X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e30285abc6cb45d7e2cd66ddfe3eb460821f57ae..777819af7b7b4ad98ac69a7cd5a96728c197b1fc:/src/common/geometry.cpp diff --git a/src/common/geometry.cpp b/src/common/geometry.cpp index 6c171e73a5..362b1aee50 100644 --- a/src/common/geometry.cpp +++ b/src/common/geometry.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: common/geometry.cpp +// Name: src/common/geometry.cpp // Purpose: Common Geometry Classes // Author: Stefan Csomor // Modified by: @@ -9,31 +9,25 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ - #pragma implementation "geometry.cpp" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" - #ifdef __BORLANDC__ -#pragma hdrstop + #pragma hdrstop #endif #if wxUSE_GEOMETRY -#include "wx/log.h" -#include - #include "wx/geometry.h" -#include "wx/datstrm.h" -// normally this is defined in -#ifndef M_PI - #define M_PI 3.14159265358979323846 +#ifndef WX_PRECOMP + #include "wx/log.h" #endif +#include + +#include "wx/datstrm.h" + // // wxPoint2D // @@ -57,9 +51,9 @@ bool wxRect2DDouble::Intersects( const wxRect2DDouble &rect ) const if ( left < right && top < bottom ) { - return TRUE; + return true; } - return FALSE; + return false; } void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) @@ -145,6 +139,15 @@ void wxRect2DDouble::ConstrainTo( const wxRect2DDouble &rect ) SetTop( rect.GetTop() ); } +wxRect2DDouble& wxRect2DDouble::operator=( const wxRect2DDouble &r ) +{ + m_x = r.m_x; + m_y = r.m_y; + m_width = r.m_width; + m_height = r.m_height; + return *this; +} + // integer version // for the following calculations always remember @@ -202,14 +205,14 @@ void wxPoint2DInt::SetVectorAngle( wxDouble degrees ) wxDouble wxPoint2DDouble::GetVectorAngle() const { - if ( m_x == 0 ) + if ( wxIsNullDouble(m_x) ) { if ( m_y >= 0 ) return 90; else return 270; } - if ( m_y == 0 ) + if ( wxIsNullDouble(m_y) ) { if ( m_x >= 0 ) return 0; @@ -243,9 +246,9 @@ bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const if ( left < right && top < bottom ) { - return TRUE; + return true; } - return FALSE; + return false; } void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )