X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e2a5251d0109a1be6b9ce5c818d89f56ebfaeae1..2a8db3cddacf2c3fc244f109fdecbba3b0dfc386:/samples/drawing/drawing.cpp?ds=inline diff --git a/samples/drawing/drawing.cpp b/samples/drawing/drawing.cpp index 1f1fd268da..fa8d1938f7 100644 --- a/samples/drawing/drawing.cpp +++ b/samples/drawing/drawing.cpp @@ -30,7 +30,7 @@ #endif // for all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWindows headers +// need because it includes almost all "standard" wxWidgets headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif @@ -119,7 +119,9 @@ public: void OnShow(wxCommandEvent &event); void OnOption(wxCommandEvent &event); +#if wxUSE_COLOURDLG wxColour SelectColour(); +#endif // wxUSE_COLOURDLG void PrepareDC(wxDC& dc); int m_backgroundMode; @@ -137,7 +139,7 @@ public: MyCanvas *m_canvas; private: - // any class wishing to process wxWindows events must use this macro + // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; @@ -150,7 +152,7 @@ public: void OnPaint(wxPaintEvent &event); void OnMouseMove(wxMouseEvent &event); - void Show(ScreenToShow show) { m_show = show; Refresh(); } + void ToShow(ScreenToShow show) { m_show = show; Refresh(); } // set or remove the clipping region void Clip(bool clip) { m_clip = clip; Refresh(); } @@ -228,9 +230,11 @@ enum LogicalOrigin_Set, LogicalOrigin_Restore, +#if wxUSE_COLOURDLG Colour_TextForeground, Colour_TextBackground, Colour_Background, +#endif // wxUSE_COLOURDLG Colour_BackgroundMode, Colour_TextureBackgound, @@ -238,11 +242,11 @@ enum }; // ---------------------------------------------------------------------------- -// event tables and other macros for wxWindows +// event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- -// Create a new application object: this macro will allow wxWindows to create +// Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and @@ -273,7 +277,7 @@ bool MyApp::LoadImages() wxString path = pathList.FindValidPath(_T("pat4.bmp")); if ( !path ) - return FALSE; + return false; /* 4 colour bitmap */ gs_bmp4->LoadFile(path, wxBITMAP_TYPE_BMP); @@ -284,21 +288,21 @@ bool MyApp::LoadImages() path = pathList.FindValidPath(_T("pat36.bmp")); if ( !path ) - return FALSE; + return false; gs_bmp36->LoadFile(path, wxBITMAP_TYPE_BMP); wxMask* mask36 = new wxMask(*gs_bmp36, *wxBLACK); gs_bmp36->SetMask(mask36); path = pathList.FindValidPath(_T("image.bmp")); if ( !path ) - return FALSE; + return false; gs_bmpNoMask->LoadFile(path, wxBITMAP_TYPE_BMP); gs_bmpWithMask->LoadFile(path, wxBITMAP_TYPE_BMP); gs_bmpWithColMask->LoadFile(path, wxBITMAP_TYPE_BMP); path = pathList.FindValidPath(_T("mask.bmp")); if ( !path ) - return FALSE; + return false; gs_bmpMask->LoadFile(path, wxBITMAP_TYPE_BMP); wxMask *mask = new wxMask(*gs_bmpMask, *wxBLACK); @@ -307,7 +311,7 @@ bool MyApp::LoadImages() mask = new wxMask(*gs_bmpWithColMask, *wxWHITE); gs_bmpWithColMask->SetMask(mask); - return TRUE; + return true; } // `Main program' equivalent: the program execution "starts" here @@ -318,7 +322,7 @@ bool MyApp::OnInit() wxPoint(50, 50), wxSize(550, 340)); // Show it and tell the application that it's our main window - frame->Show(TRUE); + frame->Show(true); SetTopWindow(frame); if ( !LoadImages() ) @@ -330,11 +334,11 @@ bool MyApp::OnInit() // stop here DeleteBitmaps(); - return FALSE; + return false; } // ok, continue - return TRUE; + return true; } void MyApp::DeleteBitmaps() @@ -360,7 +364,7 @@ void MyApp::DeleteBitmaps() // MyCanvas // ---------------------------------------------------------------------------- -// the event tables connect the wxWindows events with the functions (event +// the event tables connect the wxWidgets events with the functions (event // handlers) which process them. BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) EVT_PAINT (MyCanvas::OnPaint) @@ -370,14 +374,14 @@ END_EVENT_TABLE() #include "smile.xpm" MyCanvas::MyCanvas(MyFrame *parent) - : wxScrolledWindow(parent, -1, wxDefaultPosition, wxDefaultSize, + : wxScrolledWindow(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxHSCROLL | wxVSCROLL | wxNO_FULL_REPAINT_ON_RESIZE) { m_owner = parent; m_show = Show_Default; m_smile_bmp = wxBitmap(smile_xpm); m_std_icon = wxArtProvider::GetIcon(wxART_INFORMATION); - m_clip = FALSE; + m_clip = false; } void MyCanvas::DrawTestBrushes(wxDC& dc) @@ -424,9 +428,25 @@ void MyCanvas::DrawTestPoly(wxDC& dc) _T("hatched"), 10, 10); dc.DrawText(_T("except for the central region and the right ") _T("one entirely hatched"), 10, 30); - - dc.DrawPolygon(WXSIZEOF(star), star); - dc.DrawPolygon(WXSIZEOF(star), star, 160, 0, wxWINDING_RULE); + dc.DrawText(_T("The third star only has a hatched outline"), 10, 50); + + dc.DrawPolygon(WXSIZEOF(star), star, 0, 30); + dc.DrawPolygon(WXSIZEOF(star), star, 160, 30, wxWINDING_RULE); + + wxPoint star2[10]; + star2[0] = wxPoint(0, 100); + star2[1] = wxPoint(-59, -81); + star2[2] = wxPoint(95, 31); + star2[3] = wxPoint(-95, 31); + star2[4] = wxPoint(59, -81); + star2[5] = wxPoint(0, 80); + star2[6] = wxPoint(-47, -64); + star2[7] = wxPoint(76, 24); + star2[8] = wxPoint(-76, 24); + star2[9] = wxPoint(47, -64); + int count[2] = {5, 5}; + + dc.DrawPolyPolygon(WXSIZEOF(count), count, star2, 450, 150); } void MyCanvas::DrawTestLines( int x, int y, int width, wxDC &dc ) @@ -509,7 +529,7 @@ void MyCanvas::DrawDefault(wxDC& dc) dc.SetPen(*wxTRANSPARENT_PEN); dc.SetBrush( *wxGREEN_BRUSH ); dc.DrawRectangle(x, 10, rectSize, rectSize); - dc.DrawBitmap(m_std_icon, x + 5, 15, TRUE); + dc.DrawBitmap(m_std_icon, x + 5, 15, true); x += rectSize + 10; dc.DrawRectangle(x, 10, rectSize, rectSize); dc.DrawIcon(m_std_icon, x + 5, 15); @@ -521,7 +541,7 @@ void MyCanvas::DrawDefault(wxDC& dc) //dc.SetBrush( *wxTRANSPARENT_BRUSH ); if (m_smile_bmp.Ok()) - dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, TRUE); + dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, true); dc.SetBrush( *wxBLACK_BRUSH ); dc.DrawRectangle( 0, 160, 1000, 300 ); @@ -654,11 +674,12 @@ void MyCanvas::DrawDefault(wxDC& dc) wxMemoryDC memdc2; memdc2.SelectObject(bitmap2); - wxBrush yellowBrush(wxColour(255, 255, 0), wxSOLID); + wxColour clr(255, 255, 0); + wxBrush yellowBrush(clr, wxSOLID); memdc2.SetBackground(yellowBrush); memdc2.Clear(); - wxPen yellowPen(wxColour(255, 255, 0), 1, wxSOLID); + wxPen yellowPen(clr, 1, wxSOLID); // Now draw a white rectangle with red outline. It should // entirely eclipse the yellow background. @@ -692,7 +713,7 @@ void MyCanvas::DrawDefault(wxDC& dc) void MyCanvas::DrawText(wxDC& dc) { // set underlined font for testing - dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, TRUE) ); + dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, true) ); dc.DrawText( _T("This is text"), 110, 10 ); dc.DrawRotatedText( _T("That is text"), 20, 10, -45 ); @@ -772,11 +793,11 @@ void MyCanvas::DrawImages(wxDC& dc) dc.DrawText(_T("original image"), 0, 0); dc.DrawBitmap(*gs_bmpNoMask, 0, 20, 0); dc.DrawText(_T("with colour mask"), 0, 100); - dc.DrawBitmap(*gs_bmpWithColMask, 0, 120, TRUE); + dc.DrawBitmap(*gs_bmpWithColMask, 0, 120, true); dc.DrawText(_T("the mask image"), 0, 200); dc.DrawBitmap(*gs_bmpMask, 0, 220, 0); dc.DrawText(_T("masked image"), 0, 300); - dc.DrawBitmap(*gs_bmpWithMask, 0, 320, TRUE); + dc.DrawBitmap(*gs_bmpWithMask, 0, 320, true); int cx = gs_bmpWithColMask->GetWidth(), cy = gs_bmpWithColMask->GetHeight(); @@ -789,7 +810,7 @@ void MyCanvas::DrawImages(wxDC& dc) dc.DrawText(rasterOperations[n].name, x, y - 20); memDC.SelectObject(*gs_bmpWithColMask); - dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, TRUE); + dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, true); } } @@ -869,8 +890,8 @@ void MyCanvas::DrawRegions(wxDC& dc) _T("should be offset by 10 pixels."), 10, 5 + 2*dc.GetCharHeight()); - DrawRegionsHelper(dc, 10, TRUE); - DrawRegionsHelper(dc, 350, FALSE); + DrawRegionsHelper(dc, 10, true); + DrawRegionsHelper(dc, 350, false); } void MyCanvas::DrawRegionsHelper(wxDC& dc, wxCoord x, bool firstTime) @@ -906,11 +927,11 @@ void MyCanvas::DrawRegionsHelper(wxDC& dc, wxCoord x, bool firstTime) if (m_smile_bmp.Ok()) { - dc.DrawBitmap( m_smile_bmp, x + 150, y + 150, TRUE ); - dc.DrawBitmap( m_smile_bmp, x + 130, y + 10, TRUE ); - dc.DrawBitmap( m_smile_bmp, x + 130, y + 280, TRUE ); - dc.DrawBitmap( m_smile_bmp, x + 100, y + 70, TRUE ); - dc.DrawBitmap( m_smile_bmp, x + 200, y + 70, TRUE ); + dc.DrawBitmap( m_smile_bmp, x + 150, y + 150, true ); + dc.DrawBitmap( m_smile_bmp, x + 130, y + 10, true ); + dc.DrawBitmap( m_smile_bmp, x + 130, y + 280, true ); + dc.DrawBitmap( m_smile_bmp, x + 100, y + 70, true ); + dc.DrawBitmap( m_smile_bmp, x + 200, y + 70, true ); } } @@ -931,7 +952,8 @@ void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event)) if ( m_owner->m_textureBackground) { if ( ! m_owner->m_backgroundBrush.Ok() ) { - wxBrush b(wxColour(0,128,0), wxSOLID); + wxColour clr(0,128,0); + wxBrush b(clr, wxSOLID); dc.SetBackground(b); } } @@ -993,6 +1015,7 @@ void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event)) void MyCanvas::OnMouseMove(wxMouseEvent &event) { +#if wxUSE_STATUSBAR wxClientDC dc(this); PrepareDC(dc); m_owner->PrepareDC(dc); @@ -1003,13 +1026,16 @@ void MyCanvas::OnMouseMove(wxMouseEvent &event) wxString str; str.Printf( wxT("Current mouse position: %d,%d"), (int)x, (int)y ); m_owner->SetStatusText( str ); +#else + wxUnusedVar(event); +#endif // wxUSE_STATUSBAR } // ---------------------------------------------------------------------------- // MyFrame // ---------------------------------------------------------------------------- -// the event tables connect the wxWindows events with the functions (event +// the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) @@ -1024,7 +1050,7 @@ END_EVENT_TABLE() // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) - : wxFrame((wxFrame *)NULL, -1, title, pos, size, + : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size, wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE) { // set the frame icon @@ -1063,8 +1089,8 @@ MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) menuUserScale->Append( UserScale_Restore, _T("&Restore to normal\tCtrl-0") ); wxMenu *menuAxis = new wxMenu; - menuAxis->Append( AxisMirror_Horiz, _T("Mirror horizontally\tCtrl-M"), _T(""), TRUE ); - menuAxis->Append( AxisMirror_Vertic, _T("Mirror vertically\tCtrl-N"), _T(""), TRUE ); + menuAxis->AppendCheckItem( AxisMirror_Horiz, _T("Mirror horizontally\tCtrl-M") ); + menuAxis->AppendCheckItem( AxisMirror_Vertic, _T("Mirror vertically\tCtrl-N") ); wxMenu *menuLogical = new wxMenu; menuLogical->Append( LogicalOrigin_MoveDown, _T("Move &down\tCtrl-D") ); @@ -1076,11 +1102,13 @@ MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) menuLogical->Append( LogicalOrigin_Restore, _T("&Restore to normal\tShift-Ctrl-0") ); wxMenu *menuColour = new wxMenu; +#if wxUSE_COLOURDLG menuColour->Append( Colour_TextForeground, _T("Text &foreground...") ); menuColour->Append( Colour_TextBackground, _T("Text &background...") ); menuColour->Append( Colour_Background, _T("Background &colour...") ); - menuColour->Append( Colour_BackgroundMode, _T("&Opaque/transparent\tCtrl-B"), _T(""), TRUE ); - menuColour->Append( Colour_TextureBackgound, _T("Draw textured back&ground\tCtrl-T"), _T(""), TRUE); +#endif // wxUSE_COLOURDLG + menuColour->AppendCheckItem( Colour_BackgroundMode, _T("&Opaque/transparent\tCtrl-B") ); + menuColour->AppendCheckItem( Colour_TextureBackgound, _T("Draw textured back&ground\tCtrl-T") ); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar; @@ -1094,9 +1122,10 @@ MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) // ... and attach this menu bar to the frame SetMenuBar(menuBar); - // create a status bar just for fun (by default with 1 pane only) +#if wxUSE_STATUSBAR CreateStatusBar(2); - SetStatusText(_T("Welcome to wxWindows!")); + SetStatusText(_T("Welcome to wxWidgets!")); +#endif // wxUSE_STATUSBAR m_mapMode = wxMM_TEXT; m_xUserScale = 1.0; @@ -1104,11 +1133,11 @@ MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) m_xLogicalOrigin = 0; m_yLogicalOrigin = 0; m_xAxisReversed = - m_yAxisReversed = FALSE; + m_yAxisReversed = false; m_backgroundMode = wxSOLID; m_colourForeground = *wxRED; m_colourBackground = *wxBLUE; - m_textureBackground = FALSE; + m_textureBackground = false; m_canvas = new MyCanvas( this ); m_canvas->SetScrollbars( 10, 10, 100, 240 ); @@ -1118,8 +1147,8 @@ MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { - // TRUE is to force the frame to close - Close(TRUE); + // true is to force the frame to close + Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) @@ -1141,7 +1170,7 @@ void MyFrame::OnClip(wxCommandEvent& event) void MyFrame::OnShow(wxCommandEvent& event) { - m_canvas->Show((ScreenToShow)(event.GetId() - MenuShow_First)); + m_canvas->ToShow((ScreenToShow)(event.GetId() - MenuShow_First)); } void MyFrame::OnOption(wxCommandEvent& event) @@ -1209,6 +1238,7 @@ void MyFrame::OnOption(wxCommandEvent& event) m_xAxisReversed = !m_xAxisReversed; break; +#if wxUSE_COLOURDLG case Colour_TextForeground: m_colourForeground = SelectColour(); break; @@ -1224,6 +1254,8 @@ void MyFrame::OnOption(wxCommandEvent& event) } } break; +#endif // wxUSE_COLOURDLG + case Colour_BackgroundMode: m_backgroundMode = m_backgroundMode == wxSOLID ? wxTRANSPARENT : wxSOLID; @@ -1249,6 +1281,7 @@ void MyFrame::PrepareDC(wxDC& dc) dc.SetMapMode( m_mapMode ); } +#if wxUSE_COLOURDLG wxColour MyFrame::SelectColour() { wxColour col; @@ -1262,3 +1295,5 @@ wxColour MyFrame::SelectColour() return col; } +#endif // wxUSE_COLOURDLG +