X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e30285abc6cb45d7e2cd66ddfe3eb460821f57ae..20bdddadd5659e9fd150477384a4852ee24f37ff:/include/wx/geometry.h?ds=sidebyside diff --git a/include/wx/geometry.h b/include/wx/geometry.h index 8a7e9323c8..237f84dca5 100644 --- a/include/wx/geometry.h +++ b/include/wx/geometry.h @@ -4,7 +4,7 @@ // Author: Stefan Csomor // Modified by: // Created: 08/05/99 -// RCS-ID: +// RCS-ID: $Id$ // Copyright: (c) 1999 Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -12,32 +12,16 @@ #ifndef _WX_GEOMETRY_H_ #define _WX_GEOMETRY_H_ -#if defined(__GNUG__) && !defined(__APPLE__) - #pragma interface "geometry.cpp" -#endif - #include "wx/defs.h" -#ifndef wxUSE_GEOMETRY - #define wxUSE_GEOMETRY 0 -#endif - #if wxUSE_GEOMETRY #include "wx/utils.h" #include "wx/gdicmn.h" -#include +#include "wx/math.h" -#ifdef __WXMSW__ - #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c ) -#elif defined( __WXMAC__ ) - #define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) ) -#else - #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c)))) -#endif - -class wxDataInputStream; -class wxDataOutputStream; +class WXDLLIMPEXP_FWD_BASE wxDataInputStream; +class WXDLLIMPEXP_FWD_BASE wxDataOutputStream; // clipping from Cohen-Sutherland @@ -300,10 +284,10 @@ public : inline wxPoint2DDouble(); inline wxPoint2DDouble( wxDouble x , wxDouble y ); inline wxPoint2DDouble( const wxPoint2DDouble &pt ); - wxPoint2DDouble( const wxPoint2DInt &pt ) - { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; } - wxPoint2DDouble( const wxPoint &pt ) - { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; } + wxPoint2DDouble( const wxPoint2DInt &pt ) + { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; } + wxPoint2DDouble( const wxPoint &pt ) + { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; } // two different conversions to integers, floor and rounding inline void GetFloor( wxInt32 *x , wxInt32 *y ) const; @@ -388,13 +372,18 @@ inline wxDouble wxPoint2DDouble::GetVectorLength() const return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ; } -inline void wxPoint2DDouble::SetVectorLength( wxDouble length ) +inline void wxPoint2DDouble::SetVectorLength( wxDouble length ) { wxDouble before = GetVectorLength() ; m_x = (m_x * length / before) ; m_y = (m_y * length / before) ; } +inline void wxPoint2DDouble::Normalize() +{ + SetVectorLength( 1 ); +} + inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const { return sqrt( GetDistanceSquare( pt ) ); @@ -457,12 +446,12 @@ inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt) inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const { - return m_x == pt.m_x && m_y == pt.m_y; + return wxIsSameDouble(m_x, pt.m_x) && wxIsSameDouble(m_y, pt.m_y); } inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const { - return m_x != pt.m_x || m_y != pt.m_y; + return !(*this == pt); } inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) @@ -590,17 +579,17 @@ public: ( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) + ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + ( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); } - inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const - { return GetOutCode(pt) ; } + inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const + { return GetOutCode(pt) ; } inline bool Contains( const wxPoint2DDouble &pt ) const { return GetOutCode( pt ) == wxInside; } inline bool Contains( const wxRect2DDouble &rect ) const { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); } inline bool IsEmpty() const - { return ( m_width <= 0 || m_height <= 0 ); } + { return m_width <= 0 || m_height <= 0; } inline bool HaveEqualSize( const wxRect2DDouble &rect ) const - { return ( rect.m_width == m_width && rect.m_height == m_height ); } + { return wxIsSameDouble(rect.m_width, m_width) && wxIsSameDouble(rect.m_height, m_height); } inline void Inset( wxDouble x , wxDouble y ) { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; } @@ -634,11 +623,11 @@ public: { m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum); m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);} -/* wxRect2DDouble& operator = (const wxRect2DDouble& rect); - bool operator == (const wxRect2DDouble& rect); - bool operator != (const wxRect2DDouble& rect); -*/ + inline bool operator == (const wxRect2DDouble& rect) const + { return wxIsSameDouble(m_x, rect.m_x) && wxIsSameDouble(m_y, rect.m_y) && HaveEqualSize(rect); } + inline bool operator != (const wxRect2DDouble& rect) const + { return !(*this == rect); } wxDouble m_x; wxDouble m_y; @@ -702,8 +691,8 @@ public: ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); } - inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const - { return GetOutCode( pt ) ; } + inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const + { return GetOutCode( pt ) ; } inline bool Contains( const wxPoint2DInt &pt ) const { return GetOutCode( pt ) == wxInside; } inline bool Contains( const wxRect2DInt &rect ) const @@ -767,9 +756,17 @@ inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b) m_height = abs( a.m_y - b.m_y ); } +inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt& pos, const wxSize& size) +{ + m_x = pos.m_x; + m_y = pos.m_y; + m_width = size.x; + m_height = size.y; +} + inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const -{ - return (m_x==rect.m_x && m_y==rect.m_y && +{ + return (m_x==rect.m_x && m_y==rect.m_y && m_width==rect.m_width && m_height==rect.m_height); } @@ -781,6 +778,7 @@ inline bool wxRect2DInt::operator != (const wxRect2DInt& rect) const class wxTransform2D { public : + virtual ~wxTransform2D() { } virtual void Transform( wxPoint2DInt* pt )const = 0; virtual void Transform( wxRect2DInt* r ) const; virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;