X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e39af974ef7846e26686ae39d74e4696c1fef0c3..aa78d22e2008726218d47da1f2ac5864c11b8ebb:/src/x11/evtloop.cpp?ds=inline diff --git a/src/x11/evtloop.cpp b/src/x11/evtloop.cpp index 20da77c3e7..408d6fee34 100644 --- a/src/x11/evtloop.cpp +++ b/src/x11/evtloop.cpp @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "evtloop.h" -#endif - #include "wx/window.h" #include "wx/app.h" #include "wx/evtloop.h" @@ -31,6 +27,7 @@ #include "wx/timer.h" #include "wx/hash.h" #include "wx/module.h" +#include "wx/unix/private.h" #include "wx/x11/private.h" #include "X11/Xlib.h" @@ -53,7 +50,7 @@ class wxSocketTableEntry: public wxObject m_callbackInput = NULL; m_callbackOutput = NULL; m_dataInput = NULL; m_dataOutput = NULL; } - + int m_fdInput; int m_fdOutput; wxSocketCallback m_callbackInput; @@ -73,7 +70,7 @@ class wxSocketTable: public wxHashTable } ~wxSocketTable() { - DeleteContents(TRUE); + WX_CLEAR_HASH_TABLE(*this) } wxSocketTableEntry* FindEntry(int fd); @@ -171,21 +168,21 @@ bool wxSocketTable::CallCallback(int fd, wxSocketTableType socketType) void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest) { BeginFind(); - wxNode* node = Next(); + wxHashTable::compatibility_iterator node = Next(); while (node) { wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData(); - + if (entry->m_fdInput != -1) { - FD_SET(entry->m_fdInput, readset); + wxFD_SET(entry->m_fdInput, readset); if (entry->m_fdInput > *highest) * highest = entry->m_fdInput; } if (entry->m_fdOutput != -1) { - FD_SET(entry->m_fdOutput, writeset); + wxFD_SET(entry->m_fdOutput, writeset); if (entry->m_fdOutput > *highest) * highest = entry->m_fdOutput; } @@ -197,17 +194,17 @@ void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest) void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset) { BeginFind(); - wxNode* node = Next(); + wxHashTable::compatibility_iterator node = Next(); while (node) { wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData(); - - if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset)) + + if (entry->m_fdInput != -1 && wxFD_ISSET(entry->m_fdInput, readset)) { (entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput); } - if (entry->m_fdOutput != -1 && FD_ISSET(entry->m_fdOutput, writeset)) + if (entry->m_fdOutput != -1 && wxFD_ISSET(entry->m_fdOutput, writeset)) { (entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput); } @@ -293,7 +290,7 @@ bool wxEventLoopImpl::ProcessEvent(XEvent *event) // give us the chance to preprocess the message first if ( PreProcessEvent(event) ) return TRUE; - + // if it wasn't done, dispatch it to the corresponding window if (wxTheApp) return wxTheApp->ProcessXEvent((WXEvent*) event); @@ -342,8 +339,6 @@ bool wxEventLoopImpl::SendIdleEvent() // wxEventLoop implementation // ============================================================================ -wxEventLoop *wxEventLoop::ms_activeLoop = NULL; - // ---------------------------------------------------------------------------- // wxEventLoop running and exiting // ---------------------------------------------------------------------------- @@ -353,20 +348,14 @@ wxEventLoop::~wxEventLoop() wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); } -bool wxEventLoop::IsRunning() const -{ - return m_impl != NULL; -} - int wxEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); m_impl = new wxEventLoopImpl; - - wxEventLoop *oldLoop = ms_activeLoop; - ms_activeLoop = this; + + wxEventLoopActivator activate(this); m_impl->m_keepGoing = TRUE; while ( m_impl->m_keepGoing ) @@ -408,8 +397,6 @@ int wxEventLoop::Run() delete m_impl; m_impl = NULL; - ms_activeLoop = oldLoop; - return exitcode; } @@ -443,7 +430,7 @@ bool wxEventLoop::Dispatch() // does also mean that idle processing will happen more // often, so we should probably limit idle processing to // not be repeated more than every N milliseconds. - + if (XPending( wxGlobalDisplay() ) == 0) { #if wxUSE_NANOX @@ -454,26 +441,26 @@ bool wxEventLoop::Dispatch() // Fall through to ProcessEvent. // we'll assume that ProcessEvent will just ignore // the event if there was a timeout and no event. - + #else struct timeval tv; tv.tv_sec=0; tv.tv_usec=10000; // TODO make this configurable int fd = ConnectionNumber( wxGlobalDisplay() ); - + fd_set readset; fd_set writeset; int highest = fd; - FD_ZERO(&readset); - FD_ZERO(&writeset); - - FD_SET(fd, &readset); + wxFD_ZERO(&readset); + wxFD_ZERO(&writeset); + + wxFD_SET(fd, &readset); #if wxUSE_SOCKETS if (wxTheSocketTable) wxTheSocketTable->FillSets( &readset, &writeset, &highest ); #endif - + if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0) { // Timed out, so no event to process @@ -482,7 +469,7 @@ bool wxEventLoop::Dispatch() else { // An X11 event was pending, so get it - if (FD_ISSET( fd, &readset )) + if (wxFD_ISSET( fd, &readset )) XNextEvent( wxGlobalDisplay(), &event ); #if wxUSE_SOCKETS @@ -493,13 +480,13 @@ bool wxEventLoop::Dispatch() #endif } #endif - } + } else { XNextEvent( wxGlobalDisplay(), &event ); } - - + + (void) m_impl->ProcessEvent( &event ); return TRUE; }