X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e27c99c7504d9168ee0ddd6043f942fd230027bc..dd9f8b6bb6935360a8271dc3e8749fb026b601a8:/include/wx/gsocket.h?ds=sidebyside diff --git a/include/wx/gsocket.h b/include/wx/gsocket.h index 1feda83e41..1de34db8fb 100644 --- a/include/wx/gsocket.h +++ b/include/wx/gsocket.h @@ -1,25 +1,24 @@ /* ------------------------------------------------------------------------- - * Project: GSocket (Generic Socket) - * Name: gsocket.h - * Author: Guilhem Lavaux - * Guillermo Rodriguez Garcia (maintainer) - * Purpose: GSocket include file (system independent) - * CVSID: $Id$ + * Project: GSocket (Generic Socket) + * Name: gsocket.h + * Author: Guilhem Lavaux + * Guillermo Rodriguez Garcia + * Copyright: (c) Guilhem Lavaux + * (c) 2007 Vadim Zeitlin + * Licence: wxWindows Licence + * Purpose: GSocket include file (system independent) + * CVSID: $Id$ * ------------------------------------------------------------------------- */ -#ifndef __GSOCKET_H -#define __GSOCKET_H +#ifndef _WX_GSOCKET_H_ +#define _WX_GSOCKET_H_ -#ifndef __GSOCKET_STANDALONE__ -#include "wx/setup.h" -#include "wx/platform.h" +#include "wx/defs.h" -#include "wx/dlimpexp.h" /* for WXDLLIMPEXP_NET */ - -#endif +#if wxUSE_SOCKETS -#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) +#include "wx/dlimpexp.h" /* for WXDLLIMPEXP_NET */ #include @@ -36,27 +35,24 @@ #include #endif -class GSocket; - -#ifdef __cplusplus -extern "C" { -#endif - typedef struct _GAddress GAddress; -typedef enum { +enum GAddressType +{ GSOCK_NOFAMILY = 0, GSOCK_INET, GSOCK_INET6, GSOCK_UNIX -} GAddressType; +}; -typedef enum { +enum GSocketStream +{ GSOCK_STREAMED, GSOCK_UNSTREAMED -} GSocketStream; +}; -typedef enum { +enum GSocketError +{ GSOCK_NOERROR = 0, GSOCK_INVOP, GSOCK_IOERR, @@ -67,20 +63,22 @@ typedef enum { GSOCK_WOULDBLOCK, GSOCK_TIMEDOUT, GSOCK_MEMERR, - GSOCK_OPTERR, -} GSocketError; + GSOCK_OPTERR +}; /* See below for an explanation on how events work. */ -typedef enum { +enum GSocketEvent +{ GSOCK_INPUT = 0, GSOCK_OUTPUT = 1, GSOCK_CONNECTION = 2, GSOCK_LOST = 3, GSOCK_MAX_EVENT = 4 -} GSocketEvent; +}; -enum { +enum +{ GSOCK_INPUT_FLAG = 1 << GSOCK_INPUT, GSOCK_OUTPUT_FLAG = 1 << GSOCK_OUTPUT, GSOCK_CONNECTION_FLAG = 1 << GSOCK_CONNECTION, @@ -89,52 +87,99 @@ enum { typedef int GSocketEventFlags; +class GSocket; + typedef void (*GSocketCallback)(GSocket *socket, GSocketEvent event, char *cdata); - -/* Functions tables for internal use by GSocket code: */ - -/* Actually this is a misnomer now, but reusing this name means I don't - have to ifdef app traits or common socket code */ -class GSocketGUIFunctionsTable +/* + Class providing hooks abstracting the differences between console and GUI + applications for socket code. + + We also have different implementations of this class for different platforms + allowing us to keep more things in the common code but the main reason for + its existence is that we want the same socket code work differently + depending on whether it's used from a console or a GUI program. This is + achieved by implementing the virtual methods of this class differently in + the objects returned by wxConsoleAppTraits::GetSocketFunctionsTable() and + the same method in wxGUIAppTraits. + */ +class GSocketManager { public: + // set the manager to use, we don't take ownership of it + // + // this should be called before GSocket_Init(), i.e. before the first + // wxSocket object is created, otherwise the manager returned by + // wxAppTraits::GetSocketManager() will be used + static void Set(GSocketManager *manager); + + // return the manager to use + // + // this initializes the manager at first use + static GSocketManager *Get() + { + if ( !ms_manager ) + Init(); + + return ms_manager; + } + + // called before the first wxSocket is created and should do the + // initializations needed in order to use the network + // + // return true if initialized successfully virtual bool OnInit() = 0; + + // undo the initializations of OnInit() virtual void OnExit() = 0; - virtual bool CanUseEventLoop() = 0; + + + // do manager-specific socket initializations (and undo it): this is called + // in the beginning/end of the socket initialization/destruction virtual bool Init_Socket(GSocket *socket) = 0; virtual void Destroy_Socket(GSocket *socket) = 0; -#ifndef __WINDOWS__ + virtual void Install_Callback(GSocket *socket, GSocketEvent event) = 0; virtual void Uninstall_Callback(GSocket *socket, GSocketEvent event) = 0; -#endif + virtual void Enable_Events(GSocket *socket) = 0; virtual void Disable_Events(GSocket *socket) = 0; + + virtual ~GSocketManager() { } + +private: + // get the manager to use if we don't have it yet + static void Init(); + + static GSocketManager *ms_manager; }; +#if defined(__WINDOWS__) + #include "wx/msw/gsockmsw.h" +#else + #include "wx/unix/gsockunx.h" +#endif -/* Global initializers */ -/* Sets GUI functions callbacks. Must be called *before* GSocket_Init - if the app uses async sockets. */ -void GSocket_SetGUIFunctions(struct GSocketGUIFunctionsTable *guifunc); +/* Global initializers */ -/* GSocket_Init() must be called at the beginning */ -int GSocket_Init(void); +/* GSocket_Init() must be called at the beginning (but after calling + * GSocketManager::Set() if a custom manager should be used) */ +bool GSocket_Init(); /* GSocket_Cleanup() must be called at the end */ -void GSocket_Cleanup(void); +void GSocket_Cleanup(); /* Constructors / Destructors */ -GSocket *GSocket_new(void); +GSocket *GSocket_new(); /* GAddress */ -GAddress *GAddress_new(void); +GAddress *GAddress_new(); GAddress *GAddress_copy(GAddress *address); void GAddress_destroy(GAddress *address); @@ -147,6 +192,7 @@ GAddressType GAddress_GetFamily(GAddress *address); */ GSocketError GAddress_INET_SetHostName(GAddress *address, const char *hostname); +GSocketError GAddress_INET_SetBroadcastAddress(GAddress *address); GSocketError GAddress_INET_SetAnyAddress(GAddress *address); GSocketError GAddress_INET_SetHostAddress(GAddress *address, unsigned long hostaddr); @@ -159,23 +205,28 @@ GSocketError GAddress_INET_GetHostName(GAddress *address, char *hostname, unsigned long GAddress_INET_GetHostAddress(GAddress *address); unsigned short GAddress_INET_GetPort(GAddress *address); -/* TODO: Define specific parts (INET6, UNIX) */ +#if wxUSE_IPV6 -GSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path); -GSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf); +GSocketError GAddress_INET6_SetHostName(GAddress *address, const char *hostname); +GSocketError GAddress_INET6_SetAnyAddress(GAddress *address); +GSocketError GAddress_INET6_SetHostAddress(GAddress *address, + struct in6_addr hostaddr); +GSocketError GAddress_INET6_SetPortName(GAddress *address, const char *port, + const char *protocol); +GSocketError GAddress_INET6_SetPort(GAddress *address, unsigned short port); -#ifdef __cplusplus -} -#endif /* __cplusplus */ +GSocketError GAddress_INET6_GetHostName(GAddress *address, char *hostname, + size_t sbuf); +GSocketError GAddress_INET6_GetHostAddress(GAddress *address,struct in6_addr *hostaddr); +unsigned short GAddress_INET6_GetPort(GAddress *address); + +#endif // wxUSE_IPV6 + +/* TODO: Define specific parts (UNIX) */ -# if defined(__WINDOWS__) -# include "wx/msw/gsockmsw.h" -# elif defined(__WXMAC__) && !defined(__DARWIN__) -# include "wx/mac/gsockmac.h" -# else -# include "wx/unix/gsockunx.h" -# endif +GSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path); +GSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf); -#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */ +#endif /* wxUSE_SOCKETS */ -#endif /* __GSOCKET_H */ +#endif /* _WX_GSOCKET_H_ */