X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e3a43801df2f05c057892481df9d3cfe30fd8800..65baafba0e8cd74f2264b7e2f7625ff5bea84864:/docs/html/faqmac.htm diff --git a/docs/html/faqmac.htm b/docs/html/faqmac.htm new file mode 100644 index 0000000000..eb10289a07 --- /dev/null +++ b/docs/html/faqmac.htm @@ -0,0 +1,238 @@ + + + +
++ +wxWidgets for Mac FAQ + + | +
+ +See also top-level FAQ page. +
+The author of this port is Stefan Csomor. +
+ +
+ +
+Under Mac OS X, the Developer Tools are sufficient to build wxMac. CodeWarrior Pro 6 can also be used to build the Carbon targets. +
+ +
+ +
+I got it to work. I removed the original wxMac build-release folder +and recompiled wxMac following instructions in your book. I then ran +"sudo make install" which I didn't do the first time. I figured I +could now run wx-config --cxxflags from my home directory because +/usr/local/bin/wx-config was in my $PATH. However, OSX 10.4 installed +a version of wxWidgets. When I ran wx-config I was getting wx 2.5 +libs instead of the 2.6.1 libs I just compiled. When I ran +"/usr/local/bin/wx-config --cxxflags" and "/usr/local/bin/wx-config --libs" +and pasted that output into XCode preferences, everything worked fine. ++
+ +
xpm
and xbm
images correctly:
+TEXT
(just those four capital letters); correct it if necessary. If there is no entry, make one with type set to TEXT
and creator set to anything you like; reasonable choices include GKON
(Graphic Converter) or CWIE
(CodeWarrior).
+xpm
or xbm
files in CodeWarrior, set up a file mapping in the CodeWarrior project settings for analogous to ".h" files.
++ +
+All files checked out under Mac OS X will be untyped and CodeWarrior will not recognize them correctly. To correct this, use the autotyper provided in the CVS sources: +
wxWidgets/docs/mac/TypeAsMetrowerksText.sea.hqx
++ + + +
+Building wxMac completely without configure is not supported. +
+Building wxWidgets directly in the CVS sandbox is not recommended. Instead, wxWidgets should be built in a directory configured relatively to the CVS sandbox. +For instance, to build wxMac with configure, start in the base wxWidgets directory and type: +
mkdir macbuild
+cd macbuild
+../configure
or ../configure --enable-debug
+make
++ +
Target/Access Paths
, make sure the first user include does not have a folder icon for recursive search.
+
+Language Settings/C/C++ Language
, make sure that the only checked items are:
+Enable C++ Exceptions
+Enable RTTI
+Enable bool Support
+Enable wchar_t Support
+Relaxed Pointer Type Rules
+Use Unsigned Chars
+Language Settings/C/C++ Warnings
, make sure that the only checked items are:
+Illegal Pragmas
+Extended Error Checking
+Inconsistent Use of 'class' and 'struct' Keywords
+Hidden Virtual Functions
but be aware that the framework itself has some of these beauty spots
+Linker/PPC Linker
, make sure that the following items are checked:
+Dead-strip Static Initialization Code
in order to avoid including libraries that are not needed, especially as things like OpenGL get added to the projects and sources
++ +
-cpp-precomp
option and allows much faster preprocessing of the source files by loading precompiled Carbon header files. This option speeds up the compilation of wxMac by a factor of 2 at least.
+When compiling wxMac using the Apple Developer Tools, the following error is displayed for certain files:
+cpp-precomp: warning: errors during smart preprocessing, retrying in basic mode
++ +
wxApp::s_macHelpMenuTitleName
, it defaults to "&Help", but you can change it in your constructor to your specific menu title.
+wxApp::s_macAboutMenuItemID
, it defaults to wxID_ABOUT
, but can be changed as well to suit your needs.
++ +
+ +
+ +Under Edit-Preferences in General:Source Trees, type a name (for example WXWIN) +and choose a path for it. Now reselect your include and lib paths for a last +time, in the settings for each configuration, but make them relative to the symbolic name. +
+ +From now on you can just change the path associated with the symbolic name. + +
+ + +
+ + + +