X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e35d07b9d0e3b68e7736632c6341935ceb8859b1..89579a60d7ba7da32777647ad7647af69ec4e687:/src/common/dcbase.cpp?ds=sidebyside diff --git a/src/common/dcbase.cpp b/src/common/dcbase.cpp index 782f1d7a30..ef8918bbb5 100644 --- a/src/common/dcbase.cpp +++ b/src/common/dcbase.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: common/dcbase.cpp +// Name: src/common/dcbase.cpp // Purpose: generic methods of the wxDC Class // Author: Vadim Zeitlin // Modified by: @@ -25,10 +25,15 @@ #endif #include "wx/dc.h" -#include "wx/math.h" + +#ifndef WX_PRECOMP + #include "wx/math.h" +#endif // bool wxDCBase::sm_cacheing = false; +IMPLEMENT_ABSTRACT_CLASS(wxDCBase, wxObject) + // ============================================================================ // implementation // ============================================================================ @@ -412,7 +417,7 @@ bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) { int totalWidth = 0; - const size_t len = text.Length(); + const size_t len = text.length(); widths.Empty(); widths.Add(0, len); @@ -817,9 +822,9 @@ void wxDCBase::GradientFillConcentric(const wxRect& rect, nGradient = 0; //get dest colors - nR = nR1 + ((nR2 - nR1) * nGradient / 100); - nG = nG1 + ((nG2 - nG1) * nGradient / 100); - nB = nB1 + ((nB2 - nB1) * nGradient / 100); + nR = (wxUint8)(nR1 + ((nR2 - nR1) * nGradient / 100)); + nG = (wxUint8)(nG1 + ((nG2 - nG1) * nGradient / 100)); + nB = (wxUint8)(nB1 + ((nB2 - nB1) * nGradient / 100)); //set the pixel m_pen.SetColour(wxColour(nR,nG,nB)); @@ -885,13 +890,13 @@ void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y, list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) ); // copy list into array and delete list elements - int n = list.Number(); + int n = list.GetCount(); wxPoint *points = new wxPoint[n]; int i = 0; wxNode* node = 0; - for ( node = list.First(); node; node = node->Next(), i++ ) + for ( node = list.GetFirst(); node; node = node->GetNext(), i++ ) { - wxPoint *point = (wxPoint *)node->Data(); + wxPoint *point = (wxPoint *)node->GetData(); points[i].x = point->x; points[i].y = point->y; delete point; @@ -924,9 +929,9 @@ void wxDCBase::Rotate( wxList* points, double angle, wxPoint center ) double pi(M_PI); double dSinA = -sin(angle*2.0*pi/360.0); double dCosA = cos(angle*2.0*pi/360.0); - for ( wxNode* node = points->First(); node; node = node->Next() ) + for ( wxNode* node = points->GetFirst(); node; node = node->GetNext() ) { - wxPoint* point = (wxPoint*)node->Data(); + wxPoint* point = (wxPoint*)node->GetData(); // transform coordinates, if necessary if( center.x ) point->x -= center.x; @@ -1062,14 +1067,14 @@ void wxDCBase::CalculateEllipticPoints( wxList* points, bool bForceTurn = ( sq == eq && sa > ea ); while( !bReady ) { - for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) + for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() ) { // once: go to starting point in start quadrant if( !bStarted && ( - ( (wxPoint*) node->Data() )->x < xsa+1 && q <= 1 + ( (wxPoint*) node->GetData() )->x < xsa+1 && q <= 1 || - ( (wxPoint*) node->Data() )->x > xsa-1 && q >= 2 + ( (wxPoint*) node->GetData() )->x > xsa-1 && q >= 2 ) ) { @@ -1081,16 +1086,16 @@ void wxDCBase::CalculateEllipticPoints( wxList* points, { if( q != eq || bForceTurn || - ( (wxPoint*) node->Data() )->x > xea+1 && q <= 1 + ( (wxPoint*) node->GetData() )->x > xea+1 && q <= 1 || - ( (wxPoint*) node->Data() )->x < xea-1 && q >= 2 + ( (wxPoint*) node->GetData() )->x < xea-1 && q >= 2 ) { // copy point - wxPoint* pPoint = new wxPoint( *((wxPoint*) node->Data() ) ); + wxPoint* pPoint = new wxPoint( *((wxPoint*) node->GetData() ) ); points->Append( (wxObject*) pPoint ); } - else if( q == eq && !bForceTurn || ( (wxPoint*) node->Data() )->x == xea) + else if( q == eq && !bForceTurn || ( (wxPoint*) node->GetData() )->x == xea) { bReady = true; } @@ -1106,38 +1111,38 @@ void wxDCBase::CalculateEllipticPoints( wxList* points, // delete points for( q = 0; q < 4; ++q ) { - for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) + for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() ) { - wxPoint *p = (wxPoint *)node->Data(); + wxPoint *p = (wxPoint *)node->GetData(); delete p; } } } else { + wxNode* node; // copy whole ellipse, wxPoints will be deleted outside - for( wxNode *node = pointsarray[0].First(); node; node = node->Next() ) + for( node = pointsarray[0].GetFirst(); node; node = node->GetNext() ) { - wxObject *p = node->Data(); + wxObject *p = node->GetData(); points->Append( p ); } - for( node = pointsarray[1].First(); node; node = node->Next() ) + for( node = pointsarray[1].GetFirst(); node; node = node->GetNext() ) { - wxObject *p = node->Data(); + wxObject *p = node->GetData(); points->Append( p ); } - for( node = pointsarray[2].First(); node; node = node->Next() ) + for( node = pointsarray[2].GetFirst(); node; node = node->GetNext() ) { - wxObject *p = node->Data(); + wxObject *p = node->GetData(); points->Append( p ); } - for( node = pointsarray[3].First(); node; node = node->Next() ) + for( node = pointsarray[3].GetFirst(); node; node = node->GetNext() ) { - wxObject *p = node->Data(); + wxObject *p = node->GetData(); points->Append( p ); } } // not iUseAngles } // CalculateEllipticPoints #endif -