X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e39b5fa45715cd6ccc011305ea247b5d85f36a8d..3225a4b8b8656f25dac6cb20684a3c2c273cf796:/src/os2/evtloop.cpp diff --git a/src/os2/evtloop.cpp b/src/os2/evtloop.cpp index 4525143553..6624e1bc4a 100644 --- a/src/os2/evtloop.cpp +++ b/src/os2/evtloop.cpp @@ -6,7 +6,7 @@ // Created: 01.06.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin -// License: wxWindows licence +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -206,7 +206,7 @@ bool wxEventLoopImpl::SendIdleMessage() wxGUIEventLoop::~wxGUIEventLoop() { - wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); + wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") ); } ////////////////////////////////////////////////////////////////////////////// @@ -241,7 +241,7 @@ private: int wxGUIEventLoop::Run() { // event loops are not recursive, you need to create another loop! - wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); + wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); // SendIdleMessage() and Dispatch() below may throw so the code here should // be exception-safe, hence we must use local objects for all actions we @@ -285,7 +285,7 @@ int wxGUIEventLoop::Run() void wxGUIEventLoop::Exit(int rc) { - wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); + wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") ); m_impl->SetExitCode(rc); @@ -304,7 +304,7 @@ bool wxGUIEventLoop::Pending() const bool wxGUIEventLoop::Dispatch() { - wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") ); + wxCHECK_MSG( IsRunning(), false, wxT("can't call Dispatch() if not running") ); QMSG msg; BOOL bRc = ::WinGetMsg(vHabmain, &msg, (HWND) NULL, 0, 0); @@ -404,7 +404,7 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess) if (wxTheApp) { wxTheApp->ProcessPendingEvents(); - wxTheApp->HandleSockets(); + wxTheApp->HandleSockets(); } //