5. OpenGL support should work with MinGW as-is. However, + if you wish to generate import libraries appropriate either for + the MS OpenGL libraries or the SGI OpenGL libraries, go to + include/wx/msw/gl and use: + + dlltool -k -d opengl.def -llibopengl.a + + for the SGI DLLs, or + + dlltool -k -d opengl32.def -llibopengl32.a + + and similarly for glu[32].def. + +6. The 'make install' step is optional, and copies files + as follows: + + /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll + /usr/local/include/wx - wxWidgets header files + /usr/local/bin - wx-config + + You may need to do this if using wx-config with the + default root path. + +7. With Cygwin, you can invoke gdb --nw myfile.exe to + debug an executable. If there are memory leaks, they will be + flagged when the program quits. You can use Cygwin gdb + to debug MinGW executables. + +OLD VERSIONS: - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) to set up appropriate variables, if necessary mounting drives. Run it before compiling. -- For Gnu-Win32, make sure there's a \tmp directory on your - Windows drive or bison will crash. +- For Cygwin, make sure there's a \tmp directory on your + Windows drive or bison will crash (actually you don't need + bison for ordinary wxWidgets compilation: a pre-generated .c file is + supplied). -- Edit wx/src/makeg95.env and search for MINGW32. Take note of - the comments for adjusting settings to suit Gnu-Win32 or - Mingw32. Basically, this is just a case of adding the __MINGW32__ symbol - to OPTIONS for Mingw32, or removing it for Cygnus Gnu-Win32. - For Mingw32/EGCS, add both __MINGW32__ and __EGCS__. +- If using GnuWin32 b18, you will need to copy windres.exe + from e.g. the MinGW distribution, to a directory in your path. -- Mingw32 may not support winsock.h, so comment out - socket-related files in src/msw/makefile.g95. -- Use the makefile.g95 files for compiling wxWindows and samples, - e.g.: - > cd c:\wx\src\msw - > make -f makefile.g95 - > cd c:\wx\samples\minimal - > make -f makefile.g95 +Symantec & DigitalMars C++ compilation +---------------------------------------------------------------- -- Use the 'strip' command to reduce executable size. +The DigitalMars compiler is a free succssor to the Symantec compiler +and can be downloaded from http://www.digitalmars.com/ + +1. You need to download and unzip in turn (later packages will overwrite + older files) + Digital Mars C/C++ Compiler Version 8.40 or later + Basic utilities + from http://www.digitalmars.com/download/freecompiler.html -- With Cygnus Gnu-Win32, you can invoke gdb --nw myfile.exe to - debug an executable. If there are memory leaks, they will be - flagged when the program quits. +2. Change directory to build\msw and type 'make -f makefile.dmc' to + make the wxWidgets core library. -- If using GnuWin32 b18, you will need to copy windres.exe - from e.g. the Mingw32 distribution, to a directory in your path. +3. Change directory to samples\minimal and type 'make -f makefile.dmc' + to make this sample. Most of the other samples also work. -All targets have 'clean' targets to allow removal of object files -and other intermediate compiler files. -Gotchas: +Note that if you don't have the files makefile.dmc you may create them yourself +using bakefile tool according to the instructions in build\bakefiles\README: -- libwx.a is 48 MB or more - but much less if compiled with no - debug info (-g0) and level 4 optimization (-O4). -- install.exe doesn't have built-in decompression because lzexpand.lib - isn't available with Gnu-Win32. However, you can use it with external - decompression utilities. -- Doesn't compile src/msw/ole files, so no drag and drop. + cd build\bakefiles + bakefile_gen -f dmars -b wx.bkl + bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl -References: - - The GNU-WIN32 site is at - http://www.cygnus.com/gnu-win32/ - - Mingw32 is available at: - http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32/index.html - - See also http://web.ukonline.co.uk/julian.smart/wxwin/gnuwin32.htm +16-bit compilation is no longer supported. -Notes ------ +Configuring the build +================================================================ -- Debugging: under Windows 95, debugging output isn't output in - the same way that it is under NT or Windows 3.1. Set - wxUSE_DBWIN32 to 1 if you wish to enable code to output debugging - info to an external debug monitor, such as Andrew Tucker's DBWIN32. - You can download DBWIN32 from: +So far the instructions only explained how to build release DLLs of wxWidgets +and did not cover any configuration. It is possible to change many aspects of +the build, including debug/release and ANSI/Unicode settings. All makefiles in +build\msw directory use same options (with a few exceptions documented below) +and the only difference between them is in object files and library directory +names and in make invocation command. - http://ftp.digital.com/pub/micro/NT/WinSite/programr/dbwin32.zip +Changing the settings +---------------------------------------------------------------- + +There are two ways to modify the settings: either by passing the values as +arguments when invoking make or by editing build\msw\config.$(compiler) file +where $(compiler) is same extension as the makefile you use has (see below). +The latter is good for setting options that never change in your development +process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of +wxWidgets and use them side by side, the former method is better. Settings in +config.* files are shared by all makefiles (samples, contrib, main library), +but if you pass the options as arguments, you must use same arguments you used +for the library when building samples or contrib libraries! + +Examples of invoking make in Unicode debug build (other options described +below are set analogically): + +Visual C++: + > nmake -f makefile.vc BUILD=debug UNICODE=1 + +Borland C++: + > make -f makefile.bcc -DBUILD=debug -DUNICODE=1 + (Note that you have to use -D to set the variable, unlike in other make + tools!) + +Watcom C/C++: + > wmake -f makefile.wat BUILD=debug UNICODE=1 + +MinGW using native makefiles: + > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1 + +MinGW using configure or Cygwin: + > ./configure --enable-debug --enable-unicode + (see ./configure --help on details; configure is not covered in this + section) + +Brief explanation of options and possible values is in every +build\msw\config.* file; more detailed description follows. + +Basic options +---------------------------------------------------------------- + +BUILD=release + Builds release version of the library. It differs from default 'debug' + in lack of appended 'd' in name of library, does not define __WXDEBUG__ + and not include debug information compiled into object files and the + executable. + +SHARED=1 + Build shared libraries (DLLs). By default, DLLs are not built + (SHARED=0). + +UNICODE=1 + To build Unicode versions of the libraries, add UNICODE=1 to make invocation + (default is UNICODE=0). If you want to be able to use Unicode version on + Windows9x, you will need to set MSLU=1 as well. + + This option affect name of the library ('u' is appended) and the directory + where the library and setup.h are store (ditto). + +WXUNIV=1 + Build wxUniversal instead of native wxMSW (see + http://www.wxwidgets.org/wxuniv.htm for more information). + +Advanced options +---------------------------------------------------------------- + +MONOLITHIC=1 + Starting with version 2.5.1, wxWidgets has the ability to be built as + several smaller libraries instead of single big one as used to be the case + in 2.4 and older versions. This is called "multilib build" and is the + default behaviour of makefiles. You can still build single library + ("monolithic build") by setting MONOLITHIC variable to 1. + +USE_GUI=0 + Disable building GUI parts of the library, build only wxBase components used + by console applications. Note that if you leave USE_GUI=1 then both wxBase + and GUI libraries are built. If you are building monolithic library, then + you should set wxUSE_GUI to 1 in setup.h. + +USE_OPENGL=1 + Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas. + You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that + OpenGL library is always built as additional library, even in monolithic + build! + +USE_ODBC=1 + Build two additional libraries in multilib mode, one with database + classes and one with wxGrid database support. You must + #define wxUSE_ODBC 1 in setup.h + +USE_HTML=0 + Do not build wxHTML library. If MONOLITHIC=1, then you must also + #define wxUSE_HTML 1 in setup.h. + +USE_XRC=0 + Do not build XRC resources library. If MONOLITHIC=1, then you must also + #define wxUSE_HTML 1 in setup.h. + +RUNTIME_LIBS=static + Links static version of C and C++ runtime libraries into the executable, so + that the program does not depend on DLLs provided with the compiler (e.g. + Visual C++'s msvcrt.dll or Borland's cc3250mt.dll). + Caution: Do not use static runtime libraries when building DLL (SHARED=1)! + +MSLU=1 + Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if + used together with UNICODE=1. If you want to be able to use Unicode version + on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL + and import lib. The former can be downloaded from Microsoft, the latter is + part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for + details). An alternative implementation of import library can be downloaded + from http://libunicows.sourceforge.net - unlike the official one, this one + works with other compilers and does not require 300+ MB Platform SDK update. + +DEBUG_FLAG=0 +DEBUG_FLAG=1 + If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do + sanity checks at runtime. If set to 0, don't do it. By default, this is + governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0), + but it is sometimes desirable to modify default behaviour and e.g. define + __WXDEBUG__ even in release builds. + +DEBUG_INFO=0 +DEBUG_INFO=1 + Same as DEBUG_FLAG in behaviour, this option affects whether debugging + information is included in the executable or not. + +VENDOR= + Set this to a short string identifying your company if you are planning to + distribute wxWidgets DLLs with your application. Default value is 'custom'. + This string is included as part of DLL name. wxWidgets DLLs contain compiler + name, version information and vendor name in them. For example + wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with + default settings. If you set VENDOR=mycorp, the name will change to + wxmsw250_core_bcc_mycorp.dll. + +CFG= + Sets configuration name so that you can have multiple wxWidgets builds with + different setup.h settings coexisting in same tree. See "Object and library + directories" below for more information. + +Compiler specific options +---------------------------------------------------------------- + +* MinGW + +If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to +2.95. In build\msw\config.gcc, change +> GCC_VERSION = 3 +to +> GCC_VERSION = 2.95 + +* Visual C++ + +DEBUG_RUNTIME_LIBS=0 +DEBUG_RUNTIME_LIBS=1 + If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default + msvcrtd.dll is used only if the executable contains debug info and + msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info + and still link against msvcrt.dll (e.g. when you want to ship the app to + customers and still have usable .pdb files with debug information) and this + setting makes it possible. + +Fine-tuning the compiler +---------------------------------------------------------------- + +All makefiles have variables that you can use to specify additional options +passed to the compiler or linker. You won't need this in most cases, but if you +do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++ +compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker). + +Object and library directories +---------------------------------------------------------------- + +All object files produced during library build are stored in a directory under +build\msw. It's name is derived from build settings and CFG variable and from +compiler name. Examples of directory names: + + build\msw\bcc_msw SHARED=0 + build\msw\bcc_mswdll SHARED=1 + build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug + build\msw\vc_mswunivd ditto, with Visual C++ + +Libraries and DLLs are copied into subdirectory of lib directory with +name derived from compiler and static/DLL setting and setup.h into directory +with name that contains other settings: + + lib\bcc_msw + lib\bcc_lib\msw\wx\setup.h + lib\bcc_dll + lib\bcc_dll\msw\wx\setup.h + lib\bcc_lib + lib\bcc_lib\mswunivd\wx\setup.h + lib\vc_lib + lib\vc_lib\mswunivd\wx\setup.h + +Each lib\ subdirectory has wx subdirectory with setup.h as seen above. +This file is copied there from include\wx\msw\setup.h (and if it doesn't exist, +from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by +all samples and should be used by your apps as well. If you are doing changes +to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h. + +If you set CFG to something, the value is appended to directory names. E.g. +for CFG=MyBuild, you'll have object files in + + build\msw\bcc_mswMyBuild + build\msw\bcc_mswdllMyBuild + etc. + +and libraries in + + lib\bcc_libMyBuild + lib\bcc_dllMyBuild + etc. + +By now it is clear what CFG is for: builds with different CFG settings don't +share any files and they use different setup.h files. This allows you to e.g. +have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets +enabled (without CFG, both of them would be put into same directory and there +would be conflicts between the files). + +General Notes +================================================================= - and it's also on the wxWindows CD-ROM under Packages. +- Debugging: under Windows 95, debugging output isn't output in + the same way that it is under NT or Windows 3.1. + Please see DebugView available from http://www.sysinternals.com.