X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e356d4693d7d8459f849ae9700d46913bb1dc055..c32a538aba3e8637a953d56cf4b2ccd39c30ba8a:/src/mac/renderer.cpp diff --git a/src/mac/renderer.cpp b/src/mac/renderer.cpp index 34613a72bc..07ae99090a 100644 --- a/src/mac/renderer.cpp +++ b/src/mac/renderer.cpp @@ -26,6 +26,9 @@ #ifndef WX_PRECOMP #include "wx/string.h" + #include "wx/dc.h" + #include "wx/bitmap.h" + #include "wx/settings.h" #endif //WX_PRECOMP #include "wx/renderer.h" @@ -53,7 +56,9 @@ public: virtual void DrawSplitterSash(wxWindow *win, wxDC& dc, const wxSize& size, - wxCoord position); + wxCoord position, + wxOrientation orient, + int flags = 0); private: // the tree buttons @@ -114,7 +119,7 @@ static const char *aqua_arrow_down_xpm[] = { // ============================================================================ /* static */ -wxRendererNative& wxRendererNative::Get() +wxRendererNative& wxRendererNative::GetDefault() { static wxRendererMac s_rendererMac; @@ -195,16 +200,19 @@ void wxRendererMac::DrawSplitterSash(wxWindow *win, wxDC& dc, const wxSize& size, - wxCoord position) + wxCoord position, + wxOrientation orient, + int WXUNUSED(flags)) { // VZ: we have to somehow determine if we're drawing a normal sash or // a brushed metal one as they look quite differently... this is // completely bogus anyhow, of course (TODO) - const wxCoord h = size.y; - dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); - dc.DrawRectangle(position, 0, 7, h); + if ( orient == wxVERTICAL ) + dc.DrawRectangle(position, 0, 7, size.y); + else + dc.DrawRectangle(0, position, size.x, 7); }